- *fishList = glGenLists(1);
- glNewList(*fishList, GL_COMPILE);
-#if 0
- gluSphere(Quadratic, 2.0, 10, 5);
- gluCylinder(Quadratic, 2.0, 0.0, 10.0, 10, 5);
-#else
- gluSphere(Quadratic, 2.0, 3, 2);
- gluCylinder(Quadratic, 2.0, 0.0, 10.0, 3, 2);
-#endif
- glEndList();
-}
-
-#else
-void
-createDrawLists(BBox *bbox, GLuint *bboxList, GLuint *goalList, GLuint *fishList, Bool wire)
-{
- createBBoxList(bbox, bboxList, wire);