#include <math.h>
+#include <stdint.h>
#include "screenhack.h"
#ifdef HAVE_XSHM_EXTENSION
/* #define VERBOSE */
#define RANDOM() ((int) (random() & 0X7FFFFFFFL))
-typedef signed char int8_;
-typedef unsigned char uint8_;
-typedef short int16_;
-typedef unsigned short uint16_;
-typedef long int32_;
-typedef unsigned long uint32_;
typedef unsigned char BOOL;
#ifdef HAVE_XSHM_EXTENSION
"*useSHM: True",
#endif /* HAVE_XSHM_EXTENSION */
+#ifdef USE_IPHONE
+ "*ignoreRotation: True",
+#endif
0
};
* a member of TBumps. */
typedef struct
{
- uint8_ *aLightMap;
- uint16_ nFalloffDiameter, nFalloffRadius;
- uint16_ nLightDiameter, nLightRadius;
+ uint8_t *aLightMap;
+ uint16_t nFalloffDiameter, nFalloffRadius;
+ uint16_t nLightDiameter, nLightRadius;
float nAccelX, nAccelY;
float nAccelMax;
float nVelocityX, nVelocityY;
Pixmap source;
GC GraphicsContext;
XColor *xColors;
- uint32_ *aColors;
+ unsigned long *aColors;
XImage *pXImage;
#ifdef HAVE_XSHM_EXTENSION
XShmSegmentInfo XShmInfo;
Bool bUseShm;
#endif /* HAVE_XSHM_EXTENSION */
- uint8_ nColorCount; /* Number of colors used. */
- uint8_ bytesPerPixel;
- uint16_ iWinWidth, iWinHeight;
- uint16_ *aBumpMap; /* The actual bump map. */
+ uint8_t nColorCount; /* Number of colors used. */
+ uint8_t bytesPerPixel;
+ uint16_t iWinWidth, iWinHeight;
+ uint16_t *aBumpMap; /* The actual bump map. */
SSpotLight SpotLight;
int delay;
/* This function pointer will point to the appropriate PutPixel*() function below. */
-static void (*MyPutPixel)( int8_ *, uint32_ );
+static void (*MyPutPixel)( int8_t *, uint32_t );
-static void PutPixel32( int8_ *pData, uint32_ pixel )
+static void PutPixel32( int8_t *pData, uint32_t pixel )
{
- *(uint32_ *)pData = pixel;
+ *(uint32_t *)pData = pixel;
}
-static void PutPixel24( int8_ *pData, uint32_ pixel )
+static void PutPixel24( int8_t *pData, uint32_t pixel )
{
pData[ 2 ] = ( pixel & 0x00FF0000 ) >> 16;
pData[ 1 ] = ( pixel & 0x0000FF00 ) >> 8;
pData[ 0 ] = ( pixel & 0x000000FF );
}
-static void PutPixel16( int8_ *pData, uint32_ pixel )
+static void PutPixel16( int8_t *pData, uint32_t pixel )
{
- *(uint16_ *)pData = (uint16_)pixel;
+ *(uint16_t *)pData = (uint16_t)pixel;
}
-static void PutPixel8( int8_ *pData, uint32_ pixel )
+static void PutPixel8( int8_t *pData, uint32_t pixel )
{
- *(uint8_ *)pData = (uint8_)pixel;
+ *(uint8_t *)pData = (uint8_t)pixel;
}
/* Creates the light map, which is a circular image... going from black around the edges
* to white in the center. */
-static void CreateSpotLight( SSpotLight *pSpotLight, uint16_ iDiameter, uint16_ nColorCount )
+static void CreateSpotLight( SSpotLight *pSpotLight, uint16_t iDiameter, uint16_t nColorCount )
{
double nDist;
- int16_ iDistX, iDistY;
- uint8_ *pLOffset;
+ int16_t iDistX, iDistY;
+ uint8_t *pLOffset;
pSpotLight->nFalloffDiameter = iDiameter;
pSpotLight->nFalloffRadius = pSpotLight->nFalloffDiameter / 2;
printf( "%s: Spot Light Diameter: %d\n", progclass, pSpotLight->nLightDiameter );
#endif
- pSpotLight->aLightMap = malloc( pSpotLight->nLightDiameter * pSpotLight->nLightDiameter * sizeof(uint8_) );
