+++ /dev/null
-/* -*- Mode: C; tab-width: 4 -*- */
-/* bubble3d.c - 3D bubbles */
-
-#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)bubble3d.c 4.11 98/06/16 xlockmore";
-
-#endif
-
-/*-
- * BUBBLE3D (C) 1998 Richard W.M. Jones.
- * Permission to use, copy, modify, and distribute this software and its
- * documentation for any purpose and without fee is hereby granted,
- * provided that the above copyright notice appear in all copies and that
- * both that copyright notice and this permission notice appear in
- * supporting documentation.
- *
- * This file is provided AS IS with no warranties of any kind. The author
- * shall have no liability with respect to the infringement of copyrights,
- * trade secrets or any patents by this file or any part thereof. In no
- * event will the author be liable for any lost revenue or profits or
- * other special, indirect and consequential damages.
- *
- * Revision History:
- * 16-Jun-98: Written.
- *
- * bubble.c: This code is responsible for creating and managing
- * bubbles over their lifetime.
- * The bubbles may be drawn inside out.
- */
-
-#include "bubble3d.h"
-
-typedef struct bubble {
- GLfloat *contributions; /* List of contributions from each
- * nudge to each vertex. This list has
- * length nr_vertices * nr_nudge_axes.
- */
- GLfloat x, y, z; /* (x,y,z) location of the bubble. */
- GLfloat scale; /* Scaling factor applied to bubble. */
- GLfloat y_incr, scale_incr; /* Change in y and scale each frame. */
- GLfloat rotx, roty, rotz; /* Current rotation. */
- GLfloat rotx_incr, roty_incr, rotz_incr; /* Amount by which we increase
- * rotation each step.
- */
- GLfloat *nudge_angle; /* Current angle (radians) of each
- * nudge. This list has length nr_nudge_axes.
- */
- GLfloat *nudge_angle_incr; /* Amount by which we increase each nudge
- * angle in each frame.
- */
-} bubble;
-
-/* Should be taken care of already... but just in case */
-#if !defined( __GNUC__ ) && !defined(__cplusplus) && !defined(c_plusplus)
-#undef inline
-#define inline /* */
-#endif
-static inline void
-normalize(GLfloat v[3])
-{
- GLfloat d = (GLfloat) sqrt((double) (v[0] * v[0] + v[1] * v[1] +
- v[2] * v[2]));
-
- if (d != 0) {
- v[0] /= d;
- v[1] /= d;
- v[2] /= d;
- } else {
- v[0] = v[1] = v[2] = 0;
- }
-}
-
-static inline GLfloat
-dotprod(GLfloat * v1, GLfloat * v2)
-{
- return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
-}
-
-static inline GLfloat
-max(GLfloat a, GLfloat b)
-{
- return a > b ? a : b;
-}
-
-/* Create a new bubble. */
-void *
-glb_bubble_new(GLfloat x, GLfloat y, GLfloat z, GLfloat scale,
- GLfloat y_incr, GLfloat scale_incr)
-{
- int i, j;
-
- /* GLfloat axes [glb_config.nr_nudge_axes][3]; */
- GLfloat axes[5][3]; /* HARD CODED for SunCC */
- int nr_vertices;
- glb_vertex *vertices = glb_sphere_get_vertices(&nr_vertices);
-
- bubble *b = (bubble *) malloc(sizeof *b);
-
- if (b == 0)
- return 0;
-
- b->contributions = (GLfloat *) malloc(sizeof (GLfloat) * nr_vertices *
- glb_config.nr_nudge_axes);
- if (b->contributions == 0) {
- (void) free((void *) b);
- return 0;
- }
- b->nudge_angle = (GLfloat *) malloc(sizeof (GLfloat) * glb_config.nr_nudge_axes);
- if (b->nudge_angle == 0) {
- (void) free((void *) b->contributions);
- (void) free((void *) b);
- return 0;
- }
- b->nudge_angle_incr = (GLfloat *) malloc(sizeof (GLfloat) * glb_config.nr_nudge_axes);
- if (b->nudge_angle_incr == 0) {
- (void) free((void *) b->nudge_angle);
- (void) free((void *) b->contributions);
- (void) free((void *) b);
- return 0;
- }
- /* Initialize primitive elements. */
- b->x = x;
- b->y = y;
- b->z = z;
- b->scale = scale;
- b->y_incr = y_incr;
- b->scale_incr = scale_incr;
