-/* xscreensaver, Copyright (c) 2006-2009 Jamie Zawinski <jwz@jwz.org>
-*
-* Permission to use, copy, modify, distribute, and sell this software and its
-* documentation for any purpose is hereby granted without fee, provided that
-* the above copyright notice appear in all copies and that both that
-* copyright notice and this permission notice appear in supporting
-* documentation. No representations are made about the suitability of this
-* software for any purpose. It is provided "as is" without express or
-* implied warranty.
-*/
+/* xscreensaver, Copyright (c) 2006-2015 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
/* This is a subclass of Apple's ScreenSaverView that knows how to run
xscreensaver programs without X11 via the dark magic of the "jwxyz"
the "screenhack.c" module.
*/
+#import <QuartzCore/QuartzCore.h>
+#import <sys/mman.h>
+#import <zlib.h>
#import "XScreenSaverView.h"
#import "XScreenSaverConfigSheet.h"
+#import "Updater.h"
#import "screenhackI.h"
#import "xlockmoreI.h"
#import "jwxyz-timers.h"
+#ifndef USE_IPHONE
+# import <OpenGL/glu.h>
+#endif
+
+/* Garbage collection only exists if we are being compiled against the
+ 10.6 SDK or newer, not if we are building against the 10.4 SDK.
+ */
+#ifndef MAC_OS_X_VERSION_10_6
+# define MAC_OS_X_VERSION_10_6 1060 /* undefined in 10.4 SDK, grr */
+#endif
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6 /* 10.6 SDK */
+# import <objc/objc-auto.h>
+# define DO_GC_HACKERY
+#endif
+
+/* Duplicated in xlockmoreI.h and XScreenSaverGLView.m. */
+extern void clear_gl_error (void);
+extern void check_gl_error (const char *type);
+
extern struct xscreensaver_function_table *xscreensaver_function_table;
/* Global variables used by the screen savers
int mono_p = 0;
+# ifdef USE_IPHONE
+
+# define NSSizeToCGSize(x) (x)
+
+extern NSDictionary *make_function_table_dict(void); // ios-function-table.m
+
+/* Stub definition of the superclass, for iPhone.
+ */
+@implementation ScreenSaverView
+{
+ NSTimeInterval anim_interval;
+ Bool animating_p;
+ NSTimer *anim_timer;
+}
+
+- (id)initWithFrame:(NSRect)frame isPreview:(BOOL)isPreview {
+ self = [super initWithFrame:frame];
+ if (! self) return 0;
+ anim_interval = 1.0/30;
+ return self;
+}
+- (NSTimeInterval)animationTimeInterval { return anim_interval; }
+- (void)setAnimationTimeInterval:(NSTimeInterval)i { anim_interval = i; }
+- (BOOL)hasConfigureSheet { return NO; }
+- (NSWindow *)configureSheet { return nil; }
+- (NSView *)configureView { return nil; }
+- (BOOL)isPreview { return NO; }
+- (BOOL)isAnimating { return animating_p; }
+- (void)animateOneFrame { }
+
+- (void)startAnimation {
+ if (animating_p) return;
+ animating_p = YES;
+ anim_timer = [NSTimer scheduledTimerWithTimeInterval: anim_interval
+ target:self
+ selector:@selector(animateOneFrame)
+ userInfo:nil
+ repeats:YES];
+}
+
+- (void)stopAnimation {
+ if (anim_timer) {
+ [anim_timer invalidate];
+ anim_timer = 0;
+ }
+ animating_p = NO;
+}
+@end
+
+# endif // !USE_IPHONE
+
+
+
+@interface XScreenSaverView (Private)
+- (void) stopAndClose:(Bool)relaunch;
+@end
+
@implementation XScreenSaverView
-- (struct xscreensaver_function_table *) findFunctionTable
+// Given a lower-cased saver name, returns the function table for it.
+// If no name, guess the name from the class's bundle name.
+//
+- (struct xscreensaver_function_table *) findFunctionTable:(NSString *)name
{
NSBundle *nsb = [NSBundle bundleForClass:[self class]];
NSAssert1 (nsb, @"no bundle for class %@", [self class]);
-
+
NSString *path = [nsb bundlePath];
- NSString *name = [[[path lastPathComponent] stringByDeletingPathExtension]
- lowercaseString];
- NSString *suffix = @"_xscreensaver_function_table";
- NSString *table_name = [name stringByAppendingString:suffix];
-
CFURLRef url = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
(CFStringRef) path,
kCFURLPOSIXPathStyle,
CFBundleRef cfb = CFBundleCreate (kCFAllocatorDefault, url);
CFRelease (url);
NSAssert1 (cfb, @"no CFBundle for \"%@\"", path);
+ // #### Analyze says "Potential leak of an object stored into cfb"
+ if (! name)
+ name = [[path lastPathComponent] stringByDeletingPathExtension];
+
+ name = [[name lowercaseString]
+ stringByReplacingOccurrencesOfString:@" "
+ withString:@""];
+
+# ifndef USE_IPHONE
+ // CFBundleGetDataPointerForName doesn't work in "Archive" builds.
+ // I'm guessing that symbol-stripping is mandatory. Fuck.
+ NSString *table_name = [name stringByAppendingString:
+ @"_xscreensaver_function_table"];
void *addr = CFBundleGetDataPointerForName (cfb, (CFStringRef) table_name);
- NSAssert2 (addr, @"no symbol \"%@\" in bundle %@", table_name, path);
+ CFRelease (cfb);
+
+ if (! addr)
+ NSLog (@"no symbol \"%@\" for \"%@\"", table_name, path);
+
+# else // USE_IPHONE
+ // Depends on the auto-generated "ios-function-table.m" being up to date.
+ if (! function_tables)
+ function_tables = [make_function_table_dict() retain];
+ NSValue *v = [function_tables objectForKey: name];
+ void *addr = v ? [v pointerValue] : 0;
+# endif // USE_IPHONE
-// NSLog (@"%@ = 0x%08X", table_name, (unsigned long) addr);
return (struct xscreensaver_function_table *) addr;
}
strcat (npath, opath);
if (putenv (npath)) {
perror ("putenv");
- abort();
+ NSAssert1 (0, @"putenv \"%s\" failed", npath);
}
/* Don't free (npath) -- MacOS's putenv() does not copy it. */
strcat (env, s);
if (putenv (env)) {
perror ("putenv");
- abort();
+ NSAssert1 (0, @"putenv \"%s\" failed", env);
}
/* Don't free (env) -- MacOS's putenv() does not copy it. */
}
/* These aren't "real" command-line options (there are no actual command-line
options in the Cocoa version); but this is the somewhat kludgey way that
the <xscreensaver-text /> and <xscreensaver-image /> tags in the
- ../hacks/config/*.xml files communicate with the preferences database.
+ ../hacks/config/\*.xml files communicate with the preferences database.
*/
static const XrmOptionDescRec default_options [] = {
{ "-text-mode", ".textMode", XrmoptionSepArg, 0 },
{ "-text-literal", ".textLiteral", XrmoptionSepArg, 0 },
{ "-text-file", ".textFile", XrmoptionSepArg, 0 },
{ "-text-url", ".textURL", XrmoptionSepArg, 0 },
+ { "-text-program", ".textProgram", XrmoptionSepArg, 0 },
{ "-grab-desktop", ".grabDesktopImages", XrmoptionNoArg, "True" },
{ "-no-grab-desktop", ".grabDesktopImages", XrmoptionNoArg, "False"},
{ "-choose-random-images", ".chooseRandomImages",XrmoptionNoArg, "True" },
{ "-image-directory", ".imageDirectory", XrmoptionSepArg, 0 },
{ "-fps", ".doFPS", XrmoptionNoArg, "True" },
{ "-no-fps", ".doFPS", XrmoptionNoArg, "False"},
+ { "-foreground", ".foreground", XrmoptionSepArg, 0 },
+ { "-fg", ".foreground", XrmoptionSepArg, 0 },
+ { "-background", ".background", XrmoptionSepArg, 0 },
+ { "-bg", ".background", XrmoptionSepArg, 0 },
+
+# ifndef USE_IPHONE
+ // <xscreensaver-updater />
+ { "-" SUSUEnableAutomaticChecksKey,
+ "." SUSUEnableAutomaticChecksKey, XrmoptionNoArg, "True" },
+ { "-no-" SUSUEnableAutomaticChecksKey,
+ "." SUSUEnableAutomaticChecksKey, XrmoptionNoArg, "False" },
+ { "-" SUAutomaticallyUpdateKey,
+ "." SUAutomaticallyUpdateKey, XrmoptionNoArg, "True" },
+ { "-no-" SUAutomaticallyUpdateKey,
+ "." SUAutomaticallyUpdateKey, XrmoptionNoArg, "False" },
+ { "-" SUSendProfileInfoKey,
+ "." SUSendProfileInfoKey, XrmoptionNoArg,"True" },
+ { "-no-" SUSendProfileInfoKey,
+ "." SUSendProfileInfoKey, XrmoptionNoArg,"False"},
+ { "-" SUScheduledCheckIntervalKey,
+ "." SUScheduledCheckIntervalKey, XrmoptionSepArg, 0 },
+# endif // !USE_IPHONE
+
{ 0, 0, 0, 0 }
};
static const char *default_defaults [] = {
".doFPS: False",
+ ".doubleBuffer: True",
+ ".multiSample: False",
+# ifndef USE_IPHONE
".textMode: date",
+# else
+ ".textMode: url",
+# endif
// ".textLiteral: ",
// ".textFile: ",
- // ".textURL: ",
+ ".textURL: https://en.wikipedia.org/w/index.php?title=Special:NewPages&feed=rss",
+ // ".textProgram: ",
".grabDesktopImages: yes",
+# ifndef USE_IPHONE
".chooseRandomImages: no",
+# else
+ ".chooseRandomImages: yes",
+# endif
".imageDirectory: ~/Pictures",
+ ".relaunchDelay: 2",
+ ".texFontCacheSize: 30",
+
+# ifndef USE_IPHONE
+# define STR1(S) #S
+# define STR(S) STR1(S)
+# define __objc_yes Yes
+# define __objc_no No
+ "." SUSUEnableAutomaticChecksKey ": " STR(SUSUEnableAutomaticChecksDef),
+ "." SUAutomaticallyUpdateKey ": " STR(SUAutomaticallyUpdateDef),
+ "." SUSendProfileInfoKey ": " STR(SUSendProfileInfoDef),
+ "." SUScheduledCheckIntervalKey ": " STR(SUScheduledCheckIntervalDef),
+# undef __objc_yes
+# undef __objc_no
+# undef STR1
+# undef STR
+# endif // USE_IPHONE
0
};
}
-- (id) initWithFrame:(NSRect)frame isPreview:(BOOL)isPreview
+#ifdef USE_IPHONE
+/* Returns the current time in seconds as a double.
+ */
+static double
+double_time (void)
+{
+ struct timeval now;
+# ifdef GETTIMEOFDAY_TWO_ARGS
+ struct timezone tzp;
+ gettimeofday(&now, &tzp);
+# else
+ gettimeofday(&now);
+# endif
+
+ return (now.tv_sec + ((double) now.tv_usec * 0.000001));
+}
+#endif // USE_IPHONE
+
+#if TARGET_IPHONE_SIMULATOR
+static const char *
+orientname(unsigned long o)
+{
+ switch (o) {
+ case UIDeviceOrientationUnknown: return "Unknown";
+ case UIDeviceOrientationPortrait: return "Portrait";
+ case UIDeviceOrientationPortraitUpsideDown: return "PortraitUpsideDown";
+ case UIDeviceOrientationLandscapeLeft: return "LandscapeLeft";
+ case UIDeviceOrientationLandscapeRight: return "LandscapeRight";
+ case UIDeviceOrientationFaceUp: return "FaceUp";
+ case UIDeviceOrientationFaceDown: return "FaceDown";
+ default: return "ERROR";
+ }
+}
+#endif // TARGET_IPHONE_SIMULATOR
+
+
+- (id) initWithFrame:(NSRect)frame
+ saverName:(NSString *)saverName
+ isPreview:(BOOL)isPreview
{
if (! (self = [super initWithFrame:frame isPreview:isPreview]))
return 0;
- xsft = [self findFunctionTable];
+ xsft = [self findFunctionTable: saverName];
+ if (! xsft) {
+ [self release];
+ return 0;
+ }
+
[self setShellPath];
setup_p = YES;
"org.jwz.xscreensaver.<SAVERNAME>.<NUMBERS>.plist"
*/
NSString *name = [NSString stringWithCString:xsft->progclass
- encoding:NSUTF8StringEncoding];
+ encoding:NSISOLatin1StringEncoding];
name = [@"org.jwz.xscreensaver." stringByAppendingString:name];
[self setResourcesEnv:name];
progname = progclass = xsft->progclass;
next_frame_time = 0;
-
+
+# ifndef USE_IPHONE
+ // When the view fills the screen and double buffering is enabled, OS X will
+ // use page flipping for a minor CPU/FPS boost. In windowed mode, double
+ // buffering reduces the frame rate to 1/2 the screen's refresh rate.
