- if (glIsList(gp->gasket0)) glDeleteLists(gp->gasket0, 1);
- if (glIsList(gp->gasket1)) glDeleteLists(gp->gasket1, 1);
- if (glIsList(gp->gasket2)) glDeleteLists(gp->gasket2, 1);
- if (glIsList(gp->gasket3)) glDeleteLists(gp->gasket3, 1);
- }
- }
- (void) free((void *) gasket);
- gasket = NULL;
+ if (glIsList(gp->gasket0)) glDeleteLists(gp->gasket0, 1);
+ if (glIsList(gp->gasket1)) glDeleteLists(gp->gasket1, 1);
+ if (glIsList(gp->gasket2)) glDeleteLists(gp->gasket2, 1);
+ if (glIsList(gp->gasket3)) glDeleteLists(gp->gasket3, 1);