[\-size \fIint\fP] [\-segments \fIint\fP] [\-delay \fIusecs\fP]
[\-color-shift \fIint\fP] [\-radius \fIint\fP]
[\-vx \fIint\fP] [\-vy \fIint\fP] [\-glow] [\-noglow]
-[\-orbit] [\-viscosity \fIfloat\fP] [\-mouse] [\-no-mouse] [\-mouse-size]
+[\-orbit] [\-viscosity \fIfloat\fP]
[\-walls] [\-nowalls] [\-maxspeed] [\-nomaxspeed]
[\-correct-bounce] [\-fast-bounce]
+[\-fps]
.SH DESCRIPTION
The \fIattraction\fP program has several visually different modes of
operation, all of which are based on the interactions of a set of control
One interesting thing to try is
.EX
-attraction -viscosity 0.8 -points 75 \\
- -mouse -geometry =500x500
+attraction -viscosity 0.8 -points 300 -size 10 -geometry =500x500
.EE
Give it a few seconds to settle down into a stable clump, and then move
-the mouse through it to make "waves".
-.TP 8
-.B \-mouse
-This will cause the mouse to be considered a control point; it will not be
-drawn, but it will influence the other points, so you can wave the mouse
-and influence the images being created.
-.TP 8
-.B \-no-mouse
-Turns off \fB\-mouse\fP.
-.TP 8
-.B \-mouse-size integer
-In \fB\-mouse\fP mode, this sets the mass of the mouse (analogously to the
-\fB\-size\fP parameter.)
+the drag the mouse through it to make "waves".
.TP 8
.B \-nowalls
This will cause the balls to continue on past the edge of the
bar graph in the same window as the balls. For "speed", displays the total
speed of each ball. Default is "none".
.BR
+.TP 8
+.B \-fps
+Display the current frame rate and CPU load.
.SH ENVIRONMENT
.B DISPLAY
to get the default host and display number.
.SH AUTHOR
Jamie Zawinski <jwz@jwz.org>, 13-aug-92.
-Viscosity and mouse support by Philip Edward Cutone, III.
+Viscosity support by Philip Edward Cutone, III.
Walls, speed limit options, new bouncing, graphs, and tail mode fix by
Matthew Strait. 31 March 2001