- b->rotx = b->roty = b->rotz = 0;
- b->rotx_incr = glb_drand() * glb_config.rotation_factor * 2
- - glb_config.rotation_factor;
- b->roty_incr = glb_drand() * glb_config.rotation_factor * 2
- - glb_config.rotation_factor;
- b->rotz_incr = glb_drand() * glb_config.rotation_factor * 2
- - glb_config.rotation_factor;
-
- /* Initialize the nudge angle arrays. */
- for (i = 0; i < glb_config.nr_nudge_axes; ++i) {
- b->nudge_angle[i] = 0;
- b->nudge_angle_incr[i] = glb_drand() * glb_config.nudge_angle_factor;
- }
-
- /* Choose some random nudge axes. */
- for (i = 0; i < glb_config.nr_nudge_axes; ++i) {
- axes[i][0] = glb_drand() * 2 - 1;
- axes[i][1] = glb_drand() * 2 - 1;
- axes[i][2] = glb_drand() * 2 - 1;
- normalize(axes[i]);
- }
-
- /* Calculate the contribution that each nudge axis has on each vertex. */
- for (i = 0; i < nr_vertices; ++i)
- for (j = 0; j < glb_config.nr_nudge_axes; ++j)
- b->contributions[i * glb_config.nr_nudge_axes + j]
- = max(0, dotprod(vertices[i], axes[j]));
-
- return (void *) b;
-}
-
-/* Delete a bubble and free up all memory. */
-void
-glb_bubble_delete(void *bb)
-{
- bubble *b = (bubble *) bb;
-
- if (b != NULL) {
- if (b->nudge_angle_incr) {
- (void) free((void *) b->nudge_angle_incr);
- b->nudge_angle_incr = NULL;
- }
- if (b->nudge_angle) {
- (void) free((void *) b->nudge_angle);
- b->nudge_angle = NULL;
- }
- if (b->contributions) {
- (void) free((void *) b->contributions);
- b->contributions = NULL;
- }
- (void) free((void *) b);
- b = NULL;
- }
-}
-
-/* Rotate and wobble a bubble by a single step. */
-void
-glb_bubble_step(void *bb)
-{
- int i;
- bubble *b = (bubble *) bb;
-
- /* Update the rotation. */
- b->rotx += b->rotx_incr;
- b->roty += b->roty_incr;
- b->rotz += b->rotz_incr;
-
- /* Update the nudge angles. */
- for (i = 0; i < glb_config.nr_nudge_axes; ++i)
- b->nudge_angle[i] += b->nudge_angle_incr[i];
-
- /* Move it upwards & outwards. */
- b->y += b->y_incr;
- b->scale += b->scale_incr;
-}
-
-/* Draw a bubble. */
-void
-glb_bubble_draw(void *bb)
-{
- int i, j;
- bubble *b = (bubble *) bb;
- int nr_vertices;
- glb_vertex *vertices = glb_sphere_get_vertices(&nr_vertices);
- int nr_triangles;
- glb_triangle *triangles = glb_sphere_get_triangles(&nr_triangles);
- glb_vertex *new_vertices;
-
- new_vertices = (glb_vertex *) malloc(sizeof (glb_vertex) * nr_vertices);
- /* Calculate the vertices of this bubble, factoring in each nudge axis. */
- for (i = 0; i < nr_vertices; ++i) {
- GLfloat s = 0;
-
- for (j = 0; j < glb_config.nr_nudge_axes; ++j)
- s += ((GLfloat) cos((double) (b->nudge_angle[j])) *
- glb_config.nudge_factor - glb_config.nudge_factor / 2) *
- b->contributions[i * glb_config.nr_nudge_axes + j];
-
- new_vertices[i][0] = vertices[i][0] * (s + 1);
- new_vertices[i][1] = vertices[i][1] * (s + 1);
- new_vertices[i][2] = vertices[i][2] * (s + 1);
- }
-
- glPushMatrix();
-
- /* Apply translation, rotation and scalings. */
- glTranslatef(b->x, b->y, b->z);
-
- glRotatef(b->rotx, 1, 0, 0);
- glRotatef(b->roty, 0, 1, 0);
- glRotatef(b->rotz, 0, 0, 1);
-
- glScalef(b->scale, b->scale, b->scale);
-
- /* Draw the bubble. */
- glBegin(GL_TRIANGLES);
- for (i = 0; i < nr_triangles; ++i) {
- glNormal3fv(new_vertices[triangles[i][0]]);
- glVertex3fv(new_vertices[triangles[i][0]]);
- glNormal3fv(new_vertices[triangles[i][1]]);
- glVertex3fv(new_vertices[triangles[i][1]]);
- glNormal3fv(new_vertices[triangles[i][2]]);
- glVertex3fv(new_vertices[triangles[i][2]]);
- }
- glEnd();
- glPopMatrix();
- (void) free((void *) new_vertices);
-}
-
-/* Return y value. */
-GLfloat
-glb_bubble_get_y(void *bb)
-{
- bubble *b = (bubble *) bb;
-
- return b->y;
-}