<command arg="-root"/>
- <boolean id="sharpturn" _label="Sharp Turns" arg-set="-sharpturns"/>
+ <boolean id="sharpturn" _label="Sharp Turns" arg-set="-sharpturn"/>
<boolean id="truchet" _label="Truchet Lines" arg-set="-truchet"/>
- <number id="speed" type="slider" arg="-delay %"
+ <boolean id="eyes" _label="Draw Eyes" arg-set="-eyes"/>
+
+ <number id="delay" type="slider" arg="-delay %"
_label="Speed" _low-label="Slow" _high-label="Fast"
low="0" high="80000" default="1000"
convert="invert"/>
<select id="neighbors">
<option id="rand" _label="Random Cell Shape"/>
- <option id="three" _label="Three Sided Cells"
+ <option id="three" _label="Three Sided Cells"
arg-set="-neighbors 3"/>
<option id="four" _label="Four Sided Cells"
arg-set="-neighbors 4"/>
- <option id="six" _label="Six Sided Cells" enable="sharpturn"
+ <option id="six" _label="Six Sided Cells"
arg-set="-neighbors 6"/>
<option id="nine" _label="Nine Sided Cells"
arg-set="-neighbors 9"/>
- <option id="twelve" _label="Twelve Sided Cells" enable="sharpturn"
+ <option id="twelve" _label="Twelve Sided Cells"
arg-set="-neighbors 12"/>
</select>
<_description>
A cellular automaton that is really a two-dimensional Turing machine:
-as the heads (``ants'') walk along the screen, they change pixel
+as the heads ("ants") walk along the screen, they change pixel
values in their path. Then, as they pass over changed pixels, their
-behavior is influenced. Written by David Bagley.
+behavior is influenced.
+
+Written by David Bagley; 1997.
</_description>
</screensaver>