* Copyright 2003 Blair Tennessy
*/
-/* static GLfloat MaterialRed[] = {0.6, 0.0, 0.0, 1.0}; */
-/*static GLfloat MaterialPurple[] = {0.6, 0.2, 0.5, 1.0};*/
-/*static GLfloat MaterialOrange[] = {1.0, 0.69, 0.00, 1.0};*/
-/*static GLfloat MaterialGreen[] = {0.1, 0.5, 0.2, 0.2};*/
-/*static GLfloat MaterialBlue[] = {0.4, 0.4, 0.8, 1.0};*/
-/*static GLfloat MaterialCyan[] = {0.2, 0.5, 0.7, 1.0};*/
-/*static GLfloat MaterialYellow[] = {0.7, 0.7, 0.0, 1.0};*/
-/* static GLfloat MaterialMagenta[] = {0.6, 0.2, 0.5, 1.0}; */
-/*static GLfloat MaterialWhite[] = {0.7, 0.7, 0.7, 1.0};*/
-static GLfloat MaterialGray[] = {0.2, 0.2, 0.2, 1.0};
-static GLfloat MaterialGrayB[] = {0.1, 0.1, 0.1, 0.5};
-/*static GLfloat MaterialGray35[] = {0.30, 0.30, 0.30, 1.0};*/
+/* static const GLfloat MaterialRed[] = {0.6, 0.0, 0.0, 1.0}; */
+/*static const GLfloat MaterialPurple[] = {0.6, 0.2, 0.5, 1.0};*/
+/*static const GLfloat MaterialOrange[] = {1.0, 0.69, 0.00, 1.0};*/
+/*static const GLfloat MaterialGreen[] = {0.1, 0.5, 0.2, 0.2};*/
+/*static const GLfloat MaterialBlue[] = {0.4, 0.4, 0.8, 1.0};*/
+/*static const GLfloat MaterialCyan[] = {0.2, 0.5, 0.7, 1.0};*/
+/*static const GLfloat MaterialYellow[] = {0.7, 0.7, 0.0, 1.0};*/
+/* static const GLfloat MaterialMagenta[] = {0.6, 0.2, 0.5, 1.0}; */
+/*static const GLfloat MaterialWhite[] = {0.7, 0.7, 0.7, 1.0};*/
+static const GLfloat MaterialGray[] = {0.2, 0.2, 0.2, 1.0};
+static const GLfloat MaterialGrayB[] = {0.1, 0.1, 0.1, 0.5};
+/*static const GLfloat MaterialGray35[] = {0.30, 0.30, 0.30, 1.0};*/
-static GLfloat MaterialGray5[] = {0.5, 0.5, 0.5, 1.0};
-static GLfloat MaterialGray6[] = {0.6, 0.6, 0.6, 1.0};
-/* static GLfloat MaterialGray8[] = {0.8, 0.8, 0.8, 1.0};*/
+static const GLfloat MaterialGray5[] = {0.5, 0.5, 0.5, 1.0};
+static const GLfloat MaterialGray6[] = {0.6, 0.6, 0.6, 1.0};
+/* static const GLfloat MaterialGray8[] = {0.8, 0.8, 0.8, 1.0};*/
typedef struct {
double direction;
double step;
- GLfloat *material;
+ const GLfloat *material;
} Ant;