[\-display \fIhost:display.screen\fP]
[\-visual \fIvisual\fP]
[\-window]
+[\-install]
+[\-noinstall]
[\-root]
-[\-sharpturns]
+[\-eyes]
+[\-no-eyes]
[\-truchet]
+[\-no-truchet]
+[\-sharpturn]
+[\-no-sharpturn]
[\-delay \fInumber\fP]
[\-cycles \fInumber\fP]
[\-count \fInumber\fP]
[\-neighbors 9]
[\-neighbors 12]
[\-ncolors \fInumber\fP]
+[\-fps]
.SH DESCRIPTION
A cellular automaton that is really a two-dimensional Turing machine: as
the heads ("ants") walk along the screen, they change pixel values in
.B \-truchet | \-no-truchet
Whether to use truchet lines.
.TP 8
+.B \-eyes | \-no-eyes
+Whether to draw eyes on the ants.
+.TP 8
.B \-delay \fInumber\fP
-Per-frame delay, in microseconds. Default: 1000 (0.00 seconds.).
+Per-frame delay, in microseconds. Default: 1000 (0.0001 seconds.).
.TP 8
.B \-cycles \fInumber\fP
How long to wait until resetting. 0 - 800000. Default: 40000.
.TP 8
.B \-ncolors \fInumber\fP
Number of colors. Default: 64.
+.TP 8
+.B \-fps
+Display the current frame rate and CPU load.
.SH ENVIRONMENT
.PP
.TP 8