+/* The screenhack related functions begin here */
+
+ENTRYPOINT Bool jigglypuff_handle_event(ModeInfo *mi, XEvent *event)
+{
+ jigglystruct *js = &jss[MI_SCREEN(mi)];
+
+ if (gltrackball_event_handler (event, js->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &js->button_down))
+ return True;
+
+ return False;
+}
+
+ENTRYPOINT void reshape_jigglypuff(ModeInfo *mi, int width, int height)
+{
+ GLfloat aspect = (GLfloat)width / (GLfloat)height;
+
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-0.5*aspect, 0.5*aspect, -0.5, 0.5, 1, 20);
+/* glTranslatef(0, 0, -10);*/
+}
+
+ENTRYPOINT void draw_jigglypuff(ModeInfo *mi)
+{
+ jigglystruct *js = &jss[MI_SCREEN(mi)];
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(js->glx_context));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0,0,-10);
+
+ glRotatef(js->angle, sin(js->axis), cos(js->axis), -sin(js->axis));
+ glTranslatef(0, 0, 5);
+ if(!(js->button_down)) {
+ if((js->angle += js->speed) >= 360.0f ) {
+ js->angle -= 360.0f;
+ }
+ if((js->axis+=0.01f) >= 2*M_PI ) {
+ js->axis -= 2*M_PI;
+ }
+ }
+
+ gltrackball_rotate(js->trackball);
+
+ if(js->color_style == COLOR_STYLE_CYCLE) {
+ int i;
+ vector_add(js->jiggly_color, js->color_dir, js->jiggly_color);
+
+ for(i=0; i<3; i++) {
+ if(js->jiggly_color[i] > 1.0 || js->jiggly_color[i] < 0.3) {
+ js->color_dir[i] = (-js->color_dir[i]);
+ js->jiggly_color[i] += js->color_dir[i];
+ }
+ }
+ glColor4fv(js->jiggly_color);
+ }
+
+ mi->polygon_count = jigglypuff_render(js);
+ if(MI_IS_FPS(mi))
+ do_fps(mi);
+ glFinish();
+ update_shape(js);
+ glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
+}
+
+ENTRYPOINT void init_jigglypuff(ModeInfo *mi)