+ double_buffered_p = !isPreview;
+# endif
+
+# ifdef USE_IPHONE
+ double s = [self hackedContentScaleFactor];
+# else
+ double s = 1;
+# endif
+
+ CGSize bb_size; // pixels, not points
+ bb_size.width = s * frame.size.width;
+ bb_size.height = s * frame.size.height;
+
+# ifdef USE_IPHONE
+ initial_bounds = rot_current_size = rot_from = rot_to = bb_size;
+ rotation_ratio = -1;
+
+ orientation = UIDeviceOrientationUnknown;
+ [self didRotate:nil];
+ [self initGestures];
+
+ // So we can tell when we're docked.
+ [UIDevice currentDevice].batteryMonitoringEnabled = YES;
+
+ [self setBackgroundColor:[NSColor blackColor]];
+
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(didRotate:)
+ name:UIDeviceOrientationDidChangeNotification object:nil];
+# endif // USE_IPHONE
+
return self;
}
+
+#ifdef USE_IPHONE
++ (Class) layerClass
+{
+ return [CAEAGLLayer class];
+}
+#endif
+
+
+- (id) initWithFrame:(NSRect)frame isPreview:(BOOL)p
+{
+ return [self initWithFrame:frame saverName:0 isPreview:p];
+}
+
+
- (void) dealloc
{
- NSAssert(![self isAnimating], @"still animating");
+ if ([self isAnimating])
+ [self stopAnimation];
NSAssert(!xdata, @"xdata not yet freed");
- if (xdpy)
- jwxyz_free_display (xdpy);
+ NSAssert(!xdpy, @"xdpy not yet freed");
+
+# ifdef USE_IPHONE
+ [[NSNotificationCenter defaultCenter] removeObserver:self];
+# endif
+
+# ifdef USE_BACKBUFFER
+
+# ifdef BACKBUFFER_OPENGL
+ [ogl_ctx release];
+ // Releasing the OpenGL context should also free any OpenGL objects,
+ // including the backbuffer texture and frame/render/depthbuffers.
+# endif // BACKBUFFER_OPENGL
+
+ if (colorspace)
+ CGColorSpaceRelease (colorspace);
+
+# endif // USE_BACKBUFFER
+
[prefsReader release];
+
+ // xsft
+ // fpst
+
[super dealloc];
}
}
+#ifdef USE_IPHONE
+- (void) lockFocus { }
+- (void) unlockFocus { }
+#endif // USE_IPHONE
+
+
+
+# ifdef USE_IPHONE
+/* A few seconds after the saver launches, we store the "wasRunning"
+ preference. This is so that if the saver is crashing at startup,
+ we don't launch it again next time, getting stuck in a crash loop.
+ */
+- (void) allSystemsGo: (NSTimer *) timer
+{
+ NSAssert (timer == crash_timer, @"crash timer screwed up");
+ crash_timer = 0;
+
+ NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
+ [prefs setBool:YES forKey:@"wasRunning"];
+ [prefs synchronize];
+}
+#endif // USE_IPHONE
+
+
- (void) startAnimation
{
NSAssert(![self isAnimating], @"already animating");
NSAssert(!initted_p && !xdata, @"already initialized");
+
+ // See comment in render_x11() for why this value is important:
+ [self setAnimationTimeInterval: 1.0 / 240.0];
+
[super startAnimation];
/* We can't draw on the window from this method, so we actually do the
initialization of the screen saver (xsft->init_cb) in the first call
to animateOneFrame() instead.
*/
+
+# ifdef USE_IPHONE
+ {
+ CGSize b = self.bounds.size;
+ double s = [self hackedContentScaleFactor];
+ b.width *= s;
+ b.height *= s;
+ NSAssert (initial_bounds.width == b.width &&
+ initial_bounds.height == b.height,
+ @"bounds changed unexpectedly");
+ }
+
+ if (crash_timer)
+ [crash_timer invalidate];
+
+ NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
+ [prefs removeObjectForKey:@"wasRunning"];
+ [prefs synchronize];
+
+ crash_timer = [NSTimer scheduledTimerWithTimeInterval: 5
+ target:self
+ selector:@selector(allSystemsGo:)
+ userInfo:nil
+ repeats:NO];
+
+# endif // USE_IPHONE
+
+ // Never automatically turn the screen off if we are docked,
+ // and an animation is running.
+ //
+# ifdef USE_IPHONE
+ [UIApplication sharedApplication].idleTimerDisabled =
+ ([UIDevice currentDevice].batteryState != UIDeviceBatteryStateUnplugged);
+ [[UIApplication sharedApplication]
+ setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
+# endif
+
+#ifdef BACKBUFFER_OPENGL
+ CGSize new_backbuffer_size;
+
+ {
+# ifndef USE_IPHONE
+ if (!ogl_ctx) {
+
+ NSOpenGLPixelFormat *pixfmt = [self getGLPixelFormat];
+
+ NSAssert (pixfmt, @"unable to create NSOpenGLPixelFormat");
+
+ [pixfmt retain]; // #### ???
+
+ // Fun: On OS X 10.7, the second time an OpenGL context is created, after
+ // the preferences dialog is launched in SaverTester, the context only
+ // lasts until the first full GC. Then it turns black. Solution is to
+ // reuse the OpenGL context after this point.
+ ogl_ctx = [[NSOpenGLContext alloc] initWithFormat:pixfmt
+ shareContext:nil];
+
+ // Sync refreshes to the vertical blanking interval
+ GLint r = 1;
+ [ogl_ctx setValues:&r forParameter:NSOpenGLCPSwapInterval];
+// check_gl_error ("NSOpenGLCPSwapInterval"); // SEGV sometimes. Too early?
+ }
+
+ [ogl_ctx makeCurrentContext];
+ check_gl_error ("makeCurrentContext");
+
+ // NSOpenGLContext logs an 'invalid drawable' when this is called
+ // from initWithFrame.
+ [ogl_ctx setView:self];
+
+ // Clear frame buffer ASAP, else there are bits left over from other apps.
+ glClearColor (0, 0, 0, 1);
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+// glFinish ();
+// glXSwapBuffers (mi->dpy, mi->window);
+
+
+ // Enable multi-threading, if possible. This runs most OpenGL commands
+ // and GPU management on a second CPU.
+ {
+# ifndef kCGLCEMPEngine
+# define kCGLCEMPEngine 313 // Added in MacOS 10.4.8 + XCode 2.4.
+# endif
+ CGLContextObj cctx = CGLGetCurrentContext();
+ CGLError err = CGLEnable (cctx, kCGLCEMPEngine);
+ if (err != kCGLNoError) {
+ NSLog (@"enabling multi-threaded OpenGL failed: %d", err);
+ }
+ }
+
+ new_backbuffer_size = NSSizeToCGSize ([self bounds].size);
+
+# else // USE_IPHONE
+ if (!ogl_ctx) {
+ CAEAGLLayer *eagl_layer = (CAEAGLLayer *) self.layer;
+ eagl_layer.opaque = TRUE;
+ eagl_layer.drawableProperties = [self getGLProperties];
+
+ // Without this, the GL frame buffer is half the screen resolution!
+ eagl_layer.contentsScale = [UIScreen mainScreen].scale;
+
+ ogl_ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
+ }
+
+ [EAGLContext setCurrentContext: ogl_ctx];
+
+ CGSize screen_size = [[[UIScreen mainScreen] currentMode] size];
+ // iPad, simulator: 768x1024
+ // iPad, physical: 1024x768
+ if (screen_size.width > screen_size.height) {
+ CGFloat w = screen_size.width;
+ screen_size.width = screen_size.height;
+ screen_size.height = w;
+ }
+
+ if (gl_framebuffer) glDeleteFramebuffersOES (1, &gl_framebuffer);
+ if (gl_renderbuffer) glDeleteRenderbuffersOES (1, &gl_renderbuffer);
+
+ glGenFramebuffersOES (1, &gl_framebuffer);
+ glBindFramebufferOES (GL_FRAMEBUFFER_OES, gl_framebuffer);
+
+ glGenRenderbuffersOES (1, &gl_renderbuffer);
+ glBindRenderbufferOES (GL_RENDERBUFFER_OES, gl_renderbuffer);
+
+// redundant?
+// glRenderbufferStorageOES (GL_RENDERBUFFER_OES, GL_RGBA8_OES,
+// (int)size.width, (int)size.height);
+ [ogl_ctx renderbufferStorage:GL_RENDERBUFFER_OES
+ fromDrawable:(CAEAGLLayer*)self.layer];
+
+ glFramebufferRenderbufferOES (GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES,
+ GL_RENDERBUFFER_OES, gl_renderbuffer);
+
+ [self addExtraRenderbuffers:screen_size];
+
+ int err = glCheckFramebufferStatusOES (GL_FRAMEBUFFER_OES);
+ switch (err) {
+ case GL_FRAMEBUFFER_COMPLETE_OES:
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES:
+ NSAssert (0, @"framebuffer incomplete attachment");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES:
+ NSAssert (0, @"framebuffer incomplete missing attachment");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES:
+ NSAssert (0, @"framebuffer incomplete dimensions");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES:
+ NSAssert (0, @"framebuffer incomplete formats");
+ break;
+ case GL_FRAMEBUFFER_UNSUPPORTED_OES:
+ NSAssert (0, @"framebuffer unsupported");
+ break;
+/*
+ case GL_FRAMEBUFFER_UNDEFINED:
+ NSAssert (0, @"framebuffer undefined");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
+ NSAssert (0, @"framebuffer incomplete draw buffer");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
+ NSAssert (0, @"framebuffer incomplete read buffer");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
+ NSAssert (0, @"framebuffer incomplete multisample");
+ break;
+ case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
+ NSAssert (0, @"framebuffer incomplete layer targets");
+ break;
+ */
+ default:
+ NSAssert (0, @"framebuffer incomplete, unknown error 0x%04X", err);
+ break;
+ }
+
+ glViewport (0, 0, screen_size.width, screen_size.height);
+
+ new_backbuffer_size = initial_bounds;
+
+# endif // USE_IPHONE
+
+ check_gl_error ("startAnimation");
+
+// NSLog (@"%s / %s / %s\n", glGetString (GL_VENDOR),
+// glGetString (GL_RENDERER), glGetString (GL_VERSION));
+
+ [self enableBackbuffer:new_backbuffer_size];
+ }
+#endif // BACKBUFFER_OPENGL
+
+#ifdef USE_BACKBUFFER
+ [self createBackbuffer:new_backbuffer_size];
+#endif
}
- (void)stopAnimation
xsft->free_cb (xdpy, xwindow, xdata);
[self unlockFocus];
+ // xdpy must be freed before dealloc is called, because xdpy owns a
+ // circular reference to the parent XScreenSaverView.
+ jwxyz_free_display (xdpy);
+ xdpy = NULL;
+ xwindow = NULL;
+
// setup_p = NO; // #### wait, do we need this?
initted_p = NO;
xdata = 0;
}
+# ifdef USE_IPHONE
+ if (crash_timer)
+ [crash_timer invalidate];
+ crash_timer = 0;
+ NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
+ [prefs removeObjectForKey:@"wasRunning"];
+ [prefs synchronize];
+# endif // USE_IPHONE
+
[super stopAnimation];
-}
+ // When an animation is no longer running (e.g., looking at the list)
+ // then it's ok to power off the screen when docked.
