*/
#define DEF_TEXTURE "True"
-#define DEF_GRADIENT "False"
+#define DEF_GRADIENT "True"
#define DEF_WHALESPEED "250"
#ifdef STANDALONE
-# define PROGCLASS "Atlantis"
-# define HACK_INIT init_atlantis
-# define HACK_DRAW draw_atlantis
-# define HACK_RESHAPE reshape_atlantis
-# define atlantis_opts xlockmore_opts
# define DEFAULTS "*delay: 25000 \n" \
"*count: 4 \n" \
"*showFPS: False \n" \
"*cycles: 100 \n" \
"*size: 6000 \n" \
- "*wireframe: False \n" \
-
+ "*wireframe: False \n"
+# define atlantis_handle_event 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
-#include "vis.h"
+# include "vis.h"
#endif /* !STANDALONE */
#ifdef USE_GL
#include "atlantis.h"
-#include <GL/glu.h>
static int whalespeed;
{"-gradient", "whether to introduce gradient-filled background"},
};
-ModeSpecOpt atlantis_opts =
+ENTRYPOINT ModeSpecOpt atlantis_opts =
{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
#ifdef USE_MODULES
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
- static float ambient[] =
- {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] =
- {1.0, 1.0, 1.0, 1.0};
- static float position[] =
- {0.0, 1.0, 0.0, 0.0};
- static float mat_shininess[] =
- {90.0};
- static float mat_specular[] =
- {0.8, 0.8, 0.8, 1.0};
- static float mat_diffuse[] =
- {0.46, 0.66, 0.795, 1.0};
- static float mat_ambient[] =
- {0.0, 0.1, 0.2, 1.0};
- static float lmodel_ambient[] =
- {0.4, 0.4, 0.4, 1.0};
- static float lmodel_localviewer[] =
- {0.0};
+ static const float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static const float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+ static const float position[] = {0.0, 1.0, 0.0, 0.0};
+ static const float mat_shininess[] = {90.0};
+ static const float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
+ static const float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
+ static const float mat_ambient[] = {0.0, 0.1, 0.2, 1.0};
+ static const float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
+ static const float lmodel_localviewer[] = {0.0};
+
float fblue = 0.0, fgreen;
glFrontFace(GL_CCW);
glClearColor(0.0, fgreen, fblue, 0.0);
}
-void
+ENTRYPOINT void
reshape_atlantis(ModeInfo * mi, int width, int height)
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
*-----------------------------------------------------------------------------
*/
-void
+ENTRYPOINT void
init_atlantis(ModeInfo * mi)
{
int screen = MI_SCREEN(mi);
* Called by the mainline code periodically to update the display.
*-----------------------------------------------------------------------------
*/
-void
+ENTRYPOINT void
draw_atlantis(ModeInfo * mi)
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
*-----------------------------------------------------------------------------
*/
-void
+ENTRYPOINT void
release_atlantis(ModeInfo * mi)
{
int screen;
FreeAllGL(mi);
}
-void
+ENTRYPOINT void
refresh_atlantis(ModeInfo * mi)
{
}
-void
+#ifndef STANDALONE
+ENTRYPOINT void
change_atlantis(ModeInfo * mi)
{
atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(ap->glx_context));
Init(mi);
}
+#endif /* !STANDALONE */
+
+XSCREENSAVER_MODULE ("Atlantis", atlantis)
#endif /* USE_GL */