--- /dev/null
+/* -*- Mode: java; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * xscreensaver, Copyright (c) 2016 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * The superclass of every saver's Daydream.
+ *
+ * Each Daydream needs a distinct subclass in order to show up in the list.
+ * We know which saver we are running by the subclass name; we know which
+ * API to use by how the subclass calls super().
+ */
+
+package org.jwz.xscreensaver;
+
+import java.lang.Exception;
+import android.view.View;
+import android.view.Window;
+import android.view.WindowManager;
+import android.view.KeyEvent;
+import android.service.dreams.DreamService;
+import android.opengl.GLSurfaceView;
+import android.view.GestureDetector;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.os.Message;
+import android.os.Handler;
+import android.os.Looper;
+import android.app.AlertDialog;
+import android.content.DialogInterface;
+import android.util.Log;
+
+public class XScreenSaverDaydream extends DreamService
+ implements GestureDetector.OnGestureListener,
+ GestureDetector.OnDoubleTapListener,
+ Handler.Callback {
+
+ private GLSurfaceView glview;
+ private int api;
+ XScreenSaverRenderer renderer;
+ private GestureDetector detector;
+ boolean button_down_p;
+ Bitmap screenshot;
+
+ private void LOG (String fmt, Object... args) {
+ Log.d ("xscreensaver",
+ this.getClass().getSimpleName() + ": " +
+ String.format (fmt, args));
+ }
+
+ protected XScreenSaverDaydream (int api) {
+ super();
+ this.api = api;
+ }
+
+ // Called when jwxyz_abort() is called, or other exceptions are thrown.
+ //
+ public boolean handleMessage (Message msg) {
+
+ String err = msg.obj.toString();
+ LOG ("Caught exception: %s", err);
+
+ this.finish(); // Exit the Daydream
+
+ final AlertDialog.Builder b = new AlertDialog.Builder(this);
+ b.setMessage (err);
+ b.setCancelable (false);
+ b.setPositiveButton ("Bummer",
+ new DialogInterface.OnClickListener() {
+ public void onClick(DialogInterface d, int id) {
+ }
+ });
+
+ // #### This isn't working:
+ // "Attempted to add window with non-application token"
+ // "Unable to add window -- token null is not for an application"
+ // I think I need to get an "Activity" to run it on somehow?
+
+ new Handler (Looper.getMainLooper()).post (new Runnable() {
+ public void run() {
+ AlertDialog alert = b.create();
+ alert.setTitle (this.getClass().getSimpleName() + " crashed");
+ alert.setIcon(android.R.drawable.ic_dialog_alert);
+ alert.show();
+ }
+ });
+
+ return true;
+ }
+
+
+ @Override
+ public void onAttachedToWindow() {
+ super.onAttachedToWindow();
+
+ setInteractive (true);
+ setFullscreen (true);
+ saveScreenshot();
+
+ // Extract the saver name from e.g. "BouncingCowDaydream"
+ String name = this.getClass().getSimpleName();
+ String tail = "Daydream";
+ if (name.endsWith(tail))
+ name = name.substring (0, name.length() - tail.length());
+ name = name.toLowerCase();
+
+ WindowManager wm = (WindowManager) getSystemService (WINDOW_SERVICE);
+ renderer =
+ new XScreenSaverRenderer (name, api, getApplicationContext(), wm,
+ screenshot, this);
+
+ glview = new GLSurfaceView (this);
+ glview.setRenderer (renderer);
+ setContentView (glview);
+
+ detector = new GestureDetector (this, this);
+ }
+
+ public void onDreamingStarted() {
+ super.onDreamingStarted();
+ }
+
+ public void onDreamingStopped() {
+ super.onDreamingStopped();
+ glview.onPause();
+ }
+
+ public void onDetachedFromWindow() {
+ super.onDetachedFromWindow();
+ glview.onPause();
+ }
+
+
+ // At startup, before we have blanked the screen, save a screenshot
+ // for later use by the hacks.
+ //
+ private void saveScreenshot() {
+ View view = getWindow().getDecorView().getRootView();
+ if (view == null) {
+ LOG ("unable to get root view for screenshot");
+ } else {
+
+ // This doesn't work:
+ /*
+ boolean was = view.isDrawingCacheEnabled();
+ if (!was) view.setDrawingCacheEnabled (true);
+ view.buildDrawingCache();
+ screenshot = view.getDrawingCache();
+ if (!was) view.setDrawingCacheEnabled (false);
+ if (screenshot == null) {
+ LOG ("unable to get screenshot bitmap from %s", view.toString());
+ } else {
+ screenshot = Bitmap.createBitmap (screenshot);
+ }
+ */
+
+ // This doesn't work either: width and height are both -1...
