-/* DNA Logo, Copyright (c) 2001-2010 Jamie Zawinski <jwz@jwz.org>
+/* DNA Logo, Copyright (c) 2001-2011 Jamie Zawinski <jwz@jwz.org>
+ *
+ * DNA Lounge
+ *
+ * Restaurant -- Bar -- Nightclub -- Cafe -- Est. 1985.
+ *
+ * 375 Eleventh Street
+ * San Francisco, CA
+ * 94103
+ *
+ * http://www.dnalounge.com/
+ * http://www.dnapizza.com/
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
"*frameThickness: 0.03 \n" \
"*triangleSize: 0.045 \n" \
"*speed: 1.0 \n" \
+ "*pizza: False \n" \
".foreground: #00AA00 \n" \
"*geometry: =640x640\n" \
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
+#ifdef DXF_OUTPUT_HACK /* When this is defined, instead of rendering
+ to the screen, we write a DXF CAD file to stdout.
+ This is a kludge of shocking magnitude...
+ Maybe there's some other way to intercept all
+ glVertex3f calls than with a #define? */
+# define unit_tube dxf_unit_tube
+# define unit_cone dxf_unit_cone
+# define tube_1 dxf_tube_1
+# define tube dxf_tube
+# define cone dxf_cone
+#endif /* DXF_OUTPUT_HACK */
+
#include "xlockmore.h"
#include "normals.h"
#include "tube.h"
GLXContext *glx_context;
GLuint helix_list, helix_list_wire, helix_list_facetted;
+ GLuint pizza_list, pizza_list_wire, pizza_list_facetted;
GLuint gasket_list, gasket_list_wire;
GLuint frame_list, frame_list_wire;
int polys[7];
GLfloat triangle_size;
GLfloat speed;
+ Bool pizza_p;
spinner gasket_spinnerx, gasket_spinnery, gasket_spinnerz;
spinner scene_spinnerx, scene_spinnery;
- spinner helix_spinnerz;
+ spinner helix_spinnery, helix_spinnerz;
spinner frame_spinner;
trackball_state *trackball;
static XrmOptionDescRec opts[] = {
{ "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-pizza", ".pizza", XrmoptionNoArg, "True" },
};
ENTRYPOINT ModeSpecOpt logo_opts = {countof(opts), opts, 0, NULL, NULL};
#define PROBABILITY_SCALE 600
-#ifdef DXF_OUTPUT_HACK /* When this is defined, instead of rendering
- to the screen, we write a DXF CAD file to stdout.
- This is a kludge of shocking magnitude...
- Maybe there's some other way to intercept all
- glVertex3f calls than with a #define?
- */
+#ifdef DXF_OUTPUT_HACK
-# define glBegin dxf_glBegin
-# define glVertex3f dxf_glVertex3f
-# define glEnd dxf_glEnd
+# define glBegin dxf_glBegin
+# define glVertex3f dxf_glVertex3f
+# define glVertex3dv dxf_glVertex3dv
+# define glEnd dxf_glEnd
+# define glVertexPointer dxf_glVertexPointer
+# define glDrawArrays dxf_glDrawArrays
static int dxf_type, dxf_point, dxf_point_total, dxf_layer, dxf_color;
static GLfloat dxf_quads[4*4];
fprintf (stdout, "33\n%.6f\n", dxf_quads[i+2]);
i += 6;
- dxf_quads[0] = dxf_quads[6];
+ dxf_quads[0] = dxf_quads[6]; /* copy point 3 to pos 1 */
dxf_quads[1] = dxf_quads[7];
dxf_quads[2] = dxf_quads[8];
- dxf_quads[3] = dxf_quads[9];
+ dxf_quads[3] = dxf_quads[9]; /* copy point 4 to pos 2 */
dxf_quads[4] = dxf_quads[10];
dxf_quads[5] = dxf_quads[11];
- dxf_point = 2;
+ dxf_point = 2; /* leave those two points in queue */
break;
case GL_TRIANGLES:
dxf_point = 0;
if (dxf_type == GL_TRIANGLE_FAN)
{
- dxf_quads[3] = dxf_quads[6];
+ dxf_quads[3] = dxf_quads[6]; /* copy point 3 to point 2 */
dxf_quads[4] = dxf_quads[7];
dxf_quads[5] = dxf_quads[8];
- dxf_point = 2;
+ dxf_point = 2; /* leave two points in queue */
