/* generate an XImage of from[][][] and draw it on the screen */
-void plain_draw(int k)
+static void plain_draw(int k)
{
int i, j;
for(i = 0 ; i < 2*radius+speed+2; i++) {
* it should be possible to use the from[][] to speed it up
* (once I figure out the algorithm used :)
*/
-void reflect_draw(int k)
+static void reflect_draw(int k)
{
int i, j;
int cx, cy;
}
/* make xy_coo[k] grow/shrink */
-void swamp_thing(int k)
+static void swamp_thing(int k)
{
if (xy_coo[k].r >= radius)
xy_coo[k].r_change = -abs(xy_coo[k].r_change);