glTranslatef((GLfloat) (thisSproingie->x) + 0.5,
(GLfloat) (thisSproingie->y) + 0.5,
(GLfloat) (thisSproingie->z) - 0.5);
glTranslatef((GLfloat) (thisSproingie->x) + 0.5,
(GLfloat) (thisSproingie->y) + 0.5,
(GLfloat) (thisSproingie->z) - 0.5);
if (si_list == NULL) {
if ((si_list = (sp_instance *) calloc(numscreens,
sizeof (sp_instance))) == NULL)
if (si_list == NULL) {
if ((si_list = (sp_instance *) calloc(numscreens,
sizeof (sp_instance))) == NULL)