}
break;
+ case GL_TRIANGLE_STRIP:
+ if (dxf_point < 3) return;
+
+ fprintf (stdout, "0\n3DFACE\n8\n%d\n62\n%d\n", dxf_layer, dxf_color);
+
+ fprintf (stdout, "10\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "20\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "30\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "11\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "21\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "31\n%.6f\n", dxf_quads[i++]);
+
+ fprintf (stdout, "12\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "22\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "32\n%.6f\n", dxf_quads[i++]);
+
+ i -= 3;
+ fprintf (stdout, "13\n%.6f\n", dxf_quads[i++]); /* dup pt 4 as pt 3. */
+ fprintf (stdout, "23\n%.6f\n", dxf_quads[i++]);
+ fprintf (stdout, "33\n%.6f\n", dxf_quads[i++]);
+
+ dxf_quads[0] = dxf_quads[3]; /* copy point 2 to pos 1 */
+ dxf_quads[1] = dxf_quads[4];
+ dxf_quads[2] = dxf_quads[5];
+ dxf_quads[3] = dxf_quads[6]; /* copy point 3 to pos 2 */
+ dxf_quads[4] = dxf_quads[7];
+ dxf_quads[5] = dxf_quads[8];
+ dxf_point = 2; /* leave those two points in queue */
+ break;
+
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
}
}
+
+static void
+dxf_glVertex3dv (const GLdouble *v)
+{
+ glVertex3f (v[0], v[1], v[2]);
+}
+
+
static void
dxf_glEnd(void)
{
exit (0);
}
-# define unit_tube dxf_unit_tube
-# define unit_cone dxf_unit_cone
-# define tube_1 dxf_tube_1
-# define tube dxf_tube
-# define cone dxf_cone
-# include "tube.c"
+
+static const GLvoid *dxf_vp;
+static GLsizei dxf_vp_size;
+static GLsizei dxf_vp_stride;
+
+static void
+dxf_glVertexPointer (GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ if (type != GL_FLOAT) abort();
+ if (stride <= 0) abort();
+ dxf_vp = pointer;
+ dxf_vp_size = size;
+ dxf_vp_stride = stride;
+}
+
+static void
+dxf_glDrawArrays (GLenum mode, GLint first, GLsizei count)
+{
+ int i;
+ unsigned char *a = (unsigned char *) dxf_vp;
+ dxf_glBegin (mode);
+ for (i = first; i < first+count; i++)
+ {
+ GLfloat *fa = (GLfloat *) a;
+ dxf_glVertex3f (fa[0], fa[1], fa[2]);
+ a += dxf_vp_stride;
+ }
+ dxf_glEnd();
+}
+
+
+# define XYZ tube_XYZ /* avoid conflict with normals.h */
+# include "tube.c" /* Yes, I really am including a C file. */
+# undef XYZ
#endif /* DXF_OUTPUT_HACK */
return polys;
}
+\f
+/* Make some pizza.
+ */
+
+typedef struct {
+ GLdouble *points;
+ int i;
+} tess_out;
+
+
+static void
+tess_error_cb (GLenum errorCode)
+{
+ fprintf (stderr, "%s: tesselation error: %s\n",
+ progname, gluErrorString(errorCode));
+ exit (0);
+}
+
+static void
+tess_combine_cb (GLdouble coords[3], GLdouble *d[4], GLfloat w[4],
+ GLdouble **data_out)
+{
+ GLdouble *new = (GLdouble *) malloc (3 * sizeof(*new));
+ new[0] = coords[0];
+ new[1] = coords[1];
+ new[2] = coords[2];
+ *data_out = new;
+}
+
+
+static void
+tess_vertex_cb (void *vertex_data, void *closure)
+{
+ tess_out *to = (tess_out *) closure;
+ GLdouble *v = (GLdouble *) vertex_data;
+ to->points[to->i++] = v[0];
+ to->points[to->i++] = v[1];
+ to->points[to->i++] = v[2];
+}
+
+static void
+tess_begin_cb (GLenum which)
+{
+ glBegin(which);
+}
+
+static void
+tess_end_cb (void)
+{
+ glEnd();
+}
+
+
+static int