+
+ int w = view.getLayoutParams().width;
+ int h = view.getLayoutParams().height;
+ if (w <= 0 || h <= 0) {
+ LOG ("unable to get root view for screenshot");
+ } else {
+ screenshot = Bitmap.createBitmap (w, h, Bitmap.Config.ARGB_8888);
+ Canvas c = new Canvas (screenshot);
+ view.layout (0, 0, w, h);
+ view.draw (c);
+ }
+ }
+ }
+
+
+
+ /* We distinguish between taps and drags.
+
+ - Drags/pans (down, motion, up) are sent to the saver to handle.
+ - Single-taps exit the saver.
+ - Long-press single-taps are sent to the saver as ButtonPress/Release;
+ - Double-taps are sent to the saver as a "Space" keypress.
+
+ #### TODO:
+ - Swipes (really, two-finger drags/pans) send Up/Down/Left/RightArrow.
+ */
+
+ @Override
+ public boolean onSingleTapConfirmed (MotionEvent event) {
+ this.finish(); // Exit the Daydream
+ return true;
+ }
+
+ @Override
+ public boolean onDoubleTap (MotionEvent event) {
+ renderer.sendKeyEvent (new KeyEvent (KeyEvent.ACTION_DOWN,
+ KeyEvent.KEYCODE_SPACE));
+ return true;
+ }
+
+ @Override
+ public void onLongPress (MotionEvent event) {
+ if (! button_down_p) {
+ int x = (int) event.getX (event.getPointerId (0));
+ int y = (int) event.getY (event.getPointerId (0));
+ renderer.sendButtonEvent (x, y, true);
+ renderer.sendButtonEvent (x, y, false);
+ }
+ }
+
+ @Override
+ public void onShowPress (MotionEvent event) {
+ if (! button_down_p) {
+ button_down_p = true;
+ int x = (int) event.getX (event.getPointerId (0));
+ int y = (int) event.getY (event.getPointerId (0));
+ renderer.sendButtonEvent (x, y, true);
+ }
+ }
+
+ @Override
+ public boolean onScroll (MotionEvent e1, MotionEvent e2,
+ float distanceX, float distanceY) {
+ if (button_down_p)
+ renderer.sendMotionEvent ((int) e2.getX (e2.getPointerId (0)),
+ (int) e2.getY (e2.getPointerId (0)));
+ return true;
+ }
+
+ // If you drag too fast, you get a single onFling event instead of a
+ // succession of onScroll events. I can't figure out how to disable it.
+ @Override
+ public boolean onFling (MotionEvent e1, MotionEvent e2,
+ float velocityX, float velocityY) {
+ return false;
+ }
+
+ public boolean dragEnded (MotionEvent event) {
+ if (button_down_p) {
+ int x = (int) event.getX (event.getPointerId (0));
+ int y = (int) event.getY (event.getPointerId (0));
+ renderer.sendButtonEvent (x, y, false);
+ button_down_p = false;
+ }
+ return true;
+ }
+
+ @Override
+ public boolean onDown (MotionEvent event) {
+ return false;
+ }
+
+ @Override
+ public boolean onSingleTapUp (MotionEvent event) {
+ return false;
+ }
+
+ @Override
+ public boolean onDoubleTapEvent (MotionEvent event) {
+ return false;
+ }
+
+ @Override
+ public boolean dispatchTouchEvent (MotionEvent event) {
+ detector.onTouchEvent (event);
+ if (event.getAction() == MotionEvent.ACTION_UP)
+ dragEnded (event);
+ return super.dispatchTouchEvent (event);
+ }
+
+ @Override
+ public boolean dispatchKeyEvent (KeyEvent event) {
+
+ // In the emulator, this doesn't receive keyboard arrow keys, PgUp, etc.
+ // Some other keys like "Home" are interpreted before we get here, and
+ // function keys do weird shit.
+
+ super.dispatchKeyEvent (event);
+ renderer.sendKeyEvent (event);
+ return true;
+ }
+
+ // Dunno what dispatchKeyShortcutEvent does, but apparently nothing useful.
+
+}