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From http://www.jwz.org/xscreensaver/xscreensaver-5.35.tar.gz
[xscreensaver]
/
hacks
/
glx
/
engine.c
diff --git
a/hacks/glx/engine.c
b/hacks/glx/engine.c
index d29ec0d6f486f248f1dd145b1684a1ca5fd882d5..753eff6679dd53b196c53fd15bf31d937288ed46 100644
(file)
--- a/
hacks/glx/engine.c
+++ b/
hacks/glx/engine.c
@@
-24,7
+24,8
@@
#ifdef STANDALONE
#define DEFAULTS "*delay: 30000 \n" \
"*showFPS: False \n" \
#ifdef STANDALONE
#define DEFAULTS "*delay: 30000 \n" \
"*showFPS: False \n" \
- "*titleFont: -*-helvetica-medium-r-normal-*-180-*\n" \
+ "*suppressRotationAnimation: True\n" \
+ "*titleFont: -*-helvetica-medium-r-normal-*-*-180-*-*-*-*-*-*\n" \
# define refresh_engine 0
# include "xlockmore.h" /* from the xscreensaver distribution */
# define refresh_engine 0
# include "xlockmore.h" /* from the xscreensaver distribution */
@@
-32,7
+33,7
@@
# include "xlock.h" /* from the xlockmore distribution */
#endif /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#endif /* !STANDALONE */
-#include "
glxfonts
.h"
+#include "
texfont
.h"
#include "rotator.h"
#include "gltrackball.h"
#include "rotator.h"
#include "gltrackball.h"
@@
-326,8
+327,10
@@
static int cylinder (Engine *e, GLfloat x, GLfloat y, GLfloat z,
for (a = sangle ; a <= angle || b <= angle ; a+= step) {
y2=outer*(float)e->sin_table[a]+y;
z2=outer*(float)e->cos_table[a]+z;
for (a = sangle ; a <= angle || b <= angle ; a+= step) {
y2=outer*(float)e->sin_table[a]+y;
z2=outer*(float)e->cos_table[a]+z;
- if (endcaps)
- y2c[a] = y2; z2c[a] = z2; /* cache for later */
+ if (endcaps) {
+ y2c[a] = y2;
+ z2c[a] = z2; /* cache for later */
+ }
if (tube) {
Y2=inner*(float)e->sin_table[a]+y;
Z2=inner*(float)e->cos_table[a]+z;
if (tube) {
Y2=inner*(float)e->sin_table[a]+y;
Z2=inner*(float)e->cos_table[a]+z;
@@
-530,8
+533,8
@@
static int makepiston(Engine *e)
int polys = 0;
GLfloat colour[] = {0.6, 0.6, 0.6, 1.0};
int polys = 0;
GLfloat colour[] = {0.6, 0.6, 0.6, 1.0};
- if (e->piston_list) glDeleteLists(1, e->piston_list);
- e->piston_list = glGenLists(1);
+ /* if (e->piston_list) glDeleteLists(1, e->piston_list); */
+
if (! e->piston_list)
e->piston_list = glGenLists(1);
glNewList(e->piston_list, GL_COMPILE);
glRotatef(90, 0, 0, 1);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, colour);
glNewList(e->piston_list, GL_COMPILE);
glRotatef(90, 0, 0, 1);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, colour);
@@
-598,8
+601,9
@@
static int boom(Engine *e, GLfloat x, GLfloat y, int s)
return polys;
}
return polys;
}
-static int display(
Engine *e
)
+static int display(
ModeInfo *mi
)
{
{
+ Engine *e = &engine[MI_SCREEN(mi)];
int polys = 0;
GLfloat zb, yb;
float rightSide;
int polys = 0;
GLfloat zb, yb;
float rightSide;
@@
-615,6
+619,15
@@
static int display(Engine *e)
0.0, 1.0, 0.0);
glPushMatrix();
0.0, 1.0, 0.0);
glPushMatrix();
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_sp);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_sp);
glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_sp);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_sp);
@@
-774,8
+787,8
@@
static int makeshaft (Engine *e)
float crankThick = 0.2;
float crankDiam = 0.3;
float crankThick = 0.2;
float crankDiam = 0.3;
- if (e->shaft_list) glDeleteLists(1, e->shaft_list);
- e->shaft_list = glGenLists(1);
+ /* if (e->shaft_list) glDeleteLists(1, e->shaft_list); */
+
if (! e->shaft_list)
e->shaft_list = glGenLists(1);
glNewList(e->shaft_list, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
glNewList(e->shaft_list, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
@@
-836,7
+849,8
@@
ENTRYPOINT void reshape_engine(ModeInfo *mi, int width, int height)
glViewport(0,0,(GLint)width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0,0,(GLint)width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-1.0,1.0,-1.0,1.0,1.5,70.0);
+/* glFrustum(-1.0,1.0,-1.0,1.0,1.5,70.0);*/
+ gluPerspective(40.0,((GLdouble)width)/height,1.5,70.0);
glMatrixMode(GL_MODELVIEW);
e->win_h = height;
e->win_w = width;
glMatrixMode(GL_MODELVIEW);
e->win_h = height;
e->win_w = width;
@@
-895,7
+909,8
@@
ENTRYPOINT void init_engine(ModeInfo *mi)
e->trackball = gltrackball_init (True);
}
e->trackball = gltrackball_init (True);
}
- if ((e->glx_context = init_GL(mi)) != NULL) {
+ if (!e->glx_context && /* re-initting breaks print_texture_label */
+ (e->glx_context = init_GL(mi)) != NULL) {
reshape_engine(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
} else {
MI_CLEARWINDOW(mi);
reshape_engine(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
} else {
MI_CLEARWINDOW(mi);
@@
-968,14
+983,13
@@
ENTRYPOINT void draw_engine(ModeInfo *mi)
glXMakeCurrent(disp, w, *(e->glx_context));
glXMakeCurrent(disp, w, *(e->glx_context));
- mi->polygon_count = display(
e
);
+ mi->polygon_count = display(
mi
);
glColor3f (1, 1, 0);
if (do_titles)
glColor3f (1, 1, 0);
if (do_titles)
- print_gl_string (mi->dpy, e->font_data,
- mi->xgwa.width, mi->xgwa.height,
- 10, mi->xgwa.height - 10,
- e->engine_name, False);
+ print_texture_label (mi->dpy, e->font_data,
+ mi->xgwa.width, mi->xgwa.height,
+ 1, e->engine_name);
if(mi->fps_p) do_fps(mi);
glFinish();
if(mi->fps_p) do_fps(mi);
glFinish();