+ gl_fps_data *data = (gl_fps_data *) calloc (1, sizeof(*data));
+ data->top_p = get_boolean_resource (st->dpy, "fpsTop", "FPSTop");
+ data->texfont = load_texture_font (st->dpy, "fpsFont");
+ texture_string_width (data->texfont, "M", &data->line_height);
+ st->gl_fps_data = data;