[\-window]
[\-root]
[\-delay \fInumber\fP]
-[\-cycles \fInumber\fP]
+[\-arms \fInumber\fP]
[\-finpoints \fInumber\fP]
[\-width \fInumber\fP]
.SH DESCRIPTION
.B \-delay \fInumber\fP
Per-frame delay, in microseconds. Default: 40000 (0.04 seconds.).
.TP 8
-.B \-cycles \fInumber\fP
+.B \-arms \fInumber\fP
Arms. 2 - 500. Default: 128.
.TP 8
.B \-finpoints \fInumber\fP
Tentacles. 3 - 200. Default: 64.
.TP 8
+.B \-withdraw \fInumber\fP
+Frequency that the arms withdraw. Arms withdraw on randomly generated
+values between 1 and 11; this value determines the maximum value of
+that range. So 100 spends a lot of time withdrawn, while 1000,000 tends
+not to withdraw at all. Default: 1200.
+.TP 8
+.B \-turnspeed \fInumber\fP
+How fast it turns. At zero, not at all, all they way up to thousands
+which are very fast indeed. Default: 50.
+.TP 8
.B \-width \fInumber\fP
Thickness. 1 - 10. Default: 2.
+
.SH ENVIRONMENT
.PP
.TP 8