+ //
+# ifdef USE_IPHONE
+ [UIApplication sharedApplication].idleTimerDisabled = NO;
+ [[UIApplication sharedApplication]
+ setStatusBarHidden:NO withAnimation:UIStatusBarAnimationNone];
+# endif
-/* Hook for the XScreenSaverGLView subclass
- */
-- (void) prepareContext
-{
+ // Without this, the GL frame stays on screen when switching tabs
+ // in System Preferences.
+ // (Or perhaps it used to. It doesn't seem to matter on 10.9.)
+ //
+# ifndef USE_IPHONE
+ [NSOpenGLContext clearCurrentContext];
+# endif // !USE_IPHONE
+
+ clear_gl_error(); // This hack is defunct, don't let this linger.
+
+ CGContextRelease (backbuffer);
+ backbuffer = nil;
+
+ if (backbuffer_len)
+ munmap (backbuffer_data, backbuffer_len);
+ backbuffer_data = NULL;
+ backbuffer_len = 0;
}
-/* Hook for the XScreenSaverGLView subclass
- */
-- (void) resizeContext
+
+// #### maybe this could/should just be on 'lockFocus' instead?
+- (void) prepareContext
{
+ if (ogl_ctx) {
+#ifdef USE_IPHONE
+ [EAGLContext setCurrentContext:ogl_ctx];
+#else // !USE_IPHONE
+ [ogl_ctx makeCurrentContext];
+// check_gl_error ("makeCurrentContext");
+#endif // !USE_IPHONE
+ }
}
static void
screenhack_do_fps (Display *dpy, Window w, fps_state *fpst, void *closure)
{
- fps_compute (fpst, 0);
+ fps_compute (fpst, 0, -1);
fps_draw (fpst);
}
-- (void) animateOneFrame
+#ifdef USE_IPHONE
+
+/* On iPhones with Retina displays, we can draw the savers in "real"
+ pixels, and that works great. The 320x480 "point" screen is really
+ a 640x960 *pixel* screen. However, Retina iPads have 768x1024
+ point screens which are 1536x2048 pixels, and apparently that's
+ enough pixels that copying those bits to the screen is slow. Like,
+ drops us from 15fps to 7fps. So, on Retina iPads, we don't draw in
+ real pixels. This will probably make the savers look better
+ anyway, since that's a higher resolution than most desktop monitors
+ have even today. (This is only true for X11 programs, not GL
+ programs. Those are fine at full rez.)
+
+ This method is overridden in XScreenSaverGLView, since this kludge
+ isn't necessary for GL programs, being resolution independent by
+ nature.
+ */
+- (CGFloat) hackedContentScaleFactor
{
- if (!initted_p) {
+ NSSize ssize = [[[UIScreen mainScreen] currentMode] size];
+ NSSize bsize = [self bounds].size;
- if (! xdpy) {
- xdpy = jwxyz_make_display (self);
- xwindow = XRootWindow (xdpy, 0);
- }
+ CGFloat
+ max_ssize = ssize.width > ssize.height ? ssize.width : ssize.height,
+ max_bsize = bsize.width > bsize.height ? bsize.width : bsize.height;
- if (!setup_p) {
- setup_p = YES;
- if (xsft->setup_cb)
- xsft->setup_cb (xsft, xsft->setup_arg);
- }
- initted_p = YES;
- resized_p = NO;
- NSAssert(!xdata, @"xdata already initialized");
-
-# undef ya_rand_init
- ya_rand_init (0);
-
- XSetWindowBackground (xdpy, xwindow,
- get_pixel_resource (xdpy, 0,
- "background", "Background"));
- XClearWindow (xdpy, xwindow);
-
- [[self window] setAcceptsMouseMovedEvents:YES];
+ // Ratio of screen size in pixels to view size in points.
+ CGFloat s = max_ssize / max_bsize;
- /* In MacOS 10.5, this enables "QuartzGL", meaning that the Quartz
- drawing primitives will run on the GPU instead of the CPU.
- It seems like it might make things worse rather than better,
- though... Plus it makes us binary-incompatible with 10.4.
+ // Two constraints:
-# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
- [[self window] setPreferredBackingLocation:
- NSWindowBackingLocationVideoMemory];
-# endif
- */
+ // 1. Don't exceed -- let's say 1280 pixels in either direction.
+ // (Otherwise the frame rate gets bad.)
+ CGFloat mag0 = ceil(max_ssize / 1280);
- /* Kludge: even though the init_cb functions are declared to take 2 args,
- actually call them with 3, for the benefit of xlockmore_init() and
- xlockmore_setup().
- */
- void *(*init_cb) (Display *, Window, void *) =
- (void *(*) (Display *, Window, void *)) xsft->init_cb;
-
- xdata = init_cb (xdpy, xwindow, xsft->setup_arg);
+ // 2. Don't let the pixel size get too small.
+ // (Otherwise pixels in IFS and similar are too fine.)
+ // So don't let the result be > 2 pixels per point.
+ CGFloat mag1 = ceil(s / 2);
- if (get_boolean_resource (xdpy, "doFPS", "DoFPS")) {
- fpst = fps_init (xdpy, xwindow);
- if (! xsft->fps_cb) xsft->fps_cb = screenhack_do_fps;
- }
- }
+ // As of iPhone 6, mag0 is always >= mag1. This may not be true in the future.
+ // (desired scale factor) = s / (desired magnification factor)
+ return s / (mag0 > mag1 ? mag0 : mag1);
+}
- /* I don't understand why we have to do this *every frame*, but we do,
- or else the cursor comes back on.
- */
- if (![self isPreview])
- [NSCursor setHiddenUntilMouseMoves:YES];
+static GLfloat _global_rot_current_angle_kludge;
- if (fpst)
- {
- /* This is just a guess, but the -fps code wants to know how long
- we were sleeping between frames.
- */
- unsigned long usecs = 1000000 * [self animationTimeInterval];
- usecs -= 200; // caller apparently sleeps for slightly less sometimes...
- fps_slept (fpst, usecs);
+double current_device_rotation (void)
+{
+ return -_global_rot_current_angle_kludge;
+}
+
+
+- (void) hackRotation
+{
+ if (rotation_ratio >= 0) { // in the midst of a rotation animation
+
+# define CLAMP180(N) while (N < 0) N += 360; while (N > 180) N -= 360
+ GLfloat f = angle_from;
+ GLfloat t = angle_to;
+ CLAMP180(f);
+ CLAMP180(t);
+ GLfloat dist = -(t-f);
+ CLAMP180(dist);
+
+ // Intermediate angle.
+ rot_current_angle = f - rotation_ratio * dist;
+
+ // Intermediate frame size.
+ rot_current_size.width = floor(rot_from.width +
+ rotation_ratio * (rot_to.width - rot_from.width));
+ rot_current_size.height = floor(rot_from.height +
+ rotation_ratio * (rot_to.height - rot_from.height));
+
+ // Tick animation. Complete rotation in 1/6th sec.
+ double now = double_time();
+ double duration = 1/6.0;
+ rotation_ratio = 1 - ((rot_start_time + duration - now) / duration);
+
+ if (rotation_ratio > 1 || ignore_rotation_p) { // Done animating.
+ orientation = new_orientation;
+ rot_current_angle = angle_to;
+ rot_current_size = rot_to;
+ rotation_ratio = -1;
+
+# if TARGET_IPHONE_SIMULATOR
+ NSLog (@"rotation ended: %s %d, %d x %d",
+ orientname(orientation), (int) rot_current_angle,
+ (int) rot_current_size.width, (int) rot_current_size.height);
+# endif
+
+ // Check orientation again in case we rotated again while rotating:
+ // this is a no-op if nothing has changed.
+ [self didRotate:nil];
}
+ } else { // Not animating a rotation.
+ rot_current_angle = angle_to;
+ rot_current_size = rot_to;
+ }
+ CLAMP180(rot_current_angle);
+ _global_rot_current_angle_kludge = rot_current_angle;
- /* It turns out that [ScreenSaverView setAnimationTimeInterval] does nothing.
- This is bad, because some of the screen hacks want to delay for long
- periods (like 5 seconds or a minute!) between frames, and running them
- all at 60 FPS is no good.
-
- So, we don't use setAnimationTimeInterval, and just let the framework call
- us whenever. But, we only invoke the screen hack's "draw frame" method
- when enough time has expired.
-
- This means two extra calls to gettimeofday() per frame. For fast-cycling
- screen savers, that might actually slow them down. Oh well.
+# undef CLAMP180
- #### Also, we do not run the draw callback faster than the system's
- animationTimeInterval, so if any savers are pickier about timing
- than that, this may slow them down too much. If that's a problem,
- then we could call draw_cb in a loop here (with usleep) until the
- next call would put us past animationTimeInterval... But a better
- approach would probably be to just change the saver to not do that.
- */
- struct timeval tv;
- gettimeofday (&tv, 0);
- double now = tv.tv_sec + (tv.tv_usec / 1000000.0);
- if (now < next_frame_time) return;
-
- [self prepareContext];
+ CGSize rotsize = ((ignore_rotation_p || ![self reshapeRotatedWindow])
+ ? initial_bounds
+ : rot_current_size);
+ if ((int) backbuffer_size.width != (int) rotsize.width ||
+ (int) backbuffer_size.height != (int) rotsize.height)
+ [self resize_x11];
+}
- if (resized_p) {
- // We do this here instead of in setFrameSize so that all the
- // Xlib drawing takes place under the animation timer.
- [self resizeContext];
- NSRect r = [self frame];
- xsft->reshape_cb (xdpy, xwindow, xdata, r.size.width, r.size.height);
- resized_p = NO;
- }
- // Run any XtAppAddInput callbacks now.
+- (void)alertView:(UIAlertView *)av clickedButtonAtIndex:(NSInteger)i
+{
+ if (i == 0) exit (-1); // Cancel
+ [self stopAndClose:NO]; // Keep going
+}
+
+- (void) handleException: (NSException *)e
+{
+ NSLog (@"Caught exception: %@", e);
+ [[[UIAlertView alloc] initWithTitle:
+ [NSString stringWithFormat: @"%s crashed!",
+ xsft->progclass]
+ message:
+ [NSString stringWithFormat:
+ @"The error message was:"
+ "\n\n%@\n\n"
+ "If it keeps crashing, try "
+ "resetting its options.",
+ e]
+ delegate: self
+ cancelButtonTitle: @"Exit"
+ otherButtonTitles: @"Keep going", nil]
+ show];
+ [self stopAnimation];
+}
+
+#endif // USE_IPHONE
+
+
+#ifdef USE_BACKBUFFER
+
+# ifndef USE_IPHONE
+
+struct gl_version
+{
+ // iOS always uses OpenGL ES 1.1.
+ unsigned major;
+ unsigned minor;
+};
+
+static GLboolean
+gl_check_ver (const struct gl_version *caps,
+ unsigned gl_major,
+ unsigned gl_minor)
+{
+ return caps->major > gl_major ||
+ (caps->major == gl_major && caps->minor >= gl_minor);
+}
+
+# else
+
+static GLboolean
+gluCheckExtension (const GLubyte *ext_name, const GLubyte *ext_string)
+{
+ size_t ext_len = strlen ((const char *)ext_name);
+
+ for (;;) {
+ const GLubyte *found = (const GLubyte *)strstr ((const char *)ext_string,
+ (const char *)ext_name);
+ if (!found)
+ break;
+
+ char last_ch = found[ext_len];
+ if ((found == ext_string || found[-1] == ' ') &&
+ (last_ch == ' ' || !last_ch)) {
+ return GL_TRUE;
+ }
+
+ ext_string = found + ext_len;
+ }
+
+ return GL_FALSE;
+}
+
+# endif
+
+/* Called during startAnimation before the first call to createBackbuffer. */
+- (void) enableBackbuffer:(CGSize)new_backbuffer_size
+{
+# ifndef USE_IPHONE
+ struct gl_version version;
+
+ {
+ const char *version_str = (const char *)glGetString (GL_VERSION);
+
+ /* iPhone is always OpenGL ES 1.1. */
+ if (sscanf ((const char *)version_str, "%u.%u",
+ &version.major, &version.minor) < 2)
+ {
+ version.major = 1;
+ version.minor = 1;
+ }
+ }
+# endif
+
+ // The OpenGL extensions in use in here are pretty are pretty much ubiquitous
+ // on OS X, but it's still good form to check.
