+"Draws a planet bouncing around in space. Written by David Konerding. The "
+"built-in image is a map of the earth (extracted from `xearth'), but you can "
+"wrap any texture around the sphere, e.g., the planetary textures that come "
+"with `ssystem'."
+msgstr ""
+
+#: hacks/config/glplanet.xml.h:3
+msgid "GLPlanet"
+msgstr ""
+
+#: hacks/config/glplanet.xml.h:4
+msgid "Image File"
+msgstr ""
+
+#: hacks/config/glplanet.xml.h:5
+msgid "Roll"
+msgstr ""
+
+#: hacks/config/glslideshow.xml.h:4 hacks/config/rd-bomb.xml.h:5
+#: hacks/config/substrate.xml.h:4 hacks/config/xplanet.xml.h:4
+#, no-c-format
+msgid "100%"
+msgstr ""
+
+#: hacks/config/glslideshow.xml.h:5 hacks/config/glsnake.xml.h:2
+#: hacks/config/mirrorblob.xml.h:2
+msgid "30 Seconds"
+msgstr "30 Secondi"
+
+#: hacks/config/glslideshow.xml.h:8
+#, no-c-format
+msgid "50%"
+msgstr ""
+
+#: hacks/config/glslideshow.xml.h:9
+msgid "Always show at least this much of the image:"
+msgstr ""
+
+#: hacks/config/glslideshow.xml.h:10 hacks/config/mirrorblob.xml.h:6
+#, fuzzy
+msgid "Crossfade Duration:"
+msgstr "Durata della dissolvenza incrociata"
+
+#: hacks/config/glslideshow.xml.h:11
+msgid "Frame Rate:"
+msgstr ""
+
+#: hacks/config/glslideshow.xml.h:12
+msgid "GLSlideshow"
+msgstr ""
+
+#: hacks/config/glslideshow.xml.h:15
+msgid ""
+"Loads a random sequence of images and smoothly scans and zooms around in "
+"each, fading from pan to pan. To tell it where to find the images to "
+"display, go to the \"Advanced\" tab on the Screensaver Preferences window. "
+"Select \"Choose Random Images\", and enter your image directory in the text "
+"field right below that. (Note: not the the \"Advanced\" button at the bottom "
+"of this window: the tab at the top of the *other* window.) This program "
+"requires a good video card capable of supporting large textures. Written by "
+"Jamie Zawinski and Mike Oliphant."
+msgstr ""
+
+#: hacks/config/glslideshow.xml.h:18
+msgid "Pan/Zoom Duration:"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:1 hacks/config/lavalite.xml.h:1
+msgid "1"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:3
+msgid "Angular Velocity"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:4
+msgid ""
+"Draws a simulation of the Rubik's Snake puzzle. Written by Jamie Wilkinson, "
+"Andrew Bennetts, and Peter Aylett."
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:7
+msgid "GlSnake"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:8
+msgid "Loose"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:9
+msgid "Packing"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:11
+msgid "Show Titles"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:14
+msgid "Tight"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:16
+msgid "Y Angular Velocity"
+msgstr ""
+
+#: hacks/config/glsnake.xml.h:17
+msgid "Z Angular Velocity"
+msgstr ""
+
+#: hacks/config/gltext.xml.h:1
+msgid "Always face front"
+msgstr ""
+
+#: hacks/config/gltext.xml.h:2
+msgid ""
+"Displays a few lines of text spinning around in a solid 3D font. Written by "
+"Jamie Zawinski."
+msgstr ""
+
+#: hacks/config/gltext.xml.h:5
+msgid "GLText"
+msgstr ""
+
+#: hacks/config/gltext.xml.h:6
+msgid "Program"
+msgstr ""
+
+#: hacks/config/gltext.xml.h:18
+msgid "Spin all the way around"
+msgstr ""
+
+#: hacks/config/gltext.xml.h:19 hacks/config/noseguy.xml.h:5
+msgid "Text"
+msgstr ""
+
+#: hacks/config/goban.xml.h:1
+msgid "Goban"
+msgstr ""
+
+#: hacks/config/goban.xml.h:2
+msgid ""
+"Replays historical games of go (aka wei-chi and baduk) on the screen. By "
+"Scott Draves. You can find it at <http://www.draves.org/goban/>."
