+#ifndef HAVE_GLBITMAP
+# include "texfont.h"
+#endif /* !HAVE_GLBITMAP */
+
+#ifdef HAVE_GLBITMAP
+/* This is basically the same as glXUseXFont().
+ We have our own version of it for portability.
+ */
+extern void xscreensaver_glXUseXFont (Display *dpy, Font font,
+ int first, int count, int listbase);
+#endif /* HAVE_GLBITMAP */
+