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From http://www.jwz.org/xscreensaver/xscreensaver-5.19.tar.gz
[xscreensaver]
/
hacks
/
glx
/
mirrorblob.man
diff --git
a/hacks/glx/mirrorblob.man
b/hacks/glx/mirrorblob.man
index af5965d45bb54f88c66fe3703afc085e0d46d0f8..c61f7a6025bbee171b958330fda15c6e7b2f5916 100644
(file)
--- a/
hacks/glx/mirrorblob.man
+++ b/
hacks/glx/mirrorblob.man
@@
-13,14
+13,14
@@
mirrorblob - Draws a wobbly blob that distorts the image behind it.
[\-walls]
[\-colour]
[\-texture]
[\-walls]
[\-colour]
[\-texture]
-[\-bgimage]
-[\-offset_texture]
+[\-offset-texture]
[\-blend]
[\-antialias]
[\-blend]
[\-antialias]
-[\-x_res \fInumber\fP]
-[\-y_res \fInumber\fP]
-[\-field_points \fInumber\fP]
-[\-hold_frames \fInumber\fP]
+[\-resolution \fInumber\fP]
+[\-bumps \fInumber\fP]
+[\-fade-time \fInumber\fP]
+[\-hold-time \fInumber\fP]
+[\-zoom \fInumber\fP]
[\-fps]
.SH DESCRIPTION
Draws a wobbling blob, making use of alpha blending, fog,
[\-fps]
.SH DESCRIPTION
Draws a wobbling blob, making use of alpha blending, fog,
@@
-55,38
+55,34
@@
Draw coloured blob. If also textured, the texture will have color mixed in.
.B \-texture | \-no-texture
Whether to wrap a texture image on the blob.
.TP 8
.B \-texture | \-no-texture
Whether to wrap a texture image on the blob.
.TP 8
-.B \-bgimage | \-no-bgimage
-Whether to also draw the texture on the background.
-.TP 8
.B \-offset_texture | \-no-offset_texture
Whether to ofset the texture calculations to only use a region of the image
.B \-offset_texture | \-no-offset_texture
Whether to ofset the texture calculations to only use a region of the image
- under the blob. This works well w
hen blend is enabled
.
+ under the blob. This works well w
ith a semi-transparent blob
.
.TP 8
.B \-blend | \-no-blend
.TP 8
.B \-blend | \-no-blend
-Whether to
enable blending
. (see also offset_texture above)
+Whether to
draw a transparent blob
. (see also offset_texture above)
.TP 8
.B \-antialias | \-no-antialias
.TP 8
.B \-antialias | \-no-antialias
-Whether to anti-alias lines.
-.TP 8
-.B \-x_res \fInumber\fP
-Number of verticies around the middle row of the blob (see also y_res).
+Whether to antialias lines.
.TP 8
.TP 8
-.B \-y_res \fInumber\fP
-Number of rows of verticies used to calculatethe blob, combined with x_res to
- indirectly determine the number of triangles used to draw blob. Larger
+.B \-resolution \fInumber\fP
+Resolution of the tessellation used to calculate and draw the blob. Larger
numbers give a smoother blob but increase calculation times exponentially.
.TP 8
numbers give a smoother blob but increase calculation times exponentially.
.TP 8
-.B \-field_points \fInumber\fP
-Number of points used to distort the blob.
+.B \-bumps \fInumber\fP
+Number of bumps used to distort the blob.
+.TP 8
+.B \-hold-time \fInumber\fP
+Time until loading a new image.
.TP 8
.TP 8
-.B \-
hold_frames
\fInumber\fP
-
Number of frames between changing
images.
+.B \-
fade-time
\fInumber\fP
+
Time taken to transition between
images.
.TP 8
.TP 8
-.B \-
fade_speed
\fInumber\fP
-S
peed at which fading occurs when changing images
.
+.B \-
zoom
\fInumber\fP
+S
ize multiplier for blob
.
.TP 8
.TP 8
-.B \-fps
| \-no-fps
-
Whether to show a frames-per-second display at the bottom of the screen
.
+.B \-fps
+
Display the current frame rate, CPU load, and polygon count
.
.SH ENVIRONMENT
.PP
.TP 8
.SH ENVIRONMENT
.PP
.TP 8