+#else
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA,
+ drop_shadow_width, drop_shadow_height, 0,
+ GL_ALPHA, GL_UNSIGNED_BYTE,
+ drop_shadow_data);
+#endif