-/* xscreensaver, Copyright (c) 2006-2009 Jamie Zawinski <jwz@jwz.org>
-*
-* Permission to use, copy, modify, distribute, and sell this software and its
-* documentation for any purpose is hereby granted without fee, provided that
-* the above copyright notice appear in all copies and that both that
-* copyright notice and this permission notice appear in supporting
-* documentation. No representations are made about the suitability of this
-* software for any purpose. It is provided "as is" without express or
-* implied warranty.
-*/
+/* xscreensaver, Copyright (c) 2006-2012 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
/* This is a subclass of Apple's ScreenSaverView that knows how to run
xscreensaver programs without X11 via the dark magic of the "jwxyz"
*/
#import "XScreenSaverView.h"
-#import <AppKit/NSOpenGL.h>
+
+#ifdef USE_IPHONE
+# import <OpenGLES/EAGL.h>
+# import <OpenGLES/ES1/gl.h>
+# import <OpenGLES/ES1/glext.h>
+# import <QuartzCore/QuartzCore.h>
+# define NSOpenGLContext EAGLContext
+#else
+# import <AppKit/NSOpenGL.h>
+#endif
@interface XScreenSaverGLView : XScreenSaverView
{
NSOpenGLContext *ogl_ctx; // OpenGL rendering context
+
+# ifdef USE_IPHONE
+ GLuint gl_framebuffer, gl_renderbuffer, gl_depthbuffer;
+# endif /* USE_IPHONE */
}
@end