-unit_tube (int faces, Bool smooth, Bool caps_p, Bool wire)
+unit_tube (int faces, int smooth, int caps_p, int wire_p)
{
glFrontFace(z == 0 ? GL_CCW : GL_CW);
glNormal3f(0, (z == 0 ? -1 : 1), 0);
{
glFrontFace(z == 0 ? GL_CCW : GL_CW);
glNormal3f(0, (z == 0 ? -1 : 1), 0);
- glBegin(wire ? GL_LINE_LOOP : GL_TRIANGLE_FAN);
- if (! wire) glVertex3f(0, z, 0);
+ glBegin(wire_p ? GL_LINE_LOOP : GL_TRIANGLE_FAN);
+ if (! wire_p) glVertex3f(0, z, 0);
-unit_cone (int faces, Bool smooth, Bool cap_p, Bool wire)
+unit_cone (int faces, int smooth, int cap_p, int wire_p)
- glBegin(wire ? GL_LINE_LOOP : GL_TRIANGLE_FAN);
- if (! wire) glVertex3f(0, 0, 0);
+ glBegin(wire_p ? GL_LINE_LOOP : GL_TRIANGLE_FAN);
+ if (! wire_p) glVertex3f(0, 0, 0);
tube_1 (GLfloat x1, GLfloat y1, GLfloat z1,
GLfloat x2, GLfloat y2, GLfloat z2,
GLfloat diameter, GLfloat cap_size,
tube_1 (GLfloat x1, GLfloat y1, GLfloat z1,
GLfloat x2, GLfloat y2, GLfloat z2,
GLfloat diameter, GLfloat cap_size,
- int faces, Bool smooth, Bool caps_p, Bool wire,
- Bool cone_p)
+ int faces, int smooth, int caps_p, int wire_p,
+ int cone_p)
- unit_cone (faces, smooth, caps_p, wire);
+ unit_cone (faces, smooth, caps_p, wire_p);
- unit_tube (faces, smooth, caps_p, wire);
+ unit_tube (faces, smooth, caps_p, wire_p);
tube (GLfloat x1, GLfloat y1, GLfloat z1,
GLfloat x2, GLfloat y2, GLfloat z2,
GLfloat diameter, GLfloat cap_size,
tube (GLfloat x1, GLfloat y1, GLfloat z1,
GLfloat x2, GLfloat y2, GLfloat z2,
GLfloat diameter, GLfloat cap_size,
- int faces, Bool smooth, Bool caps_p, Bool wire)
+ int faces, int smooth, int caps_p, int wire_p)
{
tube_1 (x1, y1, z1, x2, y2, z2, diameter, cap_size,
{
tube_1 (x1, y1, z1, x2, y2, z2, diameter, cap_size,
- faces, smooth, caps_p, wire,
- False);
+ faces, smooth, caps_p, wire_p,
+ 0);
cone (GLfloat x1, GLfloat y1, GLfloat z1,
GLfloat x2, GLfloat y2, GLfloat z2,
GLfloat diameter, GLfloat cap_size,
cone (GLfloat x1, GLfloat y1, GLfloat z1,
GLfloat x2, GLfloat y2, GLfloat z2,
GLfloat diameter, GLfloat cap_size,
- int faces, Bool smooth, Bool cap_p, Bool wire)
+ int faces, int smooth, int cap_p, int wire_p)
{
tube_1 (x1, y1, z1, x2, y2, z2, diameter, cap_size,
{
tube_1 (x1, y1, z1, x2, y2, z2, diameter, cap_size,
- faces, smooth, cap_p, wire,
- True);
+ faces, smooth, cap_p, wire_p,
+ 1);