- {(caddr_t*)&random_parms, "random", "Random", "False", t_Bool},
- {(caddr_t*)&do_tetrahedron, "tetra", "Tetra", "False", t_Bool},
- {(caddr_t*)&spooky, "spooky", "Spooky", "0", t_Int},
- {(caddr_t*)&color, "color", "Color", DEF_COLOR, t_String},
- {(caddr_t*)&shininess, "shininess", "Shininess", DEF_SHININESS, t_Int},
- {(caddr_t*)&complexity, "complexity", "Complexity", DEF_COMPLEXITY, t_Int},
- {(caddr_t*)&speed, "speed", "Speed", DEF_SPEED, t_Int},
- {(caddr_t*)&spherism, "spherism", "Spherism", DEF_SPHERISM, t_Int},
- {(caddr_t*)&hold, "hold", "Hold", DEF_HOLD, t_Int},
- {(caddr_t*)&distance, "distance", "Distance", DEF_DISTANCE, t_Int},
- {(caddr_t*)&damping, "damping", "Damping", DEF_DAMPING, t_Int}
+ {&random_parms, "random", "Random", "False", t_Bool},
+ {&do_tetrahedron, "tetra", "Tetra", "False", t_Bool},
+ {&spooky, "spooky", "Spooky", "0", t_Int},
+ {&color, "color", "Color", DEF_COLOR, t_String},
+ {&shininess, "shininess", "Shininess", DEF_SHININESS, t_Int},
+ {&complexity, "complexity", "Complexity", DEF_COMPLEXITY, t_Int},
+ {&speed, "speed", "Speed", DEF_SPEED, t_Int},
+ {&spherism, "spherism", "Spherism", DEF_SPHERISM, t_Int},
+ {&hold, "hold", "Hold", DEF_HOLD, t_Int},
+ {&distance, "distance", "Distance", DEF_DISTANCE, t_Int},
+ {&damping, "damping", "Damping", DEF_DAMPING, t_Int}