+msgstr ""
+
+#: hacks/config/goop.xml.h:1
+msgid "Additive Colors (reflected light)"
+msgstr ""
+
+#: hacks/config/goop.xml.h:2
+msgid "Blob Count"
+msgstr ""
+
+#: hacks/config/goop.xml.h:3
+msgid "Elasticity"
+msgstr ""
+
+#: hacks/config/goop.xml.h:5
+msgid "Goop"
+msgstr ""
+
+#: hacks/config/goop.xml.h:8
+msgid "Opaque Blobs"
+msgstr ""
+
+#: hacks/config/goop.xml.h:12
+msgid "Speed Limit"
+msgstr ""
+
+#: hacks/config/goop.xml.h:13
+msgid "Subtractive Colors (transmitted light)"
+msgstr ""
+
+#: hacks/config/goop.xml.h:14
+msgid ""
+"This draws set of animating, transparent, amoeba-like blobs. The blobs "
+"change shape as they wander around the screen, and they are translucent, so "
+"you can see the lower blobs through the higher ones, and when one passes "
+"over another, their colors merge. I got the idea for this from a cool mouse "
+"pad I have, which achieves the same kind of effect in real life by having "
+"several layers plastic with colored oil between them. Written by Jamie "
+"Zawinski."
+msgstr ""
+
+#: hacks/config/goop.xml.h:15
+msgid "Transparent Blobs"
+msgstr ""
+
+#: hacks/config/goop.xml.h:16
+msgid "XOR Blobs"
+msgstr ""
+
+#: hacks/config/grav.xml.h:3
+msgid "Grav"
+msgstr ""
+
+#: hacks/config/grav.xml.h:6
+msgid "Object Trails"
+msgstr ""
+
+#: hacks/config/grav.xml.h:7
+msgid "Orbital Decay"
+msgstr ""
+
+#: hacks/config/grav.xml.h:10
+msgid ""
+"This program draws a simple orbital simulation. If you turn on trails, it "
+"looks kind of like a cloud-chamber photograph. Written by Greg Bowering."
+msgstr ""
+
+#: hacks/config/greynetic.xml.h:2
+msgid "Greynetic"
+msgstr ""
+
+#: hacks/config/greynetic.xml.h:5
+msgid ""
+"This draws random colored and stippled rectangles. Written by Jamie Zawinski."
+msgstr ""
+
+#: hacks/config/halftone.xml.h:1
+msgid "Delay (Large = low cpu load)"
+msgstr ""
+
+#: hacks/config/halftone.xml.h:2
+msgid "Dot fill factor"
+msgstr ""
+
+#: hacks/config/halftone.xml.h:3
+msgid "Dot size"
+msgstr ""
+
+#: hacks/config/halftone.xml.h:4
+msgid ""
+"Draws the gravity force in each point on the screen seen through a halftone "
+"dot pattern. The gravity force is calculated from a set of moving mass "
+"points. View it from a distance for best effect. Written by Peter Jaric <"
+"peter@jaric.org>."
+msgstr ""
+
+#: hacks/config/halftone.xml.h:5
+msgid "Gravity points"
+msgstr ""
+
+#: hacks/config/halftone.xml.h:6
+msgid "Halftone"
+msgstr ""
+
+#: hacks/config/halftone.xml.h:10
+msgid "Maximum mass"
+msgstr ""
+
+#: hacks/config/halftone.xml.h:11
+msgid "Maximum speed"
+msgstr ""
+
+#: hacks/config/halftone.xml.h:12
+msgid "Minimum mass"
+msgstr ""
+
+#: hacks/config/halftone.xml.h:13
+msgid "Minimum speed"
+msgstr ""
+
+#: hacks/config/halo.xml.h:1
+msgid "Animate Circles"
+msgstr ""
+
+#: hacks/config/halo.xml.h:3
+msgid "Halo"
+msgstr ""
+
+#: hacks/config/halo.xml.h:5
+msgid "Number of Circles"
+msgstr ""
+
+#: hacks/config/halo.xml.h:7
+msgid "Ramp Mode"
+msgstr ""
+
+#: hacks/config/halo.xml.h:9
+msgid "Seuss Mode"
+msgstr ""
+
+#: hacks/config/halo.xml.h:12
+msgid ""
+"This draws trippy psychedelic circular patterns that hurt to look at. It can "
+"also animate the control-points, but that takes a lot of CPU and bandwidth. "
+"Written by Jamie Zawinski."
