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From http://www.jwz.org/xscreensaver/xscreensaver-5.38.tar.gz
[xscreensaver]
/
hacks
/
glx
/
glblur.c
diff --git
a/hacks/glx/glblur.c
b/hacks/glx/glblur.c
index 95c4110a3408111d54c19b2d6dcbef4db7465330..36f38624526d41cbf13040b9bfeba866d585343c 100644
(file)
--- a/
hacks/glx/glblur.c
+++ b/
hacks/glx/glblur.c
@@
-24,9
+24,10
@@
#define DEFAULTS "*delay: 10000 \n" \
"*showFPS: False \n" \
#define DEFAULTS "*delay: 10000 \n" \
"*showFPS: False \n" \
- "*fpsSolid: True \n"
+ "*fpsSolid: True \n" \
+ "*suppressRotationAnimation: True\n" \
-# define
refresh
_glblur 0
+# define
free
_glblur 0
# define release_glblur 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
# define release_glblur 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
@@
-124,6
+125,14
@@
reshape_glblur (ModeInfo *mi, int width, int height)
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
glClear(GL_COLOR_BUFFER_BIT);
}
glClear(GL_COLOR_BUFFER_BIT);
}
@@
-358,14
+367,7
@@
init_glblur (ModeInfo *mi)
glblur_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
glblur_configuration *bp;
int wire = MI_IS_WIREFRAME(mi);
- if (!bps) {
- bps = (glblur_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (glblur_configuration));
- if (!bps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];
bp = &bps[MI_SCREEN(mi)];