+
+ END:
+
+ glEnableClientState (GL_VERTEX_ARRAY);
+ glEnableClientState (GL_NORMAL_ARRAY);
+ glEnableClientState (GL_TEXTURE_COORD_ARRAY);
+
+ glVertexPointer (3, GL_FLOAT, sizeof(*array), &array[0].p);
+ glNormalPointer ( GL_FLOAT, sizeof(*array), &array[0].n);
+ glTexCoordPointer (2, GL_FLOAT, sizeof(*array), &array[0].s);
+
+ glDrawArrays (mode, 0, out);
+
+ free (array);
+