+msgstr ""
+
+#: hacks/config/helix.xml.h:4
+msgid "Helix"
+msgstr ""
+
+#: hacks/config/helix.xml.h:5
+msgid ""
+"This repeatedly generates spirally string-art-ish patterns. Written by Jamie "
+"Zawinski."
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:3
+msgid "EJK1"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:4
+msgid "EJK2"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:5
+msgid "EJK3"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:6
+msgid "EJK4"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:7
+msgid "EJK5"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:8
+msgid "EJK6"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:11
+msgid "Hopalong"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:12
+msgid "Jong"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:16
+msgid "Martin"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:19
+msgid "RR"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:20
+msgid "Sine"
+msgstr ""
+
+#: hacks/config/hopalong.xml.h:24
+msgid ""
+"This draws lacy fractal patterns, based on iteration in the imaginary plane, "
+"from a 1986 Scientific American article. Mostly written by Patrick Naughton."
+msgstr ""
+
+#: hacks/config/hyperball.xml.h:4
+msgid "Hyperball"
+msgstr ""
+
+#: hacks/config/hyperball.xml.h:5
+msgid ""
+"Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D "
+"projection of the sequence of 3D objects which are the projections of the 4D "
+"analog to the dodecahedron. Technically, it is a \"120 cell polytope.\" "
+"Written by Joe Keane. See also the \"polytopes\" hack for a more general "
+"version of this using OpenGL."
+msgstr ""
+
+#: hacks/config/hyperball.xml.h:10 hacks/config/hypercube.xml.h:10
+msgid "XW Rotation"
+msgstr ""
+
+#: hacks/config/hyperball.xml.h:11 hacks/config/hypercube.xml.h:11
+msgid "XY Rotation"
+msgstr ""
+
+#: hacks/config/hyperball.xml.h:12 hacks/config/hypercube.xml.h:12
+msgid "XZ Rotation"
+msgstr ""
+
+#: hacks/config/hyperball.xml.h:13 hacks/config/hypercube.xml.h:13
+msgid "YW Rotation"
+msgstr ""
+
+#: hacks/config/hyperball.xml.h:14 hacks/config/hypercube.xml.h:14
+msgid "YZ Rotation"
+msgstr ""
+
+#: hacks/config/hyperball.xml.h:15 hacks/config/hypercube.xml.h:15
+msgid "ZW Rotation"
+msgstr ""
+
+#: hacks/config/hypercube.xml.h:4
+msgid "Hypercube"
+msgstr ""
+
+#: hacks/config/hypercube.xml.h:9
+msgid ""
+"This displays 2D projections of the sequence of 3D objects which are the "
+"projections of the 4D analog to the cube: as a square is composed of four "
+"lines, each touching two others; and a cube is composed of six squares, each "
+"touching four others; a hypercube is composed of eight cubes, each touching "
+"six others. To make it easier to visualize the rotation, it uses a different "
+"color for the edges of each face. Don't think about it too long, or your "
+"brain will melt. Written by Joe Keane, Fritz Mueller, and Jamie Zawinski. "
+"See also the \"polytopes\" hack for a more general version of this using "
+"OpenGL."
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:1 hacks/config/polytopes.xml.h:1
+msgid "-4.0"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:2 hacks/config/polytopes.xml.h:5
+msgid "4.0"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:3
+msgid "4D Hypertorus"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:4
+msgid "Color Wheel"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:5 hacks/config/polytopes.xml.h:10
+msgid "Display Speed"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:7 hacks/config/polytopes.xml.h:12
+msgid "Orthographic 3d"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:8 hacks/config/polytopes.xml.h:13
+msgid "Orthographic 4d"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:9 hacks/config/polytopes.xml.h:14
+msgid "Perspective 3d"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:10 hacks/config/polytopes.xml.h:15
+msgid "Perspective 4d"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:11
+msgid "See-Through Bands"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:12
+msgid "See-Through Spirals (1 Spiral)"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:13
+msgid "See-Through Spirals (16 Spirals)"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:14
+msgid "See-Through Spirals (2 Spirals)"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:15
+msgid "See-Through Spirals (4 Spirals)"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:16
+msgid "See-Through Spirals (8 Spirals)"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:19
+msgid "Solid Object"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:20 hacks/config/mirrorblob.xml.h:19
+#: hacks/config/polytopes.xml.h:21 hacks/config/pulsar.xml.h:16
+msgid "Solid Surface"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:21
+msgid ""
+"This program shows a rotating Clifford Torus: a torus lying on the \"surface"
+"\" of a 4D hypersphere. Written by Carsten Steger, inspired by Thomas "
+"Banchoff's book \"Beyond the Third Dimension: Geometry, Computer Graphics, "
+"and Higher Dimensions\", Scientific American Library, 1990."