+ const GLubyte *extensions = glGetString (GL_EXTENSIONS);
+
+ glGenTextures (1, &backbuffer_texture);
+
+ // On really old systems, it would make sense to split the texture
+ // into subsections
+# ifndef USE_IPHONE
+ gl_texture_target = (gluCheckExtension ((const GLubyte *)
+ "GL_ARB_texture_rectangle",
+ extensions)
+ ? GL_TEXTURE_RECTANGLE_EXT : GL_TEXTURE_2D);
+# else
+ // OES_texture_npot also provides this, but iOS never provides it.
+ gl_limited_npot_p = gluCheckExtension ((const GLubyte *)
+ "GL_APPLE_texture_2D_limited_npot",
+ extensions);
+ gl_texture_target = GL_TEXTURE_2D;
+# endif
+
+ glBindTexture (gl_texture_target, &backbuffer_texture);
+ glTexParameteri (gl_texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ // GL_LINEAR might make sense on Retina iPads.
+ glTexParameteri (gl_texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri (gl_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri (gl_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+# ifndef USE_IPHONE
+ // There isn't much sense in supporting one of these if the other
+ // isn't present.
+ gl_apple_client_storage_p =
+ gluCheckExtension ((const GLubyte *)"GL_APPLE_client_storage",
+ extensions) &&
+ gluCheckExtension ((const GLubyte *)"GL_APPLE_texture_range", extensions);
+
+ if (gl_apple_client_storage_p) {
+ glTexParameteri (gl_texture_target, GL_TEXTURE_STORAGE_HINT_APPLE,
+ GL_STORAGE_SHARED_APPLE);
+ glPixelStorei (GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
+ }
+# endif
+
+ // If a video adapter suports BGRA textures, then that's probably as fast as
+ // you're gonna get for getting a texture onto the screen.
+# ifdef USE_IPHONE
+ gl_pixel_format =
+ gluCheckExtension ((const GLubyte *)"GL_APPLE_texture_format_BGRA8888",
+ extensions) ? GL_BGRA : GL_RGBA;
+ gl_pixel_type = GL_UNSIGNED_BYTE;
+ // See also OES_read_format.
+# else
+ if (gl_check_ver (&version, 1, 2) ||
+ (gluCheckExtension ((const GLubyte *)"GL_EXT_bgra", extensions) &&
+ gluCheckExtension ((const GLubyte *)"GL_APPLE_packed_pixels",
+ extensions))) {
+ gl_pixel_format = GL_BGRA;
+ // Both Intel and PowerPC-era docs say to use GL_UNSIGNED_INT_8_8_8_8_REV.
+ gl_pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ } else {
+ gl_pixel_format = GL_RGBA;
+ gl_pixel_type = GL_UNSIGNED_BYTE;
+ }
+ // GL_ABGR_EXT/GL_UNSIGNED_BYTE is another possibilty that may have made more
+ // sense on PowerPC.
+# endif
+
+ glEnable (gl_texture_target);
+ glEnableClientState (GL_VERTEX_ARRAY);
+ glEnableClientState (GL_TEXTURE_COORD_ARRAY);
+
+# ifdef USE_IPHONE
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ NSAssert (new_backbuffer_size.width != 0 && new_backbuffer_size.height != 0,
+ @"initial_bounds never got set");
+ // This is pretty similar to the glOrtho in createBackbuffer for OS X.
+ glOrthof (-new_backbuffer_size.width, new_backbuffer_size.width,
+ -new_backbuffer_size.height, new_backbuffer_size.height, -1, 1);
+# endif // USE_IPHONE
+
+ check_gl_error ("enableBackbuffer");
+}
+
+
+static GLsizei
+to_pow2 (size_t x)
+{
+ if (x <= 1)
+ return 1;
+
+ size_t mask = (size_t)-1;
+ unsigned bits = sizeof(x) * CHAR_BIT;
+ unsigned log2 = bits;
+
+ --x;
+ while (bits) {
+ if (!(x & mask)) {
+ log2 -= bits;
+ x <<= bits;
+ }
+
+ bits >>= 1;
+ mask <<= bits;
+ }
+
+ return 1 << log2;
+}
+
+
+/* Create a bitmap context into which we render everything.
+ If the desired size has changed, re-created it.
+ new_size is in rotated pixels, not points: the same size
+ and shape as the X11 window as seen by the hacks.
+ */
+- (void) createBackbuffer:(CGSize)new_size
+{
+ // Colorspaces and CGContexts only happen with non-GL hacks.
+ if (colorspace)
+ CGColorSpaceRelease (colorspace);
+
+# ifdef BACKBUFFER_OPENGL
+ NSAssert ([NSOpenGLContext currentContext] ==
+ ogl_ctx, @"invalid GL context");
+
+ // This almost isn't necessary, except for the ugly aliasing artifacts.
+# ifndef USE_IPHONE
+ glViewport (0, 0, new_size.width, new_size.height);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ // This is pretty similar to the glOrthof in enableBackbuffer for iPhone.
+ glOrtho (-new_size.width, new_size.width, -new_size.height, new_size.height,
+ -1, 1);
+# endif // !USE_IPHONE
+# endif // BACKBUFFER_OPENGL
+
+ NSWindow *window = [self window];
+
+ if (window && xdpy) {
+ [self lockFocus];
+
+# ifdef BACKBUFFER_OPENGL
+ // Was apparently faster until 10.9.
+ colorspace = CGColorSpaceCreateDeviceRGB ();
+# endif // BACKBUFFER_OPENGL
+
+ [self unlockFocus];
+ } else {
+ colorspace = CGColorSpaceCreateDeviceRGB();
+ }
+
+ if (backbuffer &&
+ (int)backbuffer_size.width == (int)new_size.width &&
+ (int)backbuffer_size.height == (int)new_size.height)
+ return;
+
+ CGContextRef ob = backbuffer;
+ void *odata = backbuffer_data;
+ size_t olen = backbuffer_len;
+
+ CGSize osize = backbuffer_size; // pixels, not points.
+ backbuffer_size = new_size; // pixels, not points.
+
+# if TARGET_IPHONE_SIMULATOR
+ NSLog(@"backbuffer %.0fx%.0f",
+ backbuffer_size.width, backbuffer_size.height);
+# endif
+
+ /* OS X uses APPLE_client_storage and APPLE_texture_range, as described in
+ <https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html>.
+
+ iOS uses bog-standard glTexImage2D (for now).
+
+ glMapBuffer is the standard way to get data from system RAM to video
+ memory asynchronously and without a memcpy, but support for
+ APPLE_client_storage is ubiquitous on OS X (not so for glMapBuffer),
+ and on iOS GL_PIXEL_UNPACK_BUFFER is only available on OpenGL ES 3
+ (iPhone 5S or newer). Plus, glMapBuffer doesn't work well with
+ CGBitmapContext: glMapBuffer can return a different pointer on each
+ call, but a CGBitmapContext doesn't allow its data pointer to be
+ changed -- and recreating the context for a new pointer can be
+ expensive (glyph caches get dumped, for instance).
+
+ glMapBufferRange has MAP_FLUSH_EXPLICIT_BIT and MAP_UNSYNCHRONIZED_BIT,
+ and these seem to allow mapping the buffer and leaving it where it is
+ in client address space while OpenGL works with the buffer, but it
+ requires OpenGL 3 Core profile on OS X (and ES 3 on iOS for
+ GL_PIXEL_UNPACK_BUFFER), so point goes to APPLE_client_storage.
+
+ AMD_pinned_buffer provides the same advantage as glMapBufferRange, but
+ Apple never implemented that one for OS X.
+ */
+
+ backbuffer_data = NULL;
+ gl_texture_w = (int)backbuffer_size.width;
+ gl_texture_h = (int)backbuffer_size.height;
+
+ NSAssert (gl_texture_target == GL_TEXTURE_2D
+# ifndef USE_IPHONE
+ || gl_texture_target == GL_TEXTURE_RECTANGLE_EXT
+# endif
+ , @"unexpected GL texture target");
+
+# ifndef USE_IPHONE
+ if (gl_texture_target != GL_TEXTURE_RECTANGLE_EXT)
+# else
+ if (!gl_limited_npot_p)
+# endif
+ {
+ gl_texture_w = to_pow2 (gl_texture_w);
+ gl_texture_h = to_pow2 (gl_texture_h);
+ }
+
+ size_t bytes_per_row = gl_texture_w * 4;
+
+# if defined(BACKBUFFER_OPENGL) && !defined(USE_IPHONE)
+ // APPLE_client_storage requires texture width to be aligned to 32 bytes, or
+ // it will fall back to a memcpy.
+ // https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html#//apple_ref/doc/uid/TP40001987-CH407-SW24
+ bytes_per_row = (bytes_per_row + 31) & ~31;
+# endif // BACKBUFFER_OPENGL && !USE_IPHONE
+
+ backbuffer_len = bytes_per_row * gl_texture_h;
+ if (backbuffer_len) // mmap requires this to be non-zero.
+ backbuffer_data = mmap (NULL, backbuffer_len,
+ PROT_READ | PROT_WRITE, MAP_ANON | MAP_SHARED,
+ -1, 0);
+
+ BOOL alpha_first_p, order_little_p;
+
+ if (gl_pixel_format == GL_BGRA) {
+ alpha_first_p = YES;
+ order_little_p = YES;
+/*
+ } else if (gl_pixel_format == GL_ABGR_EXT) {
+ alpha_first_p = NO;
+ order_little_p = YES; */
+ } else {
+ NSAssert (gl_pixel_format == GL_RGBA, @"unknown GL pixel format");
+ alpha_first_p = NO;
+ order_little_p = NO;
+ }
+
+#ifdef USE_IPHONE
+ NSAssert (gl_pixel_type == GL_UNSIGNED_BYTE, @"unknown GL pixel type");
+#else
+ NSAssert (gl_pixel_type == GL_UNSIGNED_INT_8_8_8_8 ||
+ gl_pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ gl_pixel_type == GL_UNSIGNED_BYTE,
+ @"unknown GL pixel type");
+
+#if defined __LITTLE_ENDIAN__
+ const GLenum backwards_pixel_type = GL_UNSIGNED_INT_8_8_8_8;
+#elif defined __BIG_ENDIAN__
+ const GLenum backwards_pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+#else
+# error Unknown byte order.
+#endif
+
+ if (gl_pixel_type == backwards_pixel_type)
+ order_little_p ^= YES;
+#endif
+
+ CGBitmapInfo bitmap_info =
+ (alpha_first_p ? kCGImageAlphaNoneSkipFirst : kCGImageAlphaNoneSkipLast) |
+ (order_little_p ? kCGBitmapByteOrder32Little : kCGBitmapByteOrder32Big);
+
+ backbuffer = CGBitmapContextCreate (backbuffer_data,
+ (int)backbuffer_size.width,
+ (int)backbuffer_size.height,
+ 8,
+ bytes_per_row,
+ colorspace,
+ bitmap_info);
+ NSAssert (backbuffer, @"unable to allocate back buffer");
+
+ // Clear it.
+ CGRect r;
+ r.origin.x = r.origin.y = 0;
+ r.size = backbuffer_size;
+ CGContextSetGrayFillColor (backbuffer, 0, 1);
+ CGContextFillRect (backbuffer, r);
+
+# if defined(BACKBUFFER_OPENGL) && !defined(USE_IPHONE)
+ if (gl_apple_client_storage_p)
+ glTextureRangeAPPLE (gl_texture_target, backbuffer_len, backbuffer_data);
+# endif // BACKBUFFER_OPENGL && !USE_IPHONE
+
+ if (ob) {
+ // Restore old bits, as much as possible, to the X11 upper left origin.
+
+ CGRect rect; // pixels, not points
+ rect.origin.x = 0;
+ rect.origin.y = (backbuffer_size.height - osize.height);
+ rect.size = osize;
+
+ CGImageRef img = CGBitmapContextCreateImage (ob);
+ CGContextDrawImage (backbuffer, rect, img);
+ CGImageRelease (img);
+ CGContextRelease (ob);
+
+ if (olen)
+ // munmap should round len up to the nearest page.
