#define SETBACKREF 65524
#define BACKREF 65523
-unsigned short classic_pawn_data[] = {
+static unsigned short classic_pawn_data[] = {
SPIN,16,
350,0,SEAM,350,200,SEAM,250,300,SEAM,250,400,SEAM,150,600,SEAM,100,880,
SEAM,180,880,SEAM,100,920,SEAM,200,1160,SEAM,100,1340,0,1340,
ENDOFDATA
};
-unsigned short classic_rook_data[] = {
+static unsigned short classic_rook_data[] = {
SPIN,16,
380,0,SEAM,380,200,SEAM,260,500,SEAM,200,1020,SEAM,280,1020,SEAM,280,1360,SEAM,220,1360,SEAM,220,1300,0,1300,
ENDOFDATA
};
-unsigned short classic_knight_data[] = {
+static unsigned short classic_knight_data[] = {
SPIN,16,
410,0,SEAM,410,200,SEAM,200,360,SEAM,200,480,260,580,
ENDOFDATA
};
-unsigned short classic_bishop_data[] = {
+static unsigned short classic_bishop_data[] = {
SPIN,16,
400,0,SEAM,400,200,SEAM,250,300,SEAM,250,400,SEAM,150,700,SEAM,120,940,
SEAM,250,940,SEAM,170,1100,SEAM,170,1220,SEAM,220,1320,SEAM,220,1480,
ENDOFDATA
};
-unsigned short classic_queen_data[] = {
+static unsigned short classic_queen_data[] = {
SPIN,16,
480,0,SEAM,480,220,SEAM,340,400,SEAM,340,500,SEAM,180,800,SEAM,140,1180,
SEAM,290,1180,SEAM,180,1360,SEAM,180,1520,SEAM,200,1780,SEAM,270,1920,
ENDOFDATA
};
-unsigned short classic_king_data[] = {
+static unsigned short classic_king_data[] = {
SPIN,16,
500,0,SEAM,500,200,SEAM,350,300,SEAM,350,460,SEAM,200,760,SEAM,140,1260,
SEAM,300,1260,SEAM,200,1460,SEAM,200,1560,SEAM,280,1910,SEAM,160,1970,
ENDOFDATA
};
-unsigned short knight_data[] = {
+static unsigned short knight_data[] = {
VERTICES, SETBACKREF,0, 7910,8863,0, 7790,8863,1326, 7433,8863,2611,
6850,8863,3817, 6059,8863,4907, 5084,8863,5847, 3955,8863,6611,
2705,8863,7173, 1373,8863,7517, 0,8863,7633, -1373,8863,7517,
ENDOFDATA
};
-unsigned short bishop_data[] = {
+static unsigned short bishop_data[] = {
VERTICES, SETBACKREF,0, 5233,26960,0, 5154,26960,909, 4918,26960,1790,
4532,26960,2617, 4009,26960,3364, 3364,26960,4009, 2617,26960,4532,
1790,26960,4918, 909,26960,5154, 0,26833,5233, -909,26960,5154,
ENDOFDATA
};
-unsigned short king_data[] = {
+static unsigned short king_data[] = {
SPIN,20,
11378,0,11378,856,SEAM,10928,1152,
11302,1684,11302,2209,11065,2684,
ENDOFDATA
};
-unsigned short queen_data[] = {
+static unsigned short queen_data[] = {
SPIN,24,
11092,0,11092,914,SEAM,10653,1284,
11018,1798,11018,2358,10787,2866,
ENDOFDATA
};
-unsigned short pawn_data[] = {
+static unsigned short pawn_data[] = {
SPIN,16,
7395,0,7395,609,
SEAM,7102,910,7345,1199,7345,1572,7191,1910,
ENDOFDATA
};
-unsigned short rook_data[] = {
+static unsigned short rook_data[] = {
SPIN,20,
9374,0,9374,756,SEAM,9003,1062,9311,1487,
9311,1951,9116,2371,8521,3083,6701,5807,SEAM,6009,7595,
static double piece_size;
-static int enumerate_ring_vertices( int steps, unsigned short *data, void *h,
+static int
+enumerate_ring_vertices( int steps, unsigned short *data, void *h,
void (*process_vertex)(void *h,double x,double y,double z))
{
int patlen = 1,i;
return pts + patlen * 2 - data;
}
-static void enumerate_vertices( unsigned short *data, void *h,
+static void
+enumerate_vertices( unsigned short *data, void *h,
void (*process_vertex)(void *h,double x,double y,double z))
{
while(1) {
}
}
-static void enumerate_ring_faces( int basevertex, int steps,
+static void
+enumerate_ring_faces( int basevertex, int steps,
int prevbase, int prevsteps, void *h, int *count_ret,
void (*process_face)(void *h,int v1,int v2,int v3,int v4))
{
}
}
-static void enumerate_faces( unsigned short *data, void *h, int *count_ret,
+static void
+enumerate_faces( unsigned short *data, void *h, int *count_ret,
void (*process_face)(void *h,int v1,int v2,int v3,int v4))
{
int basevertex = 0, startofvertices = 0;
}
}
-static void normalize( float v[3]) {
+static void
+normalize( float v[3]) {
float d = sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);
if( d == 0.0) {
v[2] /= d;
}
-static void normcrossprod( float v1[3], float v2[3], float out[3])
+static void
+normcrossprod( float v1[3], float v2[3], float out[3])
{
out[0] = v1[1] * v2[2] - v1[2] * v2[1];
out[1] = v1[2] * v2[0] - v1[0] * v2[2];
(v1)[1] += (v2)[1], \
(v1)[2] += (v2)[2])
-int numverts;
-float *vertices;
-float *normals;
+static int numverts;
+static float *vertices;
+static float *normals;
-static void count_vertex( void *dummy, double x, double y, double z)
+static void
+count_vertex( void *dummy, double x, double y, double z)
{
numverts++;
}
-static void add_normal( void *dummy, int v1, int v2, int v3, int v4)
+static void
+add_normal( void *dummy, int v1, int v2, int v3, int v4)
{
float surfnormal[3],d1[3],d2[3];
}
}
-static void collect_vertex( void *curvert, double x, double y, double z)
+static void
+collect_vertex( void *curvert, double x, double y, double z)
{
(*(float**)curvert)[0] = x;
(*(float**)curvert)[1] = y;
(*(float**)curvert) += 3;
}
-static void draw_face( void *dummy, int v1, int v2, int v3, int v4)
+static void
+draw_face( void *dummy, int v1, int v2, int v3, int v4)
{
glBegin( v4 == -1 ? GL_TRIANGLES : GL_QUADS);
glNormal3f( normals[v1*3], normals[v1*3+1], normals[v1*3+2]);
glEnd();
}
-static int draw_piece( unsigned short *piece_data)
+static int
+draw_piece( unsigned short *piece_data)
{
int i;
float *curvert;
return count;
}
-void gen_model_lists( int classic, int poly_count[PIECES]) {
+void chessmodels_gen_lists( int classic, int poly_count[PIECES]) {
Bool queen_only_p = classic < 0;
if (classic < 0) classic = 0;