- glTranslatef(quads[i].tx,0,0);
- glTranslatef(0,quads[i].ty,0);
- glTranslatef(0,0,quads[i].tz);
- glRotatef(quads[i].rx, 1,0,0);
- glRotatef(quads[i].ry, 0,1,0);
- glRotatef(quads[i].rz, 0,0,1);
- glCallList(quad_list);
+ glTranslatef(gp->quads[i].tx,0,0);
+ glTranslatef(0,gp->quads[i].ty,0);
+ glTranslatef(0,0,gp->quads[i].tz);
+ glRotatef(gp->quads[i].rx, 1,0,0);
+ glRotatef(gp->quads[i].ry, 0,1,0);
+ glRotatef(gp->quads[i].rz, 0,0,1);
+ glCallList(gp->quad_list);