-spline* make_spline P((u_int size));
-void compute_spline P((spline* s));
-void compute_closed_spline P((spline* s));
-void just_fill_spline P((spline* s));
-void append_spline_points P((spline* s1, spline* s2));
-void spline_bounding_box P((spline* s, XRectangle* rectangle_out));
+spline* make_spline (unsigned int size);
+void compute_spline (spline* s);
+void compute_closed_spline (spline* s);
+void just_fill_spline (spline* s);
+void append_spline_points (spline* s1, spline* s2);
+void spline_bounding_box (spline* s, XRectangle* rectangle_out);
+void free_spline(spline *s);