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:22 hacks/config/polytopes.xml.h:23
+msgid "Transparent Surface"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:23
+msgid "Two-Sided"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:24 hacks/config/polytopes.xml.h:24
+msgid "WX Rotation Speed"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:25 hacks/config/polytopes.xml.h:25
+msgid "WY Rotation Speed"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:26 hacks/config/polytopes.xml.h:26
+msgid "WZ Rotation Speed"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:27 hacks/config/polytopes.xml.h:27
+msgid "Wireframe Mesh"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:28 hacks/config/polytopes.xml.h:28
+msgid "XY Rotation Speed"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:29 hacks/config/polytopes.xml.h:29
+msgid "XZ Rotation Speed"
+msgstr ""
+
+#: hacks/config/hypertorus.xml.h:30 hacks/config/polytopes.xml.h:30
+msgid "YZ Rotation Speed"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:1
+msgid "2"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:2
+msgid "Blend"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:3
+msgid "Detail"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:5
+#, fuzzy
+msgid "Function"
+msgstr "Durata"
+
+#: hacks/config/ifs.xml.h:6
+msgid "Functions"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:7
+msgid "IFS"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:9
+msgid "Number of Colours"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:11 hacks/config/phosphor.xml.h:6
+msgid "Scale"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:12
+msgid "Single"
+msgstr ""
+
+#: hacks/config/ifs.xml.h:15
+msgid ""
+"This one draws spinning, colliding iterated-function-system images. Note "
+"that the \"quality\" parameter is exponential. Number of points drawn is "
+"functions^detail. The number of colours is only used in Blend mode to "
+"provide a palette to create the base colours. These are then blended "
+"together in a non-colourmap friendly fashion. Written by Chris Le Sueur."
+msgstr ""
+
+#: hacks/config/ifs.xml.h:16
+msgid "Translate"
+msgstr ""
+
+#: hacks/config/imsmap.xml.h:3
+msgid "Brightness Gradients"
+msgstr ""
+
+#: hacks/config/imsmap.xml.h:7
+msgid "Hue Gradients"
+msgstr ""
+
+#: hacks/config/imsmap.xml.h:8
+msgid "IMSmap"
+msgstr ""
+
+#: hacks/config/imsmap.xml.h:12
+msgid "Saturation Gradients"
+msgstr ""
+
+#: hacks/config/imsmap.xml.h:14
+msgid ""
+"This generates random cloud-like patterns. It looks quite different in "
+"monochrome and color. The basic idea is to take four points on the edge of "
+"the image, and assign each a random ``elevation''. Then find the point "
+"between them, and give it a value which is the average of the other four, "
+"plus some small random offset. Then coloration is done based on elevation. "
+"The color selection is done by binding the elevation to either hue, "
+"saturation, or brightness, and assigning random values to the others. The "
+"``brightness'' mode tends to yield cloudlike patterns, and the others tend "
+"to generate images that look like heat-maps or CAT-scans. Written by Juergen "
+"Nickelsen and Jamie Zawinski."
+msgstr ""
+
+#: hacks/config/interaggregate.xml.h:2
+msgid "Interaggregate"
+msgstr ""
+
+#: hacks/config/interaggregate.xml.h:3 hacks/config/intermomentary.xml.h:3
+msgid "Number of Discs"
+msgstr ""
+
+#: hacks/config/interaggregate.xml.h:6
+msgid ""
+"The Intersection Aggregate is a fun visualization defining the relationships "
+"between objects with Casey Reas, William Ngan, and Robert Hodgin. "
+"Commissioned for display at the Whitney Museum of American Art. A surface "
+"filled with 100 medium to small sized circles. Each circle has a different "
+"size and direction, but moves at the same slow rate. Display: A. The "
+"instantaneous intersections of the circles. B. The aggregate intersections "
+"of the circles. Ported to XScreensaver from the art project \"InterAggregate"
+"\" at http://www.complexification.net"
+msgstr ""
+
+#: hacks/config/interference.xml.h:1 hacks/config/rotzoomer.xml.h:1
+msgid "0"
+msgstr ""
+
+#: hacks/config/interference.xml.h:2
+msgid "360"
+msgstr ""
+
+#: hacks/config/interference.xml.h:3
+msgid "Anim Speed"
+msgstr ""
+
+#: hacks/config/interference.xml.h:4
+msgid ""
+"Another color-field hack, this one works by computing decaying sinusoidal "
+"waves, and allowing them to interfere with each other as their origins move. "
+"Written by Hannu Mallat."
