+#else
+ glBegin(GL_TRIANGLE_STRIP);
+ glColor4f(0,1,0,.4); glNormal3f(0,0,1); glTexCoord2f(0,1); glVertex2f(-1, 1);
+ glColor4f(1,0,0,.4); glNormal3f(0,0,1); glTexCoord2f(0,0); glVertex2f(-1, -1);
+ glColor4f(0,0,1,.4); glNormal3f(0,0,1); glTexCoord2f(1,1); glVertex2f( 1, 1);
+ glColor4f(1,1,1,.4); glNormal3f(0,0,1); glTexCoord2f(1,0); glVertex2f( 1, -1);
+#endif