-GLfloat front_shininess[] = {80.0};
-GLfloat front_specular[] = {0.5, 0.5, 0.5, 1.0};
-GLfloat ambient[] = {0.5, 0.5, 0.5, 1.0};
-GLfloat ambient2[] = {0.1, 0.1, 0.1, 1.0};
-GLfloat diffuse[] = {0.7, 0.7, 0.7, 1.0};
-GLfloat position0[] = {0.0, 7.0, 0.0, 1.0};
-GLfloat position1[] = {8.0, 7.0, 8.0, 1.0};
-GLfloat lmodel_ambient[] = {0.6, 0.6, 0.6, 1.0};
-GLfloat lmodel_twoside[] = {GL_TRUE};
+static const GLfloat front_shininess[] = {60.0};
+static const GLfloat front_specular[] = {0.4, 0.4, 0.4, 1.0};
+static const GLfloat ambient[] = {0.3, 0.3, 0.3, 1.0};
+static const GLfloat diffuse[] = {0.8, 0.8, 0.8, 1.0};