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From http://www.jwz.org/xscreensaver/xscreensaver-5.18.tar.gz
[xscreensaver]
/
hacks
/
glx
/
skytentacles.c
diff --git
a/hacks/glx/skytentacles.c
b/hacks/glx/skytentacles.c
index 7fa84b4c4d0c74f49b609c178d573173362628c4..c9f1febe9f4fc6cbef90044c1b154c7745b7baa6 100644
(file)
--- a/
hacks/glx/skytentacles.c
+++ b/
hacks/glx/skytentacles.c
@@
-850,8
+850,6
@@
init_tentacles (ModeInfo *mi)
fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
-
- tc = &tcs[MI_SCREEN(mi)];
}
tc = &tcs[MI_SCREEN(mi)];
}
tc = &tcs[MI_SCREEN(mi)];
@@
-964,7
+962,7
@@
init_tentacles (ModeInfo *mi)
glEnable (GL_BLEND);
/* Dark gray instead of black, so the outlines show up */
glEnable (GL_BLEND);
/* Dark gray instead of black, so the outlines show up */
- glClearColor (0.
08, 0.08, 0.08
, 1.0);
+ glClearColor (0.
13, 0.13, 0.13
, 1.0);
}
compute_unit_torus (mi, 0.5,
}
compute_unit_torus (mi, 0.5,
@@
-995,7
+993,7
@@
draw_tentacles (ModeInfo *mi)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
-
+ glRotatef(current_device_rotation(), 0, 0, 1);
# if 1
glScalef (3, 3, 3);
# if 1
glScalef (3, 3, 3);