.SH NAME
pong - Pong Home Video Game Emulator
.SH SYNOPSIS
.B pong
[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP]
[\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install]
.SH NAME
pong - Pong Home Video Game Emulator
.SH SYNOPSIS
.B pong
[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP]
[\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install]
-The pong program simulates an ancient Pong home video game, as well as
-various artifacts from displaying it on a color TV set.
+program simulates an ancient Pong home video game, as well as various
+artifacts from displaying it on a color TV set.
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
.TP 8
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
.TP 8
-.B \-delay \fIdelay\fP
-The delay between displaying one crash and another.
+.B \-clock
+The score of the game will be the current time.
+.TP 8
+.B \-noise \fIfloat\fP
+How noisy the video signal should be (between 0.0 and 4.0 or so).
+.TP 8
+.B \-fps
+Display the current frame rate and CPU load.
.SH COPYRIGHT
2003 by Jeremy English. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is
.SH COPYRIGHT
2003 by Jeremy English. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is