-/* dangerball, Copyright (c) 2001-2008 Jamie Zawinski <jwz@jwz.org>
+/* dangerball, Copyright (c) 2001-2014 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
"*count: 30 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
# define refresh_ball 0
# define release_ball 0
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
glClear(GL_COLOR_BUFFER_BIT);
}
{
ball_configuration *bp = &bps[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
- {
- bp->button_down_p = True;
- gltrackball_start (bp->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- bp->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (bp->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- bp->button_down_p)
- {
- gltrackball_track (bp->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
+ if (gltrackball_event_handler (event, bp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &bp->button_down_p))
+ return True;
return False;
}
spin_accel,
do_wander ? wander_speed : 0,
True);
- bp->trackball = gltrackball_init ();
+ bp->trackball = gltrackball_init (True);
}
bp->ncolors = 128;
(y - 0.5) * 8,
(z - 0.5) * 15);
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (bp->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
get_rotation (bp->rot, &x, &y, &z, !bp->button_down_p);
glRotatef (x * 360, 1.0, 0.0, 0.0);