#include "xlock.h"
#endif
+#ifdef HAVE_JWXYZ
+# include "jwxyz.h"
+#else
+# include <X11/Xlib.h>
+# include <GL/gl.h>
+# include <GL/glu.h>
+#endif
+
+#ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+#endif /* HAVE_JWZGLES */
+
+#include "sphere.h"
#include "gltrackball.h"
#define DEF_SHADOWS "True"
/* simple filled sphere */
static Bool mySphere(float radius)
{
+#if 0
GLUquadricObj *quadObj;
if((quadObj = gluNewQuadric()) == 0)
gluQuadricDrawStyle(quadObj, (GLenum) GLU_FILL);
gluSphere(quadObj, radius, 16, 16);
gluDeleteQuadric(quadObj);
-
+#else
+ glPushMatrix();
+ glScalef (radius, radius, radius);
+ glRotatef (90, 1, 0, 0);
+ unit_sphere (16, 16, False);
+ glPopMatrix();
+#endif
return True;
}
/* caged sphere */
static Bool mySphere2(float radius)
{
+#if 0
GLUquadricObj *quadObj;
if((quadObj = gluNewQuadric()) == 0)
gluQuadricDrawStyle(quadObj, (GLenum) GLU_LINE);/*GLU_SILHOUETTE);*/
gluSphere(quadObj, radius, 16, 8);
gluDeleteQuadric(quadObj);
+#else
+ glPushMatrix();
+ glScalef (radius, radius, radius);
+ glRotatef (90, 1, 0, 0);
+ unit_sphere (16, 8, True);
+ glPopMatrix();
+#endif
return True;
}
}
/* draw an ant */
-static Bool draw_antinspect_ant(antinspectstruct * mp,
+static Bool draw_antinspect_ant(ModeInfo *mi, antinspectstruct * mp,
const float *Material, int mono,
Bool (*sphere)(float), Bool (*cone)(float))
{
glVertex3f(0.00, 0.30, 0.00);
glColor3fv(MaterialGray);
glVertex3f(0.40, 0.70, 0.40);
+ mi->polygon_count++;
if (mono)
glColor3fv(MaterialGray5);
else
glVertex3f(0.00, 0.30, 0.00);
glColor3fv(MaterialGray);
glVertex3f(0.40, 0.70, -0.40);
+ mi->polygon_count++;
glEnd();
glBegin(GL_POINTS);
if (mono)
else
glColor3fv(Material);
glVertex3f(0.40, 0.70, 0.40);
+ mi->polygon_count++;
glVertex3f(0.40, 0.70, -0.40);
+ mi->polygon_count++;
glEnd();
/* LEFT-FRONT ARM */
glColor3fv(Material);
glVertex3f(0.00, 0.05, 0.18);
glVertex3f(0.35 + 0.05 * cos1, 0.15, 0.25);
+ mi->polygon_count++;
glColor3fv(MaterialGray);
glVertex3f(-0.20 + 0.05 * cos1, 0.25 + 0.1 * sin1, 0.45);
+ mi->polygon_count++;
glEnd();
/* LEFT-CENTER ARM */
glColor3fv(Material);
glVertex3f(0.00, 0.00, 0.18);
glVertex3f(0.35 + 0.05 * cos2, 0.00, 0.25);
+ mi->polygon_count++;
glColor3fv(MaterialGray);
glVertex3f(-0.20 + 0.05 * cos2, 0.00 + 0.1 * sin2, 0.45);
+ mi->polygon_count++;
glEnd();
+ mi->polygon_count++;
/* LEFT-BACK ARM */
glBegin(GL_LINE_STRIP);
glColor3fv(Material);
glVertex3f(0.00, -0.05, 0.18);
glVertex3f(0.35 + 0.05 * cos3, -0.15, 0.25);
+ mi->polygon_count++;
glColor3fv(MaterialGray);
glVertex3f(-0.20 + 0.05 * cos3, -0.25 + 0.1 * sin3, 0.45);
+ mi->polygon_count++;
glEnd();
/* RIGHT-FRONT ARM */
glColor3fv(Material);
glVertex3f(0.00, 0.05, -0.18);
glVertex3f(0.35 - 0.05 * sin1, 0.15, -0.25);
+ mi->polygon_count++;
glColor3fv(MaterialGray);
glVertex3f(-0.20 - 0.05 * sin1, 0.25 + 0.1 * cos1, -0.45);
+ mi->polygon_count++;
glEnd();