+ munmap (odata, olen);
+ }
+
+ check_gl_error ("createBackbuffer");
+}
+
+
+- (void) drawBackbuffer
+{
+# ifdef BACKBUFFER_OPENGL
+
+ NSAssert ([ogl_ctx isKindOfClass:[NSOpenGLContext class]],
+ @"ogl_ctx is not an NSOpenGLContext");
+
+ NSAssert (! (CGBitmapContextGetBytesPerRow (backbuffer) % 4),
+ @"improperly-aligned backbuffer");
+
+ // This gets width and height from the backbuffer in case
+ // APPLE_client_storage is in use. See the note in createBackbuffer.
+ // This still has to happen every frame even when APPLE_client_storage has
+ // the video adapter pulling texture data straight from
+ // XScreenSaverView-owned memory.
+ glTexImage2D (gl_texture_target, 0, GL_RGBA,
+ (GLsizei)(CGBitmapContextGetBytesPerRow (backbuffer) / 4),
+ gl_texture_h, 0, gl_pixel_format, gl_pixel_type,
+ backbuffer_data);
+
+ GLfloat vertices[4][2] =
+ {
+ {-backbuffer_size.width, backbuffer_size.height},
+ { backbuffer_size.width, backbuffer_size.height},
+ { backbuffer_size.width, -backbuffer_size.height},
+ {-backbuffer_size.width, -backbuffer_size.height}
+ };
+
+ GLfloat tex_coords[4][2];
+
+# ifndef USE_IPHONE
+ if (gl_texture_target == GL_TEXTURE_RECTANGLE_EXT) {
+ tex_coords[0][0] = 0;
+ tex_coords[0][1] = 0;
+ tex_coords[1][0] = backbuffer_size.width;
+ tex_coords[1][1] = 0;
+ tex_coords[2][0] = backbuffer_size.width;
+ tex_coords[2][1] = backbuffer_size.height;
+ tex_coords[3][0] = 0;
+ tex_coords[3][1] = backbuffer_size.height;
+ } else
+# endif // USE_IPHONE
+ {
+ GLfloat x = backbuffer_size.width / gl_texture_w;
+ GLfloat y = backbuffer_size.height / gl_texture_h;
+ tex_coords[0][0] = 0;
+ tex_coords[0][1] = 0;
+ tex_coords[1][0] = x;
+ tex_coords[1][1] = 0;
+ tex_coords[2][0] = x;
+ tex_coords[2][1] = y;
+ tex_coords[3][0] = 0;
+ tex_coords[3][1] = y;
+ }
+
+# ifdef USE_IPHONE
+ if (!ignore_rotation_p) {
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity();
+ glRotatef (rot_current_angle, 0, 0, -1);
+
+ if (rotation_ratio >= 0)
+ glClear (GL_COLOR_BUFFER_BIT);
+ }
+# endif // USE_IPHONE
+
+ glVertexPointer (2, GL_FLOAT, 0, vertices);
+ glTexCoordPointer (2, GL_FLOAT, 0, tex_coords);
+ glDrawArrays (GL_TRIANGLE_FAN, 0, 4);
+
+# if !defined __OPTIMIZE__ || TARGET_IPHONE_SIMULATOR
+ check_gl_error ("drawBackbuffer");
+# endif
+
+ // This can also happen near the beginning of render_x11.
+ [self flushBackbuffer];
+
+# endif // BACKBUFFER_OPENGL
+}
+
+
+- (void)flushBackbuffer
+{
+# ifndef USE_IPHONE
+ // The OpenGL pipeline is not automatically synchronized with the contents
+ // of the backbuffer, so without glFinish, OpenGL can start rendering from
+ // the backbuffer texture at the same time that JWXYZ is clearing and
+ // drawing the next frame in the backing store for the backbuffer texture.
+ glFinish();
+
+ if (double_buffered_p)
+ [ogl_ctx flushBuffer]; // despite name, this actually swaps
+# else
+ glBindRenderbufferOES (GL_RENDERBUFFER_OES, gl_renderbuffer);
+ [ogl_ctx presentRenderbuffer:GL_RENDERBUFFER_OES];
+# endif
+
+# if !defined __OPTIMIZE__ || TARGET_IPHONE_SIMULATOR
+ // glGetError waits for the OpenGL command pipe to flush, so skip it in
+ // release builds.
+ // OpenGL Programming Guide for Mac -> OpenGL Application Design
+ // Strategies -> Allow OpenGL to Manage Your Resources
+ // https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_designstrategies/opengl_designstrategies.html#//apple_ref/doc/uid/TP40001987-CH2-SW7
+ check_gl_error ("flushBackbuffer");
+# endif
+}
+
+
+#endif // USE_BACKBUFFER
+
+
+/* Inform X11 that the size of our window has changed.
+ */
+- (void) resize_x11
+{
+ if (!xwindow) return; // early
+
+ CGSize new_size; // pixels, not points
+
+# ifdef USE_BACKBUFFER
+
+ [self prepareContext];
+
+# if defined(BACKBUFFER_OPENGL) && !defined(USE_IPHONE)
+ [ogl_ctx update];
+# endif // BACKBUFFER_OPENGL && !USE_IPHONE
+
+# ifdef USE_IPHONE
+ CGSize rotsize = ((ignore_rotation_p || ![self reshapeRotatedWindow])
+ ? initial_bounds
+ : rot_current_size);
+ new_size.width = rotsize.width;
+ new_size.height = rotsize.height;
+# else // !USE_IPHONE
+ new_size = NSSizeToCGSize([self bounds].size);
+# endif // !USE_IPHONE
+
+ [self createBackbuffer:new_size];
+ jwxyz_window_resized (xdpy, xwindow, 0, 0, new_size.width, new_size.height,
+ backbuffer);
+# else // !USE_BACKBUFFER
+ new_size = [self bounds].size;
+ jwxyz_window_resized (xdpy, xwindow, 0, 0, new_size.width, new_size.height,
+ 0);
+# endif // !USE_BACKBUFFER
+
+# if TARGET_IPHONE_SIMULATOR
+ NSLog(@"reshape %.0fx%.0f", new_size.width, new_size.height);
+# endif
+
+ // Next time render_x11 is called, run the saver's reshape_cb.
+ resized_p = YES;
+}
+
+
+- (void) render_x11
+{
+# ifdef USE_IPHONE
+ @try {
+
+ if (orientation == UIDeviceOrientationUnknown)
+ [self didRotate:nil];
+ [self hackRotation];
+# endif
+
+ if (!initted_p) {
+
+ if (! xdpy) {
+# ifdef USE_BACKBUFFER
+ NSAssert (backbuffer, @"no back buffer");
+ xdpy = jwxyz_make_display (self, backbuffer);
+# else
+ xdpy = jwxyz_make_display (self, 0);
+# endif
+ xwindow = XRootWindow (xdpy, 0);
+
+# ifdef USE_IPHONE
+ /* Some X11 hacks (fluidballs) want to ignore all rotation events. */
+ ignore_rotation_p =
+ get_boolean_resource (xdpy, "ignoreRotation", "IgnoreRotation");
+# endif // USE_IPHONE
+
+ [self resize_x11];
+ }
+
+ if (!setup_p) {
+ setup_p = YES;
+ if (xsft->setup_cb)
+ xsft->setup_cb (xsft, xsft->setup_arg);
+ }
+ initted_p = YES;
+ resized_p = NO;
+ NSAssert(!xdata, @"xdata already initialized");
+
+
+# undef ya_rand_init
+ ya_rand_init (0);
+
+ XSetWindowBackground (xdpy, xwindow,
+ get_pixel_resource (xdpy, 0,
+ "background", "Background"));
+ XClearWindow (xdpy, xwindow);
+
+# ifndef USE_IPHONE
+ [[self window] setAcceptsMouseMovedEvents:YES];
+# endif
+
+ /* In MacOS 10.5, this enables "QuartzGL", meaning that the Quartz
+ drawing primitives will run on the GPU instead of the CPU.
+ It seems like it might make things worse rather than better,
+ though... Plus it makes us binary-incompatible with 10.4.
+
+# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
+ [[self window] setPreferredBackingLocation:
+ NSWindowBackingLocationVideoMemory];
+# endif
+ */
+
+ /* Kludge: even though the init_cb functions are declared to take 2 args,
+ actually call them with 3, for the benefit of xlockmore_init() and
+ xlockmore_setup().
+ */
+ void *(*init_cb) (Display *, Window, void *) =
+ (void *(*) (Display *, Window, void *)) xsft->init_cb;
+
+ xdata = init_cb (xdpy, xwindow, xsft->setup_arg);
+ // NSAssert(xdata, @"no xdata from init");
+ if (! xdata) abort();
+
+ if (get_boolean_resource (xdpy, "doFPS", "DoFPS")) {
+ fpst = fps_init (xdpy, xwindow);
+ if (! xsft->fps_cb) xsft->fps_cb = screenhack_do_fps;
+ } else {
+ fpst = NULL;
+ xsft->fps_cb = 0;
+ }
+
+ [self checkForUpdates];
+ }
+
+
+ /* I don't understand why we have to do this *every frame*, but we do,
+ or else the cursor comes back on.
+ */
+# ifndef USE_IPHONE
+ if (![self isPreview])
+ [NSCursor setHiddenUntilMouseMoves:YES];
+# endif
+
+
+ if (fpst)
+ {
+ /* This is just a guess, but the -fps code wants to know how long
+ we were sleeping between frames.
+ */
+ long usecs = 1000000 * [self animationTimeInterval];
+ usecs -= 200; // caller apparently sleeps for slightly less sometimes...
+ if (usecs < 0) usecs = 0;
+ fps_slept (fpst, usecs);
+ }
+
+
+ /* It turns out that on some systems (possibly only 10.5 and older?)
+ [ScreenSaverView setAnimationTimeInterval] does nothing. This means
+ that we cannot rely on it.
+
+ Some of the screen hacks want to delay for long periods, and letting the
+ framework run the update function at 30 FPS when it really wanted half a
+ minute between frames would be bad. So instead, we assume that the
+ framework's animation timer might fire whenever, but we only invoke the
+ screen hack's "draw frame" method when enough time has expired.
+
+ This means two extra calls to gettimeofday() per frame. For fast-cycling
+ screen savers, that might actually slow them down. Oh well.
+
+ A side-effect of this is that it's not possible for a saver to request
+ an animation interval that is faster than animationTimeInterval.
+
+ HOWEVER! On modern systems where setAnimationTimeInterval is *not*
+ ignored, it's important that it be faster than 30 FPS. 240 FPS is good.
+
+ An NSTimer won't fire if the timer is already running the invocation
+ function from a previous firing. So, if we use a 30 FPS
+ animationTimeInterval (33333 µs) and a screenhack takes 40000 µs for a
+ frame, there will be a 26666 µs delay until the next frame, 66666 µs
+ after the beginning of the current frame. In other words, 25 FPS
+ becomes 15 FPS.
+
+ Frame rates tend to snap to values of 30/N, where N is a positive
+ integer, i.e. 30 FPS, 15 FPS, 10, 7.5, 6. And the 'snapped' frame rate
+ is rounded down from what it would normally be.
+
+ So if we set animationTimeInterval to 1/240 instead of 1/30, frame rates
+ become values of 60/N, 120/N, or 240/N, with coarser or finer frame rate
+ steps for higher or lower animation time intervals respectively.
+ */
+ struct timeval tv;
+ gettimeofday (&tv, 0);
+ double now = tv.tv_sec + (tv.tv_usec / 1000000.0);
+ if (now < next_frame_time) return;
+
+ [self prepareContext]; // resize_x11 also calls this.
+ // [self flushBackbuffer];
+
+ if (resized_p) {
+ // We do this here instead of in setFrame so that all the
+ // Xlib drawing takes place under the animation timer.
