/* -*- Mode: C; tab-width: 4 -*- */
-/* atunnels --- OpenGL Advanced Tunnel Screensaver */
+/* atunnel --- OpenGL Advanced Tunnel Screensaver */
#if 0
-static const char sccsid[] = "@(#)atunnels.c 5.07 2003/02/12 xlockmore";
+static const char sccsid[] = "@(#)atunnel.c 5.13 2004/05/25 xlockmore";
#endif
-/* Copyright (c) E. Lassauge, 2003. */
+/* Copyright (c) E. Lassauge, 2003-2004. */
/*
* Permission to use, copy, modify, and distribute this software and its
* Email: romka@ut.ee
* WEB: http://romka.demonews.com
*
- * Eric Lassauge (March-16-2002) <lassauge@mail.dotcom.fr>
+ * Eric Lassauge (May-25-2004) <lassauge@users.sourceforge.net>
* http://lassauge.free.fr/linux.html
*
* REVISION HISTORY:
*
+ * E.Lassauge - 25-May-2004:
+ * - added more texture !
* E.Lassauge - 16-Mar-2002:
* - created based on the Roman demo.
* - deleted all external file stuff to use xpm textures and
*/
#ifdef STANDALONE /* xscreensaver mode */
-# define PROGCLASS "Atunnels"
-# define HACK_INIT init_atunnels
-# define HACK_DRAW draw_atunnels
-# define HACK_RESHAPE reshape_atunnels
-# define atunnels_opts xlockmore_opts
#define DEFAULTS "*delay: 10000 \n" \
- "*showFPS: False \n" \
- "*light: True \n" \
- "*wire: False \n" \
- "*texture: True \n"
+ "*showFPS: False \n" \
-#define MODE_atunnels
+# define refresh_atunnel 0
+# define atunnel_handle_event 0
+#define MODE_atunnel
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#endif /* !STANDALONE */
-#ifdef MODE_atunnels /* whole file */
+#ifdef MODE_atunnel /* whole file */
#include <stdio.h>
#include <stdlib.h>
#include "../images/tunnel0.xpm"
#include "../images/tunnel1.xpm"
#include "../images/tunnel2.xpm"
+#include "../images/tunnel3.xpm"
+#include "../images/tunnel4.xpm"
+#include "../images/tunnel5.xpm"
#else /* !STANDALONE */
#include "pixmaps/tunnel0.xpm"
#include "pixmaps/tunnel1.xpm"
#include "pixmaps/tunnel2.xpm"
+#include "pixmaps/tunnel3.xpm"
+#include "pixmaps/tunnel4.xpm"
+#include "pixmaps/tunnel5.xpm"
#endif /* !STANDALONE */
#endif /* HAVE_XPM */
+
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
static Bool do_texture;
static XrmOptionDescRec opts[] = {
- {(char *)"-light", (char *)".atunnels.light", XrmoptionNoArg, (caddr_t) "true" },
- {(char *)"+light", (char *)".atunnels.light", XrmoptionNoArg, (caddr_t) "false" },
- {(char *)"-wire", (char *)".atunnels.wire", XrmoptionNoArg, (caddr_t) "true" },
- {(char *)"+wire", (char *)".atunnels.wire", XrmoptionNoArg, (caddr_t) "false" },
- {(char *)"-texture", (char *)".atunnels.texture", XrmoptionNoArg, (caddr_t) "true" },
- {(char *)"+texture", (char *)".atunnels.texture", XrmoptionNoArg, (caddr_t) "false" },
+ {"-light", ".atunnel.light", XrmoptionNoArg, "true" },
+ {"+light", ".atunnel.light", XrmoptionNoArg, "false" },
+ {"-wireframe",".atunnel.wire", XrmoptionNoArg, "true" },
+ {"+wireframe",".atunnel.wire", XrmoptionNoArg, "false" },
+ {"-texture", ".atunnel.texture", XrmoptionNoArg, "true" },
+ {"+texture", ".atunnel.texture", XrmoptionNoArg, "false" },
};
static argtype vars[] = {
- {(caddr_t *) &do_light, (char *)"light", (char *)"Light", DEF_LIGHT, t_Bool},
- {(caddr_t *) &do_wire, (char *)"wire", (char *)"Wire", DEF_WIRE, t_Bool},
- {(caddr_t *) &do_texture, (char *)"texture",(char *)"Texture", DEF_TEXTURE, t_Bool},
+ {&do_light, "light", "Light", DEF_LIGHT, t_Bool},
+ {&do_wire, "wire", "Wire", DEF_WIRE, t_Bool},
+ {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
};
static OptionStruct desc[] =
{
- {(char *)"-/+ light", (char *)"whether to do enable lighting (slower)"},
- {(char *)"-/+ wire", (char *)"whether to do use wireframe instead of filled (faster)"},
- {(char *)"-/+ texture", (char *)"whether to apply a texture (slower)"},
+ {"-/+ light", "whether to do enable lighting (slower)"},
+ {"-/+ wire", "whether to do use wireframe instead of filled (faster)"},
+ {"-/+ texture", "whether to apply a texture (slower)"},
};
-ModeSpecOpt atunnels_opts = {countof(opts), opts, countof(vars), vars, desc};
+ENTRYPOINT ModeSpecOpt atunnel_opts = {countof(opts), opts, countof(vars), vars, desc};
#ifdef USE_MODULES
-ModStruct atunnels_description =
-{"atunnels", "init_atunnels", "draw_atunnels", "release_atunnels",
- "draw_atunnels", "init_atunnels", NULL, &atunnels_opts,
+ModStruct atunnel_description =
+{"atunnel", "init_atunnel", "draw_atunnel", "release_atunnel",
