"*size: 15 \n" \
"*delay: 20000 \n" \
"*ncolors: 64 \n" \
- "*use3d: False \n" \
+ "*use3d: True \n" \
"*delta3d: 1.5 \n" \
"*right3d: red \n" \
"*left3d: blue \n" \
"*both3d: magenta \n" \
- "*none3d: black \n"
+ "*none3d: black \n" \
+ "*fpsSolid: true \n" \
+ "*ignoreRotation: True \n"
# define SMOOTH_COLORS
-# define reshape_bouboule 0
# define bouboule_handle_event 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
}
}
+ENTRYPOINT void
+reshape_bouboule(ModeInfo * mi, int width, int height)
+{
+ StarField *sp = &starfield[MI_SCREEN(mi)];
+ sp->width = width;
+ sp->height = height;
+ sininit(&sp->x,
+ sp->x.alpha, sp->x.step,
+ ((double) sp->width) / 4.0,
+ 3.0 * ((double) sp->width) / 4.0,
+ POSCANRAND);
+ sininit(&sp->y,
+ sp->y.alpha, sp->y.step,
+ ((double) sp->height) / 4.0,
+ 3.0 * ((double) sp->height) / 4.0,
+ POSCANRAND);
+}
+
ENTRYPOINT void
refresh_bouboule(ModeInfo * mi)
{