-GLfloat MaterialGlory[] = {0.04, 0.30, 0.22, 0.7};
-GLfloat MaterialGloryB[] = {0.07, 0.50, 0.36, 0.6};
-
-GLfloat MaterialGloryF[] = {0.07, 0.50, 0.36, 1.0};
-/* GLfloat MaterialGloryF[] = {0.06, 0.38, 0.27, 1.0}; */
-GLfloat MaterialGloryE[] = {0.06, 0.38, 0.27, 0.3};
-GLfloat MaterialGloryM[] = {0.5, 0.5, 0.5, 0.5};
-GLfloat MaterialGloryMB[] = {0.36, 0.36, 0.36, 0.4};
-GLfloat MaterialGreenback[4] = {0.04, 0.30, 0.22, 1.0};
-GLfloat MaterialBlack[4] = {0.0, 0.0, 0.0, 1.0};
+static const GLfloat MaterialGlory[] = {0.04, 0.30, 0.22, 0.7};
+static const GLfloat MaterialGloryB[] = {0.07, 0.50, 0.36, 0.6};