+msgstr ""
+
+#: hacks/config/interference.xml.h:9
+msgid "Hue"
+msgstr ""
+
+#: hacks/config/interference.xml.h:10
+msgid "Interference"
+msgstr ""
+
+#: hacks/config/interference.xml.h:13 hacks/config/t3d.xml.h:9
+#: hacks/config/xearth.xml.h:11 hacks/config/zoom.xml.h:5
+msgid "Magnification"
+msgstr ""
+
+#: hacks/config/interference.xml.h:16
+msgid "Number of Waves"
+msgstr ""
+
+#: hacks/config/interference.xml.h:20
+msgid "Wave Size"
+msgstr ""
+
+#: hacks/config/intermomentary.xml.h:2
+msgid "Intermomentary"
+msgstr ""
+
+#: hacks/config/intermomentary.xml.h:6
+msgid ""
+"The Intersection Momentary is a fun visualization defining the relationships "
+"between objects with Casey Reas, William Ngan, and Robert Hodgin. "
+"Commissioned for display at the Whitney Museum of American Art. A surface "
+"filled with 100 medium to small sized circles. Each circle has a different "
+"size and direction, but moves at the same slow rate. Display: A. The "
+"instantaneous intersections of the circles. B. The aggregate intersections "
+"of the circles. Ported to XScreensaver from the art project \"InterMomentary"
+"\" at http://www.complexification.net"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:2
+msgid "Chrome"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:3
+msgid "Clown barf"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:5
+msgid "Cycle"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:7
+msgid "Flower box"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:9
+msgid "Inertial damping"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:10
+msgid "JigglyPuff"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:14
+msgid "Rotation speed"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:17 hacks/config/sphere.xml.h:7
+msgid "Sphere"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:18
+msgid "Sphere strength"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:19
+msgid "Spookiness"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:20
+msgid "Spoooooky"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:21 hacks/config/polyhedra.xml.h:148
+#: hacks/config/sballs.xml.h:16
+msgid "Tetrahedron"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:22
+msgid ""
+"This little gem does bad things with quasi-spherical objects. The gist of it "
+"is that you have what is, structurally, a tetrahedron with tesselated faces. "
+"the vertices on these faces have forces on them in the form of one "
+"proportional to their distance from the surface of a sphere, and one which "
+"is proportional to how far they differ from some ideal distance from their "
+"neighbors. They also have inertia. The forces and distance are parameters "
+"and there are also a couple of visual parameters. The resulting effect can "
+"range from a shape that does nothing, to a frenetic polygon storm. Somewhere "
+"in between there it usually manifests as a blob that jiggles in a kind of "
+"disturbing manner. woo. It doesn't matter, however. You should just pick "
+"'random'. It overrides all the other options, except for fps, delay and "
+"complexity. By Keith Macleod"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:23
+msgid "Vertex-vertex behavior"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:24
+msgid "Vertex-vertex force"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:26
+msgid "collapse"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:27
+msgid "expand"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:28
+msgid "none"
+msgstr ""
+
+#: hacks/config/jigglypuff.xml.h:29
+msgid "strong"
+msgstr ""
+
+#: hacks/config/jigsaw.xml.h:4
+msgid "Jigsaw"
+msgstr ""
+
+#: hacks/config/jigsaw.xml.h:6
+msgid "Solved Duration"
+msgstr ""
+
+#: hacks/config/jigsaw.xml.h:8
+msgid ""
+"This grabs a screen image, carves it up into a jigsaw puzzle, shuffles it, "
+"and then solves the puzzle. This works especially well when you feed it an "
+"external video signal instead of letting it grab the screen image (actually, "
+"I guess this is generally true...) When it is grabbing a video image, it is "
+"sometimes pretty hard to guess what the image is going to look like once the "
+"puzzle is solved. Written by Jamie Zawinski."
+msgstr ""
+
+#: hacks/config/juggle.xml.h:1
+msgid "Draws a juggling stick-man. Written by Tim Auckland."
