"*grabDesktopImages: False \n" \
"*chooseRandomImages: True \n"
-# define refresh_carousel 0
+# define free_carousel 0
# define release_carousel 0
# include "xlockmore.h"
int h = (MI_HEIGHT(mi) / 2) - 1;
if (w <= 10) w = 10;
if (h <= 10) h = 10;
+
+ if (w > h * 5) { /* tiny window: use 16:9 boxes */
+ h = w * 9/16;
+ }
+
load_texture_async (mi->xgwa.screen, mi->window, *ss->glx_context, w, h,
mipmap_p, frame->loading.texid,
image_loaded_cb, frame);
reshape_carousel (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
carousel_state *ss;
int wire = MI_IS_WIREFRAME(mi);
- if (sss == NULL) {
- if ((sss = (carousel_state *)
- calloc (MI_NUM_SCREENS(mi), sizeof(carousel_state))) == NULL)
- return;
- }
+ MI_INIT (mi, sss);
ss = &sss[screen];
if ((ss->glx_context = init_GL(mi)) != NULL) {