+ pSpotLight->aLightMap = malloc( pSpotLight->nLightDiameter * pSpotLight->nLightDiameter * sizeof(uint8_t) );
pLOffset = pSpotLight->aLightMap;
for( iDistY=-pSpotLight->nLightRadius; iDistY<pSpotLight->nLightRadius; ++iDistY )
{
nDist = sqrt( pow( iDistX+0.5F, 2 ) + pow( iDistY+0.5F, 2 ) );
if( nDist / pSpotLight->nLightRadius <= 1.0f )
- *pLOffset = (uint8_)(nColorCount - ( ( nDist / pSpotLight->nLightRadius ) * ( nColorCount - 1 ) ));
+ *pLOffset = (uint8_t)(nColorCount - ( ( nDist / pSpotLight->nLightRadius ) * ( nColorCount - 1 ) ));
else
*pLOffset = 0;
{
XWindowAttributes XWinAttribs;
XGCValues GCValues;
- int32_ nGCFlags;
- uint16_ iDiameter;
+ int32_t nGCFlags;
+ uint16_t iDiameter;
/* Make size and velocity a function of window size, so it appears the same at 100x60 as it does in 3200x1200. */
XGetWindowAttributes( dpy, NewWin, &XWinAttribs );
{
pBumps->pXImage = XCreateImage( pBumps->dpy, XWinAttribs.visual, XWinAttribs.depth,
ZPixmap, 0, NULL, iDiameter, iDiameter, BitmapPad( pBumps->dpy ), 0 );
- pBumps->pXImage->data = malloc( pBumps->pXImage->bytes_per_line * pBumps->pXImage->height * sizeof(int8_) );
+ pBumps->pXImage->data = malloc( pBumps->pXImage->bytes_per_line * pBumps->pXImage->height * sizeof(int8_t) );
}
/* For speed, access the XImage data directly using my own PutPixel routine. */
XColor BaseColor;
XColor Color;
char *sColor; /* Spotlight Color */
- int16_ iColor;
+ int16_t iColor;
sColor = get_string_resource(dpy, "color", "Color" );
if( pBumps->nColorCount < 2 ) pBumps->nColorCount = 2;
if( pBumps->nColorCount > 128 ) pBumps->nColorCount = 128;
- pBumps->aColors = malloc( pBumps->nColorCount * sizeof(uint32_ ) );
+ pBumps->aColors = malloc( pBumps->nColorCount * sizeof(unsigned long) );
/* Creates a phong shade: / BaseColor \ Index/ColorCount
* PhongShade = | ------------ | Index + ( 65535 - BaseColor )^
pBumps->nColorCount--;
for( iColor=0; iColor<=pBumps->nColorCount; iColor++ )
{
- Color.red = (uint16_)( ( ( BaseColor.red / (double)pBumps->nColorCount ) * iColor ) + pow( 0xFFFF - BaseColor.red, iColor/(double)pBumps->nColorCount ) );
- Color.green = (uint16_)( ( ( BaseColor.green / (double)pBumps->nColorCount ) * iColor ) + pow( 0xFFFF - BaseColor.green, iColor/(double)pBumps->nColorCount ) );
- Color.blue = (uint16_)( ( ( BaseColor.blue / (double)pBumps->nColorCount ) * iColor ) + pow( 0xFFFF - BaseColor.blue, iColor/(double)pBumps->nColorCount ) );
+ Color.red = (uint16_t)( ( ( BaseColor.red / (double)pBumps->nColorCount ) * iColor ) + pow( 0xFFFF - BaseColor.red, iColor/(double)pBumps->nColorCount ) );
+ Color.green = (uint16_t)( ( ( BaseColor.green / (double)pBumps->nColorCount ) * iColor ) + pow( 0xFFFF - BaseColor.green, iColor/(double)pBumps->nColorCount ) );
+ Color.blue = (uint16_t)( ( ( BaseColor.blue / (double)pBumps->nColorCount ) * iColor ) + pow( 0xFFFF - BaseColor.blue, iColor/(double)pBumps->nColorCount ) );
if( !XAllocColor( pBumps->dpy, pXWinAttribs->colormap, &Color ) )
{