+msgstr ""
+
+#: hacks/config/juggle.xml.h:3
+msgid "Juggle"
+msgstr ""
+
+#: hacks/config/juggle.xml.h:6
+msgid "Performance Length"
+msgstr ""
+
+#: hacks/config/juggle.xml.h:11
+msgid "Use Pattern "
+msgstr ""
+
+#: hacks/config/juggle.xml.h:12
+msgid "turn on/off Balls."
+msgstr ""
+
+#: hacks/config/juggle.xml.h:13
+msgid "turn on/off Bowling Balls."
+msgstr ""
+
+#: hacks/config/juggle.xml.h:14
+msgid "turn on/off Clubs."
+msgstr ""
+
+#: hacks/config/juggle.xml.h:15
+msgid "turn on/off Flaming Torches."
+msgstr ""
+
+#: hacks/config/juggle.xml.h:16
+msgid "turn on/off Knives."
+msgstr ""
+
+#: hacks/config/juggle.xml.h:17
+msgid "turn on/off Rings."
+msgstr ""
+
+#: hacks/config/juggle.xml.h:18
+msgid "turn on/off pattern descriptions."
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:1
+msgid ""
+"3D simulation of a juggler performing with balls, clubs and rings. Written "
+"by Brian Apps and partially based on his Win32 Juggle Saver program."
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:3
+msgid "Juggler Horizontal Speed"
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:4
+msgid "Juggler Spin Speed"
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:5
+msgid "Juggler3D"
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:6
+msgid "Juggling Speed"
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:7
+msgid "Max Height"
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:8
+msgid "Max Objects"
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:9
+msgid "Min Height"
+msgstr ""
+
+#: hacks/config/juggler3d.xml.h:10
+msgid "Min Objects"
+msgstr ""
+
+#: hacks/config/julia.xml.h:3 hacks/config/rorschach.xml.h:4
+msgid "Iterations"
+msgstr ""
+
+#: hacks/config/julia.xml.h:4
+msgid "Julia"
+msgstr ""
+
+#: hacks/config/julia.xml.h:11
+msgid ""
+"This one draws spinning, animating (are you detecting a pattern here yet?) "
+"explorations of the Julia set. You've probably seen static images of this "
+"fractal form before, but it's a lot of fun to watch in motion as well. One "
+"interesting thing is that there is a small swinging dot passing in front of "
+"the image, which indicates the control point from which the rest of the "
+"image was generated. Written by Sean McCullough."
+msgstr ""
+
+#: hacks/config/kaleidescope.xml.h:1
+msgid ""
+"Another clone of an ancient meme, consisting largely of frenetic rotational "
+"motion of colored lines. This one is by Ron Tapia. The motion is nice, but I "
+"think it needs more solids, or perhaps just brighter colors. More variations "
+"in the rotational speed might help, too."
+msgstr ""
+
+#: hacks/config/kaleidescope.xml.h:4
+msgid "Kaleidescope"
+msgstr ""
+
+#: hacks/config/kaleidescope.xml.h:6 hacks/config/qix.xml.h:18
+msgid "Segments"
+msgstr ""
+
+#: hacks/config/kaleidescope.xml.h:9
+msgid "Symmetry"
+msgstr ""
+
+#: hacks/config/kaleidescope.xml.h:10
+msgid "Trails"
+msgstr ""
+
+#: hacks/config/klein.xml.h:3
+msgid "Klein"
+msgstr ""
+
+#: hacks/config/klein.xml.h:10
+msgid ""
+"This draws a visualization of a Klein bottle or some other interesting "
+"parametric surfaces. Written by Andrey Mirtchovski."
+msgstr ""
+
+#: hacks/config/klein.xml.h:11
+msgid "Use Randomized Surfaces and Primitives"
+msgstr ""
+
+#: hacks/config/klein.xml.h:12
+msgid "Wander Around the Screen"
+msgstr ""
+
+#: hacks/config/kumppa.xml.h:5
+msgid "Kumppa"
+msgstr ""
+
+#: hacks/config/kumppa.xml.h:7
+msgid "Randomize"
+msgstr ""
+
+#: hacks/config/kumppa.xml.h:10
+msgid ""
+"Spiraling, spinning, and very, very fast splashes of color rush toward the "
+"screen. Written by Teemu Suutari."
+msgstr ""
+
+#: hacks/config/lament.xml.h:1
+msgid ""
+"Animates a simulation of Lemarchand's Box, repeatedly solving itself. "
+"Requires OpenGL, and a machine with fast hardware support for texture maps. "
+"Warning: occasionally opens doors. Written by Jamie Zawinski."