+
+# ifndef USE_IPHONE
+ if (ogl_ctx)
+ [ogl_ctx setView:self];
+# endif // !USE_IPHONE
+
+ NSRect r;
+# ifndef USE_BACKBUFFER
+ r = [self bounds];
+# else // USE_BACKBUFFER
+ r.origin.x = 0;
+ r.origin.y = 0;
+ r.size.width = backbuffer_size.width;
+ r.size.height = backbuffer_size.height;
+# endif // USE_BACKBUFFER
+
+ xsft->reshape_cb (xdpy, xwindow, xdata, r.size.width, r.size.height);
+ resized_p = NO;
+ }
+
+ // Run any XtAppAddInput callbacks now.
// (Note that XtAppAddTimeOut callbacks have already been run by
// the Cocoa event loop.)
//
jwxyz_sources_run (display_sources_data (xdpy));
+
// And finally:
//
- NSDisableScreenUpdates();
+ // NSAssert(xdata, @"no xdata when drawing");
+ if (! xdata) abort();
unsigned long delay = xsft->draw_cb (xdpy, xwindow, xdata);
if (fpst) xsft->fps_cb (xdpy, xwindow, fpst, xdata);
- XSync (xdpy, 0);
- NSEnableScreenUpdates();
gettimeofday (&tv, 0);
now = tv.tv_sec + (tv.tv_usec / 1000000.0);
next_frame_time = now + (delay / 1000000.0);
+
+ [self drawBackbuffer];
+
+# ifdef USE_IPHONE // Allow savers on the iPhone to run full-tilt.
+ if (delay < [self animationTimeInterval])
+ [self setAnimationTimeInterval:(delay / 1000000.0)];
+# endif
+
+# ifdef DO_GC_HACKERY
+ /* Current theory is that the 10.6 garbage collector sucks in the
+ following way:
+
+ It only does a collection when a threshold of outstanding
+ collectable allocations has been surpassed. However, CoreGraphics
+ creates lots of small collectable allocations that contain pointers
+ to very large non-collectable allocations: a small CG object that's
+ collectable referencing large malloc'd allocations (non-collectable)
+ containing bitmap data. So the large allocation doesn't get freed
+ until GC collects the small allocation, which triggers its finalizer
+ to run which frees the large allocation. So GC is deciding that it
+ doesn't really need to run, even though the process has gotten
+ enormous. GC eventually runs once pageouts have happened, but by
+ then it's too late, and the machine's resident set has been
+ sodomized.
+
+ So, we force an exhaustive garbage collection in this process
+ approximately every 5 seconds whether the system thinks it needs
+ one or not.
+ */
+ {
+ static int tick = 0;
+ if (++tick > 5*30) {
+ tick = 0;
+ objc_collect (OBJC_EXHAUSTIVE_COLLECTION);
+ }
+ }
+# endif // DO_GC_HACKERY
+
+# ifdef USE_IPHONE
+ }
+ @catch (NSException *e) {
+ [self handleException: e];
+ }
+# endif // USE_IPHONE
}
-- (void)drawRect:(NSRect)rect
+#ifndef USE_BACKBUFFER
+
+- (void) animateOneFrame
{
- if (xwindow) // clear to the X window's bg color, not necessarily black.
- XClearWindow (xdpy, xwindow);
- else
- [super drawRect:rect]; // early: black.
+ [self render_x11];
+ jwxyz_flush_context(xdpy);
}
+#else // USE_BACKBUFFER
-- (void) setFrameSize:(NSSize) newSize
+- (void) animateOneFrame
{
- [super setFrameSize:newSize];
- if ([self isAnimating]) {
- resized_p = YES;
- }
+ // Render X11 into the backing store bitmap...
+
+ NSAssert (backbuffer, @"no back buffer");
+
+# ifdef USE_IPHONE
+ UIGraphicsPushContext (backbuffer);
+# endif
+
+ [self render_x11];
+
+# if defined USE_IPHONE && defined USE_BACKBUFFER
+ UIGraphicsPopContext();
+# endif
}
+#endif // USE_BACKBUFFER
+
+
+
- (void) setFrame:(NSRect) newRect
{
[super setFrame:newRect];
- if (xwindow) // inform Xlib that the window has changed.
- jwxyz_window_resized (xdpy, xwindow);
+
+ if (xwindow) // inform Xlib that the window has changed now.
+ [self resize_x11];
+}
+
+
+# ifndef USE_IPHONE // Doesn't exist on iOS
+- (void) setFrameSize:(NSSize) newSize
+{
+ [super setFrameSize:newSize];
+ if (xwindow)
+ [self resize_x11];
}
+# endif // !USE_IPHONE
+(BOOL) performGammaFade
return YES;
}
++ (NSString *) decompressXML: (NSData *)data
+{
+ if (! data) return 0;
+ BOOL compressed_p = !!strncmp ((const char *) data.bytes, "<?xml", 5);
+
+ // If it's not already XML, decompress it.
+ NSAssert (compressed_p, @"xml isn't compressed");
+ if (compressed_p) {
+ NSMutableData *data2 = 0;
+ int ret = -1;
+ z_stream zs;
+ memset (&zs, 0, sizeof(zs));
+ ret = inflateInit2 (&zs, 16 + MAX_WBITS);
+ if (ret == Z_OK) {
+ UInt32 usize = * (UInt32 *) (data.bytes + data.length - 4);
+ data2 = [NSMutableData dataWithLength: usize];
+ zs.next_in = (Bytef *) data.bytes;
+ zs.avail_in = (uint) data.length;
+ zs.next_out = (Bytef *) data2.bytes;
+ zs.avail_out = (uint) data2.length;
+ ret = inflate (&zs, Z_FINISH);
+ inflateEnd (&zs);
+ }
+ if (ret == Z_OK || ret == Z_STREAM_END)
+ data = data2;
+ else
+ NSAssert2 (0, @"gunzip error: %d: %s",
+ ret, (zs.msg ? zs.msg : "<null>"));
+ }
+
+ return [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
+}
+
+
+#ifndef USE_IPHONE
- (NSWindow *) configureSheet
+#else
+- (UIViewController *) configureView
+#endif
{
NSBundle *bundle = [NSBundle bundleForClass:[self class]];
NSString *file = [NSString stringWithCString:xsft->progclass
- encoding:NSUTF8StringEncoding];
+ encoding:NSISOLatin1StringEncoding];
file = [file lowercaseString];
NSString *path = [bundle pathForResource:file ofType:@"xml"];
if (!path) {
return nil;
}
- NSWindow *sheet = [[XScreenSaverConfigSheet alloc]
- initWithXMLFile:path
- options:xsft->options
- controller:[prefsReader userDefaultsController]];
-
+# ifdef USE_IPHONE
+ UIViewController *sheet;
+# else // !USE_IPHONE
+ NSWindow *sheet;
+# endif // !USE_IPHONE
+
+ NSData *xmld = [NSData dataWithContentsOfFile:path];
+ NSString *xml = [[self class] decompressXML: xmld];
+ sheet = [[XScreenSaverConfigSheet alloc]
+ initWithXML:[xml dataUsingEncoding:NSUTF8StringEncoding]
+ options:xsft->options
+ controller:[prefsReader userDefaultsController]
+ globalController:[prefsReader globalDefaultsController]
+ defaults:[prefsReader defaultOptions]];
+
// #### am I expected to retain this, or not? wtf.
// I thought not, but if I don't do this, we (sometimes) crash.
- [sheet retain];
+ // #### Analyze says "potential leak of an object stored into sheet"
+ // [sheet retain];
return sheet;
}
+- (NSUserDefaultsController *) userDefaultsController
+{
+ return [prefsReader userDefaultsController];
+}
+
+
/* Announce our willingness to accept keyboard input.
-*/
+ */
- (BOOL)acceptsFirstResponder
{
return YES;
}
+- (void) beep
+{
+# ifndef USE_IPHONE
+ NSBeep();
+# else // USE_IPHONE
+
+ // There's no way to play a standard system alert sound!
+ // We'd have to include our own WAV for that.
+ //
+ // Or we could vibrate:
+ // #import <AudioToolbox/AudioToolbox.h>
+ // AudioServicesPlaySystemSound (kSystemSoundID_Vibrate);
+ //
+ // Instead, just flash the screen white, then fade.
+ //
+ UIView *v = [[UIView alloc] initWithFrame: [self frame]];
+ [v setBackgroundColor: [UIColor whiteColor]];
+ [[self window] addSubview:v];
+ [UIView animateWithDuration: 0.1
+ animations:^{ [v setAlpha: 0.0]; }
+ completion:^(BOOL finished) { [v removeFromSuperview]; } ];
+
+# endif // USE_IPHONE
+}
+
+
+/* Send an XEvent to the hack. Returns YES if it was handled.
+ */
+- (BOOL) sendEvent: (XEvent *) e
+{
+ if (!initted_p || ![self isAnimating]) // no event handling unless running.
+ return NO;
+
+ [self lockFocus];
+ [self prepareContext];
+ BOOL result = xsft->event_cb (xdpy, xwindow, xdata, e);
+ [self unlockFocus];
+ return result;
+}
+
+
+#ifndef USE_IPHONE
+
/* Convert an NSEvent into an XEvent, and pass it along.
Returns YES if it was handled.
*/
-- (BOOL) doEvent: (NSEvent *) e
+- (BOOL) convertEvent: (NSEvent *) e
type: (int) type
{
- if (![self isPreview] || // no event handling if actually screen-saving!
- ![self isAnimating] ||
- !initted_p)
- return NO;
-
XEvent xe;
memset (&xe, 0, sizeof(xe));
NSPoint p = [[[e window] contentView] convertPoint:[e locationInWindow]
toView:self];
- int x = p.x;
- int y = [self frame].size.height - p.y;
-
+# ifdef USE_IPHONE
+ double s = [self hackedContentScaleFactor];
+# else
+ int s = 1;
+# endif
+ int x = s * p.x;
+ int y = s * ([self bounds].size.height - p.y);
+
xe.xany.type = type;
switch (type) {
case ButtonPress:
case KeyPress:
case KeyRelease:
{
- NSString *nss = [e characters];
- const char *s = [nss cStringUsingEncoding:NSISOLatin1StringEncoding];
- xe.xkey.keycode = (s && *s ? *s : 0);
+ NSString *ns = (([e type] == NSFlagsChanged) ? 0 :
+ [e charactersIgnoringModifiers]);
+ KeySym k = 0;
+
+ if (!ns || [ns length] == 0) // dead key
+ {
+ // Cocoa hides the difference between left and right keys.
+ // Also we only get KeyPress events for these, no KeyRelease
+ // (unless we hack the mod state manually. Bleh.)
