+
+static void getSnapshot (ModeInfo *modeinfo)
+{
+ Screenflip *c = &screenflip[MI_SCREEN(modeinfo)];
+
+ if (MI_IS_WIREFRAME(modeinfo))
+ return;
+
+ c->waiting_for_image_p = True;
+ c->mipmap_p = True;
+ load_texture_async (modeinfo->xgwa.screen, modeinfo->window,
+ *c->glx_context, 0, 0, c->mipmap_p, c->texid,
+ image_loaded_cb, c);
+}
+
+ENTRYPOINT void init_screenflip(ModeInfo *mi)