+msgstr ""
+
+#: hacks/config/lament.xml.h:3
+msgid "Lament"
+msgstr ""
+
+#: hacks/config/laser.xml.h:4
+msgid "Laser"
+msgstr ""
+
+#: hacks/config/laser.xml.h:7
+msgid ""
+"Moving radiating lines, that look vaguely like scanning laser beams. Written "
+"by Pascal Pensa. (Frankie say: relax.)"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:2 hacks/config/xmountains.xml.h:2
+msgid "10"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:4
+msgid "Classic Lavalite"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:5
+msgid "Cone Lavalite"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:8
+msgid ""
+"Draws a 3D Simulation a Lava Lite(r): odd-shaped blobs of a mysterious "
+"substance are heated, slowly rise to the top of the bottle, and then drop "
+"back down as they cool. This program requires OpenGL and a fairly fast "
+"machine (both CPU and 3D performance.) Written by Jamie Zawinski. \"LAVA LITE"
+"(r) and the configuration of the LAVA(r) brand motion lamp are registered "
+"trademarks of Haggerty Enterprises, Inc. The configuration of the globe and "
+"base of the motion lamp are registered trademarks of Haggerty Enterprises, "
+"Inc. in the U.S.A. and in other countries around the world.\""
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:9
+msgid "Faceted"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:11
+msgid "Giant Lavalite"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:13
+msgid "LavaLite"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:15
+msgid "Max Blobs"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:16
+msgid "Random Lamp Style"
+msgstr ""
+
+#: hacks/config/lavalite.xml.h:18
+msgid "Rocket Lavalite"
+msgstr ""
+
+#: hacks/config/lightning.xml.h:2
+msgid "Lightning"
+msgstr ""
+
+#: hacks/config/lightning.xml.h:7
+msgid ""
+"This one draws crackling fractal lightning bolts. It's simple, direct, and "
+"to the point. If only it had sound... Written by Keith Romberg."
+msgstr ""
+
+#: hacks/config/lisa.xml.h:4
+msgid "Lisa"
+msgstr ""
+
+#: hacks/config/lisa.xml.h:10
+msgid "Steps"
+msgstr ""
+
+#: hacks/config/lisa.xml.h:11
+msgid ""
+"This draws Lisajous loops, by Caleb Cullen. Remember that device they had "
+"the Phantom Zone prisoners in during their trial in Superman? I think that "
+"was one of these."
+msgstr ""
+
+#: hacks/config/lissie.xml.h:1
+msgid ""
+"Another Lissajous figure. This one draws the progress of circular shapes "
+"along a path. Written by Alexander Jolk."
+msgstr ""
+
+#: hacks/config/lissie.xml.h:5
+msgid "Lissie"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:1
+msgid "Closed Figures"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:2
+msgid "Control Points"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:4
+msgid "Interpolation Steps"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:5
+msgid "LMorph"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:6
+msgid "Less"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:8
+msgid "More"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:9
+msgid "Open Figures"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:10
+msgid "Open and Closed Figures"
+msgstr ""
+
+#: hacks/config/lmorph.xml.h:15
+msgid ""
+"This generates random spline-ish line drawings and morphs between them. "
+"Written by Sverre H. Huseby and Glenn T. Lines."
+msgstr ""
+
+#: hacks/config/loop.xml.h:3
+msgid "Loop"
+msgstr ""
+
+#: hacks/config/loop.xml.h:10
+msgid ""
+"This one produces loop-shaped colonies that spawn, age, and eventually die. "
+"Written by David Bagley."
+msgstr ""
+
+#: hacks/config/maze.xml.h:3
+msgid "Backtracking Generator"
+msgstr ""
+
+#: hacks/config/maze.xml.h:5 hacks/config/slidescreen.xml.h:3
+msgid "Grid Size"
+msgstr ""
+
+#: hacks/config/maze.xml.h:6
+msgid "Head Toward Exit"
+msgstr ""
+
+#: hacks/config/maze.xml.h:7
+msgid "Ignorant of Exit Direction"
+msgstr ""
+
+#: hacks/config/maze.xml.h:8
+msgid "Joining Generator"
+msgstr ""
+
+#: hacks/config/maze.xml.h:9
+msgid "Maze"
+msgstr ""
+
+#: hacks/config/maze.xml.h:10
+msgid "Post-Solve Delay"
+msgstr ""
+
+#: hacks/config/maze.xml.h:11
+msgid "Pre-Solve Delay"
+msgstr ""
+
+#: hacks/config/maze.xml.h:12
+msgid "Random Generator"
+msgstr ""
+
+#: hacks/config/maze.xml.h:13
+msgid "Seeding Generator"
+msgstr ""
+
+#: hacks/config/maze.xml.h:15
+msgid "Solve Speed"
+msgstr ""
+
+#: hacks/config/maze.xml.h:16
+msgid ""
+"This is the ancient X maze demo, modified to work with xscreensaver. It "
+"generates a random maze, then solves it with visual feedback. Originally by "
+"Jim Randell; modified by a cast of thousands."
