static double box[BOX_P][3];
/* Lines connecting the box dots */
-static double lines[0][2] = {
+static double lines[][2] = {
{0,1}, {1,2}, {2,3}, {3,0}, /* box */
{4,5}, {5,6}, {6,7}, {7,4},
{0,4}, {1,5}, {2,6}, {3,7},
/* Scale the planes to the screen. I had to invert the projection
* algorithms so that when projected they would be right at the edge of the
* screen. */
- double width = sp->size/sp->view.depth/2;
- double height = sp->size/sp->view.depth/2*sp->view.height/sp->view.height;
+
+ /* #### jwz: I'm not really sure what it means when sp->view.depth is 0
+ in here -- what's the right thing to do? */
+
+ double width = (sp->view.depth
+ ? sp->size/sp->view.depth/2
+ : 1);
+ double height = (sp->view.depth
+ ? (sp->size/sp->view.depth/2*
+ sp->view.height/sp->view.height)
+ : 1);
for (i = 0; i < PLANES; i++) {
/* Copy orig planes into planes, expanding <-> clippings */
plane[i][0][0] = plane_orig[i][0][0];