+ //
+ if (flags & NSAlphaShiftKeyMask) k = XK_Caps_Lock;
+ else if (flags & NSShiftKeyMask) k = XK_Shift_L;
+ else if (flags & NSControlKeyMask) k = XK_Control_L;
+ else if (flags & NSAlternateKeyMask) k = XK_Alt_L;
+ else if (flags & NSCommandKeyMask) k = XK_Meta_L;
+ }
+ else if ([ns length] == 1) // real key
+ {
+ switch ([ns characterAtIndex:0]) {
+ case NSLeftArrowFunctionKey: k = XK_Left; break;
+ case NSRightArrowFunctionKey: k = XK_Right; break;
+ case NSUpArrowFunctionKey: k = XK_Up; break;
+ case NSDownArrowFunctionKey: k = XK_Down; break;
+ case NSPageUpFunctionKey: k = XK_Page_Up; break;
+ case NSPageDownFunctionKey: k = XK_Page_Down; break;
+ case NSHomeFunctionKey: k = XK_Home; break;
+ case NSPrevFunctionKey: k = XK_Prior; break;
+ case NSNextFunctionKey: k = XK_Next; break;
+ case NSBeginFunctionKey: k = XK_Begin; break;
+ case NSEndFunctionKey: k = XK_End; break;
+ case NSF1FunctionKey: k = XK_F1; break;
+ case NSF2FunctionKey: k = XK_F2; break;
+ case NSF3FunctionKey: k = XK_F3; break;
+ case NSF4FunctionKey: k = XK_F4; break;
+ case NSF5FunctionKey: k = XK_F5; break;
+ case NSF6FunctionKey: k = XK_F6; break;
+ case NSF7FunctionKey: k = XK_F7; break;
+ case NSF8FunctionKey: k = XK_F8; break;
+ case NSF9FunctionKey: k = XK_F9; break;
+ case NSF10FunctionKey: k = XK_F10; break;
+ case NSF11FunctionKey: k = XK_F11; break;
+ case NSF12FunctionKey: k = XK_F12; break;
+ default:
+ {
+ const char *s =
+ [ns cStringUsingEncoding:NSISOLatin1StringEncoding];
+ k = (s && *s ? *s : 0);
+ }
+ break;
+ }
+ }
+
+ if (! k) return YES; // E.g., "KeyRelease XK_Shift_L"
+
+ xe.xkey.keycode = k;
xe.xkey.state = state;
break;
}
default:
- abort();
+ NSAssert1 (0, @"unknown X11 event type: %d", type);
+ break;
}
- [self lockFocus];
- [self prepareContext];
- BOOL result = xsft->event_cb (xdpy, xwindow, xdata, &xe);
- [self unlockFocus];
- return result;
+ return [self sendEvent: &xe];
}
- (void) mouseDown: (NSEvent *) e
{
- if (! [self doEvent:e type:ButtonPress])
+ if (! [self convertEvent:e type:ButtonPress])
[super mouseDown:e];
}
- (void) mouseUp: (NSEvent *) e
{
- if (! [self doEvent:e type:ButtonRelease])
+ if (! [self convertEvent:e type:ButtonRelease])
[super mouseUp:e];
}
- (void) otherMouseDown: (NSEvent *) e
{
- if (! [self doEvent:e type:ButtonPress])
+ if (! [self convertEvent:e type:ButtonPress])
[super otherMouseDown:e];
}
- (void) otherMouseUp: (NSEvent *) e
{
- if (! [self doEvent:e type:ButtonRelease])
+ if (! [self convertEvent:e type:ButtonRelease])
[super otherMouseUp:e];
}
- (void) mouseMoved: (NSEvent *) e
{
- if (! [self doEvent:e type:MotionNotify])
+ if (! [self convertEvent:e type:MotionNotify])
[super mouseMoved:e];
}
- (void) mouseDragged: (NSEvent *) e
{
- if (! [self doEvent:e type:MotionNotify])
+ if (! [self convertEvent:e type:MotionNotify])
[super mouseDragged:e];
}
- (void) otherMouseDragged: (NSEvent *) e
{
- if (! [self doEvent:e type:MotionNotify])
+ if (! [self convertEvent:e type:MotionNotify])
[super otherMouseDragged:e];
}
- (void) scrollWheel: (NSEvent *) e
{
- if (! [self doEvent:e type:ButtonPress])
+ if (! [self convertEvent:e type:ButtonPress])
[super scrollWheel:e];
}
- (void) keyDown: (NSEvent *) e
{
- if (! [self doEvent:e type:KeyPress])
+ if (! [self convertEvent:e type:KeyPress])
[super keyDown:e];
}
- (void) keyUp: (NSEvent *) e
{
- if (! [self doEvent:e type:KeyRelease])
+ if (! [self convertEvent:e type:KeyRelease])
[super keyUp:e];
}
+- (void) flagsChanged: (NSEvent *) e
+{
+ if (! [self convertEvent:e type:KeyPress])
+ [super flagsChanged:e];
+}
+
+
+- (NSOpenGLPixelFormat *) getGLPixelFormat
+{
+ NSAssert (prefsReader, @"no prefsReader for getGLPixelFormat");
+
+ NSOpenGLPixelFormatAttribute attrs[40];
+ int i = 0;
+ attrs[i++] = NSOpenGLPFAColorSize; attrs[i++] = 24;
+
+ if (double_buffered_p)
+ attrs[i++] = NSOpenGLPFADoubleBuffer;
+
+ attrs[i] = 0;
+
+ return [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
+}
+
+#else // USE_IPHONE
+
+
+- (void) stopAndClose:(Bool)relaunch_p
+{
+ if ([self isAnimating])
+ [self stopAnimation];
+
+ /* Need to make the SaverListController be the firstResponder again
+ so that it can continue to receive its own shake events. I
+ suppose that this abstraction-breakage means that I'm adding
+ XScreenSaverView to the UINavigationController wrong...
+ */
+// UIViewController *v = [[self window] rootViewController];
+// if ([v isKindOfClass: [UINavigationController class]]) {
+// UINavigationController *n = (UINavigationController *) v;
+// [[n topViewController] becomeFirstResponder];
+// }
+ [self resignFirstResponder];
+
+ if (relaunch_p) { // Fake a shake on the SaverListController.
+ [_delegate didShake:self];
+ } else { // Not launching another, animate our return to the list.
+# if TARGET_IPHONE_SIMULATOR
+ NSLog (@"fading back to saver list");
+# endif
+ [_delegate wantsFadeOut:self];
+ }
+}
+
+
+/* Whether the shape of the X11 Window should be changed to HxW when the
+ device is in a landscape orientation. X11 hacks want this, but OpenGL
+ hacks do not.
+ */
+- (BOOL)reshapeRotatedWindow
+{
+ return YES;
+}
+
+
+/* Called after the device's orientation has changed.
+
+ Rotation is complicated: the UI, X11 and OpenGL work in 3 different ways.
+
+ The UI (list of savers, preferences panels) is rotated by the system,
+ because its UIWindow is under a UINavigationController that does
+ automatic rotation, using Core Animation.
+
+ The savers are under a different UIWindow and a UINavigationController
+ that does not do automatic rotation.
+
+ We have to do it this way because using Core Animation on an EAGLContext
+ causes the OpenGL pipeline used on both X11 and GL savers to fall back on
+ software rendering and performance goes to hell.
+
+ During and after rotation, the size/shape of the X11 window changes,
+ and ConfigureNotify events are generated.
+
+ X11 code (jwxyz) continues to draw into the (reshaped) backbuffer, which is
+ rendered onto a rotating OpenGL quad.
+
+ GL code always recieves a portrait-oriented X11 Window whose size never
+ changes. The GL COLOR_BUFFER is displayed on the hardware directly and
+ unrotated, so the GL hacks themselves are responsible for rotating the
+ GL scene to match current_device_rotation().
+
+ Touch events are converted to mouse clicks, and those XEvent coordinates
+ are reported in the coordinate system currently in use by the X11 window.
+ Again, GL must convert those.
+ */
+- (void)didRotate:(NSNotification *)notification
+{
+ UIDeviceOrientation current = [[UIDevice currentDevice] orientation];
+
+ /* Sometimes UIDevice doesn't know the proper orientation, or the device is
+ face up/face down, so in those cases fall back to the status bar
+ orientation. The SaverViewController tries to set the status bar to the
+ proper orientation before it creates the XScreenSaverView; see
+ _storedOrientation in SaverViewController.
+ */
+ if (current == UIDeviceOrientationUnknown ||
+ current == UIDeviceOrientationFaceUp ||
+ current == UIDeviceOrientationFaceDown) {
+ /* Mind the differences between UIInterfaceOrientation and
+ UIDeviceOrientaiton:
+ 1. UIInterfaceOrientation does not include FaceUp and FaceDown.
+ 2. LandscapeLeft and LandscapeRight are swapped between the two. But
+ converting between device and interface orientation doesn't need to
+ take this into account, because (from the UIInterfaceOrientation
+ description): "rotating the device requires rotating the content in
+ the opposite direction."
+ */
+ current = [UIApplication sharedApplication].statusBarOrientation;
+ }
+
+ /* On the iPad (but not iPhone 3GS, or the simulator) sometimes we get
+ an orientation change event with an unknown orientation. Those seem
+ to always be immediately followed by another orientation change with
+ a *real* orientation change, so let's try just ignoring those bogus
+ ones and hoping that the real one comes in shortly...
+ */
+ if (current == UIDeviceOrientationUnknown)
+ return;
+
+ if (rotation_ratio >= 0) return; // in the midst of rotation animation
+ if (orientation == current) return; // no change
+
+ new_orientation = current; // current animation target
+ rotation_ratio = 0; // start animating
+ rot_start_time = double_time();
+
+ switch (orientation) {
+ case UIDeviceOrientationLandscapeLeft: angle_from = 90; break;
+ case UIDeviceOrientationLandscapeRight: angle_from = 270; break;
+ case UIDeviceOrientationPortraitUpsideDown: angle_from = 180; break;
+ default: angle_from = 0; break;
+ }
+
+ switch (new_orientation) {
+ case UIDeviceOrientationLandscapeLeft: angle_to = 90; break;
+ case UIDeviceOrientationLandscapeRight: angle_to = 270; break;
+ case UIDeviceOrientationPortraitUpsideDown: angle_to = 180; break;
+ default: angle_to = 0; break;
+ }
+
+ switch (orientation) {
+ case UIDeviceOrientationLandscapeRight: // from landscape
+ case UIDeviceOrientationLandscapeLeft:
+ rot_from.width = initial_bounds.height;
+ rot_from.height = initial_bounds.width;
+ break;
+ default: // from portrait
+ rot_from.width = initial_bounds.width;
+ rot_from.height = initial_bounds.height;
+ break;
+ }
+
+ switch (new_orientation) {
+ case UIDeviceOrientationLandscapeRight: // to landscape
+ case UIDeviceOrientationLandscapeLeft:
+ rot_to.width = initial_bounds.height;
+ rot_to.height = initial_bounds.width;
+ break;
+ default: // to portrait
+ rot_to.width = initial_bounds.width;
+ rot_to.height = initial_bounds.height;
+ break;
+ }
+
+# if TARGET_IPHONE_SIMULATOR
+ NSLog (@"%srotation begun: %s %d -> %s %d; %d x %d",
+ initted_p ? "" : "initial ",
+ orientname(orientation), (int) rot_current_angle,
+ orientname(new_orientation), (int) angle_to,
+ (int) rot_current_size.width, (int) rot_current_size.height);
+# endif
+
+ // Even though the status bar isn't on the screen, this still does two things:
+ // 1. It fixes the orientation of the iOS simulator.
+ // 2. It places the iOS notification center on the expected edge.
+ // 3. It prevents the notification center from causing rotation events.
+ [[UIApplication sharedApplication] setStatusBarOrientation:new_orientation
+ animated:NO];
+
+ if (! initted_p) {
+ // If we've done a rotation but the saver hasn't been initialized yet,
+ // don't bother going through an X11 resize, but just do it now.
+ rot_start_time = 0; // dawn of time
+ [self hackRotation];
+ }
+}
+
+
+/* We distinguish between taps and drags.
+
+ - Drags/pans (down, motion, up) are sent to the saver to handle.
+ - Single-taps exit the saver.
+ - Double-taps are sent to the saver as a "Space" keypress.
+ - Swipes (really, two-finger drags/pans) send Up/Down/Left/RightArrow keys.
+
+ This means a saver cannot respond to a single-tap. Only a few try to.
+ */
+
+- (void)initGestures
+{
+ UITapGestureRecognizer *dtap = [[UITapGestureRecognizer alloc]
+ initWithTarget:self
+ action:@selector(handleDoubleTap)];
+ dtap.numberOfTapsRequired = 2;
+ dtap.numberOfTouchesRequired = 1;
+
+ UITapGestureRecognizer *stap = [[UITapGestureRecognizer alloc]
+ initWithTarget:self
+ action:@selector(handleTap)];
+ stap.numberOfTapsRequired = 1;
+ stap.numberOfTouchesRequired = 1;
+
+ UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc]
+ initWithTarget:self
+ action:@selector(handlePan:)];
+ pan.maximumNumberOfTouches = 1;
+ pan.minimumNumberOfTouches = 1;
+
+ // I couldn't get Swipe to work, but using a second Pan recognizer works.
+ UIPanGestureRecognizer *pan2 = [[UIPanGestureRecognizer alloc]
+ initWithTarget:self
+ action:@selector(handlePan2:)];
+ pan2.maximumNumberOfTouches = 2;
+ pan2.minimumNumberOfTouches = 2;
+
+ // Also handle long-touch, and treat that the same as Pan.
+ // Without this, panning doesn't start until there's motion, so the trick
+ // of holding down your finger to freeze the scene doesn't work.