+ "draw_atunnel", "init_atunnel", NULL, &atunnel_opts,
1000, 1, 2, 1, 4, 1.0, "",
"OpenGL advanced tunnel screensaver", 0, NULL};
#endif
int screen_width, screen_height;
GLXContext *glx_context;
Window window;
-} atunnelsstruct;
+ struct tunnel_state *ts;
+ GLuint texture[MAX_TEXTURE]; /* texture id: GL world */
+} atunnelstruct;
-static atunnelsstruct *Atunnels = NULL;
-static GLuint texture[3]; /* texture id: GL world */
+static atunnelstruct *Atunnel = NULL;
/*=================== Load Texture =========================================*/
static void LoadTexture(ModeInfo * mi, char **fn, int t_num)
{
#if defined( I_HAVE_XPM )
+ atunnelstruct *sa = &Atunnel[MI_SCREEN(mi)];
XImage *teximage; /* Texture data */
if ((teximage = xpm_to_ximage(MI_DISPLAY(mi), MI_VISUAL(mi),
MI_COLORMAP(mi), fn)) == None) {
(void) fprintf(stderr, "Error reading the texture.\n");
- glDeleteTextures(1, &texture[t_num]);
+ glDeleteTextures(1, &sa->texture[t_num]);
do_texture = False;
#ifdef STANDALONE
exit(0);
}
#ifdef HAVE_GLBINDTEXTURE
- glBindTexture(GL_TEXTURE_2D, texture[t_num]);
+ glBindTexture(GL_TEXTURE_2D, sa->texture[t_num]);
#endif /* HAVE_GLBINDTEXTURE */
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
clear_gl_error();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, teximage->width, teximage->height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, teximage->data);
+ 0, GL_RGBA,
+ /* GL_UNSIGNED_BYTE, */
+ GL_UNSIGNED_INT_8_8_8_8_REV,
+ teximage->data);
check_gl_error("texture");
/* Texture parameters, LINEAR scaling for better texture quality */
/*=================== Main Initialization ==================================*/
static void Init(ModeInfo * mi)
{
+ atunnelstruct *sa = &Atunnel[MI_SCREEN(mi)];
GLfloat light_ambient[] = {1.0, 1.0, 1.0, 1.0};
GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0};
GLfloat light_specular[] = {1.0, 1.0, 1.0, 1.0};
glClearColor(0, 0, 0, 0);
if (do_texture)
{
- glGenTextures(3, texture);
+ glGenTextures(MAX_TEXTURE, sa->texture);
LoadTexture(mi, texture0,0);
LoadTexture(mi, texture1,1);
LoadTexture(mi, texture2,2);
+ LoadTexture(mi, texture3,3);
+ LoadTexture(mi, texture4,4);
+ LoadTexture(mi, texture5,5);
glEnable(GL_TEXTURE_2D);
}
- InitTunnel();
+ sa->ts = InitTunnel();
/* Set lighting parameters */
if (do_light)
/* Standard reshape function */
-void
-reshape_atunnels(ModeInfo *mi, int width, int height)
+ENTRYPOINT void
+reshape_atunnel(ModeInfo *mi, int width, int height)
{
float a;
}
/* draw the screensaver once */
-void draw_atunnels(ModeInfo * mi)
+ENTRYPOINT void draw_atunnel(ModeInfo * mi)
{
- atunnelsstruct *sa = &Atunnels[MI_SCREEN(mi)];
+ atunnelstruct *sa = &Atunnel[MI_SCREEN(mi)];
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
glLoadIdentity();
- DrawTunnel(do_texture, do_light, texture);
- SplashScreen(do_wire, do_texture, do_light);
+ DrawTunnel(sa->ts, do_texture, do_light, sa->texture);
+ SplashScreen(sa->ts, do_wire, do_texture, do_light);
glFlush();
/* manage framerate display */
/* xscreensaver initialization routine */
-void init_atunnels(ModeInfo * mi)
+ENTRYPOINT void init_atunnel(ModeInfo * mi)
{
int screen = MI_SCREEN(mi);
- atunnelsstruct *sa;
+ atunnelstruct *sa;
- if (Atunnels == NULL) {
- if ((Atunnels = (atunnelsstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (atunnelsstruct))) == NULL)
+ if (Atunnel == NULL) {
+ if ((Atunnel = (atunnelstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (atunnelstruct))) == NULL)
return;
}
- sa = &Atunnels[screen];
+ sa = &Atunnel[screen];
sa->window = MI_WINDOW(mi);
if ((sa->glx_context = init_GL(mi)) != NULL) {
- reshape_atunnels(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ reshape_atunnel(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
Init(mi);
} else {
MI_CLEARWINDOW(mi);
}
/* all sorts of nice cleanup code should go here! */
-void release_atunnels(ModeInfo * mi)
+ENTRYPOINT void release_atunnel(ModeInfo * mi)
{
int screen;
- if (Atunnels != NULL) {
+ if (Atunnel != NULL) {
for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- /* atunnelsstruct *sa = &Atunnels[screen];*/
+ atunnelstruct *sa = &Atunnel[screen];
+ FreeTunnel(sa->ts);
}
- (void) free((void *) Atunnels);
- Atunnels = NULL;
+ (void) free((void *) Atunnel);
+ Atunnel = NULL;
}
FreeAllGL(mi);
}
+
+XSCREENSAVER_MODULE ("Atunnel", atunnel)
+
#endif