+make_pizza (logo_configuration *dc, int facetted, int wire)
+{
+ int polys = 0;
+
+ int topfaces = (facetted ? 48 : 120);
+ int discfaces = (facetted ? 12 : 120);
+ int npoints = topfaces * 2 + 100;
+ GLdouble *points = (GLdouble *) calloc (npoints * 3, sizeof(GLdouble));
+ int nholes = 3;
+ GLdouble *holes = (GLdouble *) calloc (topfaces*nholes*3, sizeof(GLdouble));
+
+ GLfloat step = M_PI * 2 / 6 / topfaces;
+ GLfloat thick2 = (dc->gasket_thickness / dc->gasket_size) / 4;
+ GLfloat th, x, y, s;
+ int i, j, k;
+ tess_out TO, *to = &TO;
+ GLUtesselator *tess = gluNewTess();
+ int endpoints;
+ int endedge1;
+
+ to->points = (GLdouble *) calloc (topfaces * 20, sizeof(GLdouble));
+ to->i = 0;
+
+
+# ifndef _GLUfuncptr
+# define _GLUfuncptr void(*)(void)
+# endif
+
+ gluTessCallback(tess,GLU_TESS_BEGIN, (_GLUfuncptr)tess_begin_cb);
+ gluTessCallback(tess,GLU_TESS_VERTEX, (_GLUfuncptr)glVertex3dv);
+ gluTessCallback(tess,GLU_TESS_END, (_GLUfuncptr)tess_end_cb);
+ gluTessCallback(tess,GLU_TESS_COMBINE, (_GLUfuncptr)tess_combine_cb);
+ gluTessCallback(tess,GLU_TESS_ERROR, (_GLUfuncptr)tess_error_cb);
+
+ gluTessProperty (tess, GLU_TESS_BOUNDARY_ONLY, wire);
+ gluTessProperty (tess,GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
+
+ glPushMatrix();
+
+ s = 1.9;
+ glRotatef (180, 0, 0, 1);
+ glScalef (s, s, s);
+ glRotatef (90, 0, 1, 0);
+ glTranslatef (-0.53, 0, 0);
+ glRotatef (-30, 0, 0, 1);
+
+ /* Compute the wedge */
+ th = 0;
+ j = 0;
+
+ /* Edge 1 */
+ {
+ GLfloat edge[] = {
+ 0.000, 0.000,
+ 0.000, 0.210,
+ 0.042, 0.230,
+ 0.042, 0.616,
+ 0.000, 0.641,
+ };
+ for (i = 0; i < countof(edge)/2; i++)
+ {
+ points[j++] = edge[i*2+1];
+ points[j++] = edge[i*2];
+ points[j++] = 0;
+ }
+ endedge1 = i;
+ }
+
+ s = 0.798; /* radius of end of slice, before crust gap */
+ for (i = 0; i < topfaces; i++)
+ {
+ points[j++] = cos(th) * s;
+ points[j++] = sin(th) * s;
+ points[j++] = 0;
+ th += step;
+ }
+
+ /* Edge 2 */
+ {
+ GLfloat edge[] = {
+ 0.613, 0.353,
+ 0.572, 0.376,
+ 0.455, 0.309,
+ 0.452, 0.260,
+ 0.332, 0.192,
+ 0.293, 0.216,
+ 0.178, 0.149,
+ 0.178, 0.102,
+ };
+ for (i = 0; i < countof(edge)/2; i++)
+ {
+ points[j++] = edge[i*2+1];
+ points[j++] = edge[i*2];
+ points[j++] = 0;
+ }
+ endpoints = j/3;
+ }
+
+
+ /* Draw the rim of the slice */
+ glBegin (wire ? GL_LINES : GL_QUADS);
+ x = points[0];
+ y = points[1];
+ for (i = (wire ? 0 : 1); i < endpoints; i++)
+ {
+ GLdouble *p = points + (i*3);
+
+ do_normal (p[0], p[1], -thick2,
+ p[0], p[1], thick2,
+ x, y, thick2);
+ if (!wire)
+ {
+ glVertex3f (x, y, -thick2);
+ glVertex3f (x, y, thick2);
+ }
+ glVertex3f (p[0], p[1], thick2);
+ glVertex3f (p[0], p[1], -thick2);
+ x = p[0];
+ y = p[1];
+ polys++;
+ }
+ do_normal (points[0], points[1], -thick2,
+ points[0], points[1], thick2,
+ x, y, thick2);
+ glVertex3f (x, y, -thick2);
+ glVertex3f (x, y, thick2);
+ glVertex3f (points[0], points[1], thick2);
+ glVertex3f (points[0], points[1], -thick2);
+ polys++;
+ glEnd();
+
+ /* Compute the holes */
+ step = M_PI * 2 / discfaces;
+ for (k = 0; k < nholes; k++)
+ {
+ GLdouble *p = holes + (discfaces * 3 * k);
+ th = 0;
+ j = 0;
+ switch (k) {
+ case 0: x = 0.34; y = 0.17; s = 0.05; break;
+ case 1: x = 0.54; y = 0.17; s = 0.06; break;