/* RIGHT-CENTER ARM */
glColor3fv(Material);
glVertex3f(0.00, 0.00, -0.18);
glVertex3f(0.35 - 0.05 * sin2, 0.00, -0.25);
+ mi->polygon_count++;
glColor3fv(MaterialGray);
glVertex3f(-0.20 - 0.05 * sin2, 0.00 + 0.1 * cos2, -0.45);
+ mi->polygon_count++;
glEnd();
/* RIGHT-BACK ARM */
glColor3fv(Material);
glVertex3f(0.00, -0.05, -0.18);
glVertex3f(0.35 - 0.05 * sin3, -0.15, -0.25);
+ mi->polygon_count++;
glColor3fv(MaterialGray);
glVertex3f(-0.20 - 0.05 * sin3, -0.25 + 0.1 * cos3, -0.45);
+ mi->polygon_count++;
glEnd();
glEnable(GL_LIGHTING);
glVertex3f(0.0, 0.0, -1.0);
glVertex3f(-sqrt(3.0)/2.0, 0.0, 0.5);
glVertex3f(sqrt(3.0)/2.0, 0.0, 0.5);
+ mi->polygon_count++;
glEnd();
/* rotate */
glVertex3f(0.0, 0.0, 1.0 + 3.0);
glVertex3f(sqrt(3.0)/2.0, 0.0, -0.5 + 3.0);
glVertex3f(-sqrt(3.0)/2.0, 0.0, -0.5 + 3.0);
+ mi->polygon_count++;
glEnd();
}
if(antposition[i] > 360.0)
antposition[i] = 0.0;
- draw_antinspect_ant(mp, MaterialShadow, mono, mySphere2, myCone2);
+ draw_antinspect_ant(mi, mp, MaterialShadow, mono, mySphere2, myCone2);
glDisable(GL_BLEND);
glDisable(GL_LIGHTING);
if(antposition[i] > 360.0)
antposition[i] = 0.0;
glEnable(GL_BLEND);
- draw_antinspect_ant(mp, antmaterial[i], mono, mySphere2, myCone2);
+ draw_antinspect_ant(mi, mp, antmaterial[i], mono, mySphere2, myCone2);
glDisable(GL_BLEND);
glPopMatrix();
static void pinit(void)
{
glClearDepth(1.0);
- glClearColor(0.0, 0.0, 0.0, 1.0);
-
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position0);
{
antinspectstruct *mp = &antinspect[MI_SCREEN(mi)];
- if(event->xany.type == ButtonPress && event->xbutton.button == Button1) {
- mp->button_down_p = True;
- gltrackball_start(mp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if(event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1) {
- mp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (mp->trackball, event->xbutton.button, 5,
- !event->xbutton.state);
- return True;
- }
- else if(event->xany.type == MotionNotify && mp->button_down_p) {
- gltrackball_track (mp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
+ if (gltrackball_event_handler (event, mp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &mp->button_down_p))
+ return True;
return False;
}
mp = &antinspect[MI_SCREEN(mi)];
mp->step = NRAND(90);
mp->ant_position = NRAND(90);
- mp->trackball = gltrackball_init ();
+ mp->trackball = gltrackball_init (False);
if ((mp->glx_context = init_GL(mi)) != NULL) {
reshape_antinspect(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
glPushMatrix();
+ mi->polygon_count = 0;
+
/* position camera --- this works well, we can peer inside
the antbubble */
glTranslatef(0.0, 0.0, -10.0);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ glRotatef(o, 0, 0, 1);
+ }
+# endif
+
gltrackball_rotate(mp->trackball);
glRotatef((15.0/2.0 + 15.0*sin(mp->ant_step/100.0)), 1.0, 0.0, 0.0);
glRotatef(30.0, 1.0, 0.0, 0.0);