XFreeColors( pBumps->dpy, pXWinAttribs->colormap, pBumps->aColors, iColor, 0 );
free( pBumps->aColors );
- pBumps->aColors = malloc( pBumps->nColorCount * sizeof(uint32_) );
+ pBumps->aColors = malloc( pBumps->nColorCount * sizeof(unsigned long) );
pBumps->nColorCount--;
iColor = -1;
}
{
XImage *pScreenImage;
XColor *pColor;
- uint8_ nSoften;
- uint16_ iWidth, iHeight;
- uint32_ nAverager;
- uint16_ *pBump;
- uint16_ maxHeight;
+ uint8_t nSoften;
+ uint16_t iWidth, iHeight;
+ uint32_t nAverager;
+ uint16_t *pBump;
+ uint16_t maxHeight;
double softenMultiplier = 1.0f;
BOOL bInvert = (BOOL)get_boolean_resource(dpy, "invert", "Boolean" );
XWindowAttributes XWinAttribs;
XClearWindow (pBumps->dpy, pBumps->Win);
XSync (pBumps->dpy, 0);
- pBumps->aBumpMap = malloc( pBumps->iWinWidth * pBumps->iWinHeight * sizeof(uint16_) );
+ pBumps->aBumpMap = malloc( pBumps->iWinWidth * pBumps->iWinHeight * sizeof(uint16_t) );
nSoften = get_integer_resource(dpy, "soften", "Integer" );
while( nSoften-- )
*/
static void SoftenBumpMap( SBumps *pBumps )
{
- uint16_ *pOffset, *pTOffset;
- uint32_ nHeight;
- uint32_ iWidth, iHeight;
- uint16_ *aTempBuffer = malloc( pBumps->iWinWidth * pBumps->iWinHeight * sizeof(uint16_) );
+ uint16_t *pOffset, *pTOffset;
+ uint32_t nHeight;
+ uint32_t iWidth, iHeight;
+ uint16_t *aTempBuffer = malloc( pBumps->iWinWidth * pBumps->iWinHeight * sizeof(uint16_t) );
pOffset = pBumps->aBumpMap;
pTOffset = aTempBuffer;
}
}
- memcpy( pBumps->aBumpMap, aTempBuffer, pBumps->iWinWidth * pBumps->iWinHeight * sizeof(uint16_) );
+ memcpy( pBumps->aBumpMap, aTempBuffer, pBumps->iWinWidth * pBumps->iWinHeight * sizeof(uint16_t) );
free( aTempBuffer );
}
/* This is where we slap down some pixels... */
static void Execute( SBumps *pBumps )
{
- int32_ nLightXPos, nLightYPos;
- int32_ iScreenX, iScreenY;
- int32_ iLightX, iLightY;
- uint16_ *pBOffset;
- int8_ *pDOffset;
- int32_ nX, nY;
- uint16_ nColor;
- int32_ nLightOffsetFar = pBumps->SpotLight.nFalloffDiameter - pBumps->SpotLight.nLightRadius;
+ int32_t nLightXPos, nLightYPos;
+ int32_t iScreenX, iScreenY;
+ int32_t iLightX, iLightY;
+ uint16_t *pBOffset;
+ int8_t *pDOffset;
+ int32_t nX, nY;
+ uint16_t nColor;
+ int32_t nLightOffsetFar = pBumps->SpotLight.nFalloffDiameter - pBumps->SpotLight.nLightRadius;
CalcLightPos( pBumps );
/* warning: pointer targets in assignment differ in signedness
Should pDOffset be a int8? I can't tell. -jwz, 22-Jul-2003 */
- pDOffset = (int8_ *) &pBumps->pXImage->data[ (iLightY+pBumps->SpotLight.nLightRadius) * pBumps->pXImage->bytes_per_line ];
+ pDOffset = (int8_t *) &pBumps->pXImage->data[ (iLightY+pBumps->SpotLight.nLightRadius) * pBumps->pXImage->bytes_per_line ];
pBOffset = pBumps->aBumpMap + ( iScreenY * pBumps->iWinWidth ) + nLightXPos;
for( iScreenX=nLightXPos, iLightX=-pBumps->SpotLight.nLightRadius; iLightX<nLightOffsetFar; ++iScreenX, ++iLightX, ++pBOffset, pDOffset+=pBumps->bytesPerPixel )
{
#ifdef VERBOSE
time_t Time = time( NULL );
- uint16_ iFrame = 0;
+ uint16_t iFrame = 0;
#endif /* VERBOSE */
CreateBumps( Bumps, dpy, Win );