+ stonerview_configuration *bp = &bps[MI_SCREEN(mi)];
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context));
+
+ glPushMatrix ();
+ glRotatef( current_device_rotation(), 0, 0, 1);
+ gltrackball_rotate (bp->trackball);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (h, h, h);
+ }
+# endif
+
+ stonerview_win_draw(bp->st);
+ if (! bp->button_down_p)
+ stonerview_move_increment(bp->st);
+ glPopMatrix ();