+ //
+ UILongPressGestureRecognizer *hold = [[UILongPressGestureRecognizer alloc]
+ initWithTarget:self
+ action:@selector(handleLongPress:)];
+ hold.numberOfTapsRequired = 0;
+ hold.numberOfTouchesRequired = 1;
+ hold.minimumPressDuration = 0.25; /* 1/4th second */
+
+ [stap requireGestureRecognizerToFail: dtap];
+ [stap requireGestureRecognizerToFail: hold];
+ [dtap requireGestureRecognizerToFail: hold];
+ [pan requireGestureRecognizerToFail: hold];
+
+ [self setMultipleTouchEnabled:YES];
+
+ [self addGestureRecognizer: dtap];
+ [self addGestureRecognizer: stap];
+ [self addGestureRecognizer: pan];
+ [self addGestureRecognizer: pan2];
+ [self addGestureRecognizer: hold];
+
+ [dtap release];
+ [stap release];
+ [pan release];
+ [pan2 release];
+ [hold release];
+}
+
+
+/* Given a mouse (touch) coordinate in unrotated, unscaled view coordinates,
+ convert it to what X11 and OpenGL expect.
+
+ Getting this crap right is tricky, given the confusion of the various
+ scale factors, so here's a checklist that I think covers all of the X11
+ and OpenGL cases. For each of these: rotate to all 4 orientations;
+ ensure the mouse tracks properly to all 4 corners.
+
+ Test it in Xcode 6, because Xcode 5.0.2 can't run the iPhone6+ simulator.
+
+ Test hacks must cover:
+ X11 ignoreRotation = true
+ X11 ignoreRotation = false
+ OpenGL (rotation is handled manually, so they never ignoreRotation)
+
+ Test devices must cover:
+ contentScaleFactor = 1, hackedContentScaleFactor = 1 (iPad 2)
+ contentScaleFactor = 2, hackedContentScaleFactor = 1 (iPad Retina Air)
+ contentScaleFactor = 2, hackedContentScaleFactor = 2 (iPhone 5 5s 6 6+)
+
+ iPad 2: 768x1024 / 1 = 768x1024
+ iPad Air: 1536x2048 / 2 = 768x1024 (iPad Retina is identical)
+ iPhone 4s: 640x960 / 2 = 320x480
+ iPhone 5: 640x1136 / 2 = 320x568 (iPhone 5s and iPhone 6 are identical)
+ iPhone 6+: 640x1136 / 2 = 320x568 (nativeBounds 960x1704 nativeScale 3)
+
+ Tests:
+ iPad2 iPadAir iPhone4s iPhone5 iPhone6+
+ Attraction X yes Y Y Y Y Y
+ Fireworkx X no Y Y Y Y Y
+ Carousel GL yes Y Y Y Y Y
+ Voronoi GL no Y Y Y Y Y
+ */
+- (void) convertMouse:(int)rot x:(int*)x y:(int *)y
+{
+ int xx = *x, yy = *y;
+
+# if TARGET_IPHONE_SIMULATOR
+ {
+ XWindowAttributes xgwa;
+ XGetWindowAttributes (xdpy, xwindow, &xgwa);
+ NSLog (@"TOUCH %4d, %-4d in %4d x %-4d ig=%d rr=%d cs=%.0f hcs=%.0f\n",
+ *x, *y,
+ xgwa.width, xgwa.height,
+ ignore_rotation_p, [self reshapeRotatedWindow],
+ [self contentScaleFactor],
+ [self hackedContentScaleFactor]);
+ }
+# endif // TARGET_IPHONE_SIMULATOR
+
+ if (!ignore_rotation_p && [self reshapeRotatedWindow]) {
+ //
+ // For X11 hacks with ignoreRotation == false, we need to rotate the
+ // coordinates to match the unrotated X11 window. We do not do this
+ // for GL hacks, or for X11 hacks with ignoreRotation == true.
+ //
+ int w = [self frame].size.width;
+ int h = [self frame].size.height;
+ int swap;
+ switch (orientation) {
+ case UIDeviceOrientationLandscapeRight:
+ swap = xx; xx = h-yy; yy = swap;
+ break;
+ case UIDeviceOrientationLandscapeLeft:
+ swap = xx; xx = yy; yy = w-swap;
+ break;
+ case UIDeviceOrientationPortraitUpsideDown:
+ xx = w-xx; yy = h-yy;
+ default:
+ break;
+ }
+ }
+
+ double s = [self hackedContentScaleFactor];
+ *x = xx * s;
+ *y = yy * s;
+
+# if TARGET_IPHONE_SIMULATOR || !defined __OPTIMIZE__
+ {
+ XWindowAttributes xgwa;
+ XGetWindowAttributes (xdpy, xwindow, &xgwa);
+ NSLog (@"touch %4d, %-4d in %4d x %-4d ig=%d rr=%d cs=%.0f hcs=%.0f\n",
+ *x, *y,
+ xgwa.width, xgwa.height,
+ ignore_rotation_p, [self reshapeRotatedWindow],
+ [self contentScaleFactor],
+ [self hackedContentScaleFactor]);
+ if (*x < 0 || *y < 0 || *x > xgwa.width || *y > xgwa.height)
+ abort();
+ }
+# endif // TARGET_IPHONE_SIMULATOR
+}
+
+
+/* Single click exits saver.
+ */
+- (void) handleTap
+{
+ [self stopAndClose:NO];
+}
+
+
+/* Double click sends Space KeyPress.
+ */
+- (void) handleDoubleTap
+{
+ if (!xsft->event_cb || !xwindow) return;
+
+ XEvent xe;
+ memset (&xe, 0, sizeof(xe));
+ xe.xkey.keycode = ' ';
+ xe.xany.type = KeyPress;
+ BOOL ok1 = [self sendEvent: &xe];
+ xe.xany.type = KeyRelease;
+ BOOL ok2 = [self sendEvent: &xe];
+ if (!(ok1 || ok2))
+ [self beep];
+}
+
+
+/* Drag with one finger down: send MotionNotify.
+ */
+- (void) handlePan:(UIGestureRecognizer *)sender
+{
+ if (!xsft->event_cb || !xwindow) return;
+
+ XEvent xe;
+ memset (&xe, 0, sizeof(xe));
+
+ CGPoint p = [sender locationInView:self]; // this is in points, not pixels
+ int x = p.x;
+ int y = p.y;
+ [self convertMouse: rot_current_angle x:&x y:&y];
+ jwxyz_mouse_moved (xdpy, xwindow, x, y);
+
+ switch (sender.state) {
+ case UIGestureRecognizerStateBegan:
+ xe.xany.type = ButtonPress;
+ xe.xbutton.button = 1;
+ xe.xbutton.x = x;
+ xe.xbutton.y = y;
+ break;
+
+ case UIGestureRecognizerStateEnded:
+ xe.xany.type = ButtonRelease;
+ xe.xbutton.button = 1;
+ xe.xbutton.x = x;
+ xe.xbutton.y = y;
+ break;
+
+ case UIGestureRecognizerStateChanged:
+ xe.xany.type = MotionNotify;
+ xe.xmotion.x = x;
+ xe.xmotion.y = y;
+ break;
+
+ default:
+ break;
+ }
+
+ BOOL ok = [self sendEvent: &xe];
+ if (!ok && xe.xany.type == ButtonRelease)
+ [self beep];
+}
+
+
+/* Hold one finger down: assume we're about to start dragging.
+ Treat the same as Pan.
+ */
+- (void) handleLongPress:(UIGestureRecognizer *)sender
+{
+ [self handlePan:sender];
+}
+
+
+
+/* Drag with 2 fingers down: send arrow keys.
+ */
+- (void) handlePan2:(UIPanGestureRecognizer *)sender
+{
+ if (!xsft->event_cb || !xwindow) return;
+
+ if (sender.state != UIGestureRecognizerStateEnded)
+ return;
+
+ XEvent xe;
+ memset (&xe, 0, sizeof(xe));
+
+ CGPoint p = [sender locationInView:self]; // this is in points, not pixels
+ int x = p.x;
+ int y = p.y;
+ [self convertMouse: rot_current_angle x:&x y:&y];
+
+ if (abs(x) > abs(y))
+ xe.xkey.keycode = (x > 0 ? XK_Right : XK_Left);
+ else
+ xe.xkey.keycode = (y > 0 ? XK_Down : XK_Up);
+
+ BOOL ok1 = [self sendEvent: &xe];
+ xe.xany.type = KeyRelease;
+ BOOL ok2 = [self sendEvent: &xe];
+ if (!(ok1 || ok2))
+ [self beep];
+}
+
+
+/* We need this to respond to "shake" gestures
+ */
+- (BOOL)canBecomeFirstResponder
+{
+ return YES;
+}
+
+- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event
+{
+}
+
+
+- (void)motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event
+{
+}
+
+/* Shake means exit and launch a new saver.
+ */
+- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
+{
+ [self stopAndClose:YES];
+}
+
+
+- (void)setScreenLocked:(BOOL)locked
+{
+ if (screenLocked == locked) return;
+ screenLocked = locked;
+ if (locked) {
+ if ([self isAnimating])
+ [self stopAnimation];
+ } else {
+ if (! [self isAnimating])
+ [self startAnimation];
+ }
+}
+
+- (NSDictionary *)getGLProperties
+{
+ return [NSDictionary dictionaryWithObjectsAndKeys:
+ kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat,
+ nil];
+}
+
+- (void)addExtraRenderbuffers:(CGSize)size
+{
+ // No extra renderbuffers are needed for 2D screenhacks.
+}
+
+#endif // USE_IPHONE
+
+
+- (void) checkForUpdates
+{
+# ifndef USE_IPHONE
+ // We only check once at startup, even if there are multiple screens,
+ // and even if this saver is running for many days.
+ // (Uh, except this doesn't work because this static isn't shared,
+ // even if we make it an exported global. Not sure why. Oh well.)
+ static BOOL checked_p = NO;
+ if (checked_p) return;
+ checked_p = YES;
+
+ // If it's off, don't bother running the updater. Otherwise, the
+ // updater will decide if it's time to hit the network.
+ if (! get_boolean_resource (xdpy,
+ SUSUEnableAutomaticChecksKey,
+ SUSUEnableAutomaticChecksKey))
+ return;
+
+ NSString *updater = @"XScreenSaverUpdater.app";
+
+ // There may be multiple copies of the updater: e.g., one in /Applications
+ // and one in the mounted installer DMG! It's important that we run the
+ // one from the disk and not the DMG, so search for the right one.
+ //
+ NSWorkspace *workspace = [NSWorkspace sharedWorkspace];
+ NSBundle *bundle = [NSBundle bundleForClass:[self class]];
+ NSArray *search =
+ @[[[bundle bundlePath] stringByDeletingLastPathComponent],
+ [@"~/Library/Screen Savers" stringByExpandingTildeInPath],
+ @"/Library/Screen Savers",
+ @"/System/Library/Screen Savers",
+ @"/Applications",
+ @"/Applications/Utilities"];
+ NSString *app_path = nil;
+ for (NSString *dir in search) {
+ NSString *p = [dir stringByAppendingPathComponent:updater];
+ if ([[NSFileManager defaultManager] fileExistsAtPath:p]) {
+ app_path = p;
+ break;
+ }
+ }
+
+ if (! app_path)
+ app_path = [workspace fullPathForApplication:updater];
+
+ if (app_path && [app_path hasPrefix:@"/Volumes/XScreenSaver "])
+ app_path = 0; // The DMG version will not do.
+
+ if (!app_path) {
+ NSLog(@"Unable to find %@", updater);
+ return;
+ }
+
+ NSError *err = nil;
+ if (! [workspace launchApplicationAtURL:[NSURL fileURLWithPath:app_path]
+ options:(NSWorkspaceLaunchWithoutAddingToRecents |
+ NSWorkspaceLaunchWithoutActivation |
+ NSWorkspaceLaunchAndHide)
+ configuration:nil
+ error:&err]) {
+ NSLog(@"Unable to launch %@: %@", app_path, err);
+ }
+
+# endif // !USE_IPHONE
+}
+
@end
get_prefsReader (Display *dpy)
{
XScreenSaverView *view = jwxyz_window_view (XRootWindow (dpy, 0));
- if (!view) abort();
+ if (!view) return 0;
return [view prefsReader];
}