+msgstr ""
+
+#: hacks/config/memscroller.xml.h:1
+msgid "Draw Green"
+msgstr ""
+
+#: hacks/config/memscroller.xml.h:2
+msgid "Draw Random Numbers"
+msgstr ""
+
+#: hacks/config/memscroller.xml.h:3
+msgid "Draw in RGB"
+msgstr ""
+
+#: hacks/config/memscroller.xml.h:4
+msgid "Dump Memory"
+msgstr ""
+
+#: hacks/config/memscroller.xml.h:6
+msgid "MemScroller"
+msgstr ""
+
+#: hacks/config/memscroller.xml.h:9
+msgid ""
+"This draws a dump of its own process memory scrolling across the screen in "
+"three windows at three different rates. Written by Jamie Zawinski."
+msgstr ""
+
+#: hacks/config/menger.xml.h:6
+msgid "Menger"
+msgstr ""
+
+#: hacks/config/menger.xml.h:19
+msgid ""
+"This draws the three-dimensional variant of the recursive Menger Gasket, a "
+"cube-based fractal object analagous to the Sierpinski Tetrahedron. Written "
+"by Jamie Zawinski."
+msgstr ""
+
+#: hacks/config/metaballs.xml.h:1
+msgid "Big"
+msgstr ""
+
+#: hacks/config/metaballs.xml.h:2
+msgid ""
+"Draws two dimensional metaballs: overlapping and merging balls with fuzzy "
+"edges. By W.P. van Paassen."
+msgstr ""
+
+#: hacks/config/metaballs.xml.h:7
+msgid "MetaBall Movement"
+msgstr ""
+
+#: hacks/config/metaballs.xml.h:8
+msgid "MetaBall Radius"
+msgstr ""
+
+#: hacks/config/metaballs.xml.h:9
+msgid "MetaBalls"
+msgstr ""
+
+#: hacks/config/metaballs.xml.h:11
+msgid "Number of MetaBalls"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:4
+msgid "Blobby"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:5 hacks/config/nerverot.xml.h:2
+msgid "Calm"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:7
+msgid ""
+"Draws a wobbly blob that distorts the image behind it. Requires OpenGL "
+"hardware acceleration for nice animation. Written by Jon Dowdall."
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:8
+msgid "Enable Colouring"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:9
+msgid "Enable Reflected Image"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:10
+msgid "Enable Walls"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:12
+msgid "Field Points"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:13
+msgid "Freaky"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:14
+msgid "MirrorBlob"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:16
+msgid "Offset Texture Coordinates"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:22
+msgid "Very Freaky"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:24
+msgid "X Resolution"
+msgstr ""
+
+#: hacks/config/mirrorblob.xml.h:25
+msgid "Y Resolution"
+msgstr ""
+
+#: hacks/config/mismunch.xml.h:5
+msgid "Mismunch"
+msgstr ""
+
+#: hacks/config/mismunch.xml.h:6
+msgid ""
+"Munching errors! This is a creatively broken misimplementation of the "
+"classic munching squares graphics hack. Written by Steven Hazel."
+msgstr ""
+
+#: hacks/config/mismunch.xml.h:7
+msgid "One"
+msgstr ""
+
+#: hacks/config/mismunch.xml.h:9
+msgid "Simultaneous Squares"
+msgstr ""
+
+#: hacks/config/mismunch.xml.h:13 hacks/config/munch.xml.h:10
+#: hacks/config/qix.xml.h:26
+msgid "XOR"
+msgstr ""
+
+#: hacks/config/moebius.xml.h:1
+msgid ""
+"Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius Strip "
+"II,'' a GL image of ants walking along the surface of a moebius strip."
+msgstr ""
+
+#: hacks/config/moebius.xml.h:2
+msgid "Draw Ants"
+msgstr ""