+ case 2: x = 0.55; y = 0.36; s = 0.06; break;
+ default: abort(); break;
+ }
+ for (i = 0; i < discfaces; i++)
+ {
+ p[j++] = x + cos(M_PI*2 - th) * s;
+ p[j++] = y + sin(M_PI*2 - th) * s;
+ p[j++] = 0;
+ th += step;
+ }
+ }
+
+
+ /* Draw the inside rim of the holes */
+ for (k = 0; k < nholes; k++)
+ {
+ GLdouble *p = holes + (discfaces * 3 * k);
+ glBegin (wire ? GL_LINES : GL_QUAD_STRIP);
+ for (i = 0; i < discfaces; i++)
+ {
+ GLdouble *p2 = p + (i*3);
+ if (i > 0)
+ do_normal (p2[0], p2[1], -thick2,
+ p2[0], p2[1], thick2,
+ p2[-3], p2[-2], thick2);
+ glVertex3f (p2[0], p2[1], -thick2);
+ glVertex3f (p2[0], p2[1], thick2);
+ polys++;
+ }
+ glVertex3f (p[0], p[1], -thick2);
+ glVertex3f (p[0], p[1], thick2);
+ polys++;
+ glEnd();
+ }
+
+ glTranslatef (0, 0, -thick2);
+ for (y = 0; y <= 1; y++)
+ {
+ if (y) glTranslatef (0, 0, thick2*2);
+
+ /* A non-convex polygon */
+ gluTessBeginPolygon (tess, to);
+
+ glNormal3f (0, 0, (y > 0 ? 1 : -1));
+ gluTessNormal (tess, 0, 0, (y > 0 ? 1 : -1));
+ glFrontFace (GL_CCW);
+
+ /* Tess the wedge */
+ gluTessBeginContour (tess);
+ for (i = 0; i < endpoints; i++)
+ {
+ GLdouble *p = points + (i*3);
+ gluTessVertex (tess, p, p);
+ polys++;
+ }
+ gluTessVertex (tess, points, points);
+ gluTessEndContour (tess);
+
+ /* Tess the holes */
+ for (k = 0; k < nholes; k++)
+ {
+ GLdouble *p = holes + (discfaces * 3 * k);
+ gluTessBeginContour (tess);
+ for (i = 0; i < discfaces; i++)
+ {
+ GLdouble *p2 = p + (i*3);
+ gluTessVertex (tess, p2, p2);
+ polys++;
+ }
+ gluTessEndContour (tess);
+ }
+
+ gluTessEndPolygon (tess);
+ }
+ glTranslatef (0, 0, -thick2);
+
+
+ /* Compute the crust */
+
+ s = 0.861; /* radius of inside of crust */
+ step = M_PI * 2 / 6 / topfaces;
+ th = 0;
+ j = 0;
+ for (i = 0; i < topfaces; i++)
+ {
+ points[j++] = cos(th) * s;
+ points[j++] = sin(th) * s;
+ points[j++] = 0;
+ th += step;
+ }
+
+ s = 1;
+ for (i = 0; i < topfaces; i++)
+ {
+ points[j++] = cos(th) * s;
+ points[j++] = sin(th) * s;
+ points[j++] = 0;
+ th -= step;
+ }
+
+ /* Draw the rim of the crust */
+ glFrontFace (GL_CCW);
+ glBegin (wire ? GL_LINES : GL_QUAD_STRIP);
+ for (i = 0; i < topfaces * 2; i++)
+ {
+ GLdouble *p = points + (i*3);
+ if (i == 0 || i == (topfaces*2)-1)
+ glNormal3f (0, -1, 0);
+ else if (i == topfaces-1 || i == topfaces)
+ glNormal3f (0, 1, 0);
+ else
+ do_normal (p[-3], p[-2], thick2,
+ p[0], p[1], thick2,
+ p[0], p[1], -thick2);
+ glVertex3f (p[0], p[1], -thick2);
+ glVertex3f (p[0], p[1], thick2);
+ polys++;
+ }
+ glVertex3f (points[0], points[1], -thick2);
+ glVertex3f (points[0], points[1], thick2);
+ polys++;
+ glEnd();
+
+ if (wire)
+ {
+ glBegin (GL_LINE_STRIP);
+ for (i = 0; i < topfaces * 2; i++)
+ {
+ GLdouble *p = points + (i*3);
+ glVertex3f (p[0], p[1], -thick2);
+ polys++;
+ }
+ glVertex3f (points[0], points[1], -thick2);
+ glEnd();
+
+ glBegin (GL_LINE_STRIP);
+ for (i = 0; i < topfaces * 2; i++)
+ {
+ GLdouble *p = points + (i*3);
+ glVertex3f (p[0], p[1], thick2);
+ polys++;
+ }
+ glVertex3f (points[0], points[1], thick2);
+ glEnd();
+ }
+
+ /* Draw the top of the crust */
+ if (! wire)
+ {
+ glFrontFace (GL_CW);
+ glBegin (wire ? GL_LINE_STRIP : GL_QUAD_STRIP);
+ glNormal3f (0, 0, -1);
+ if (!wire)
+ for (i = 0; i < topfaces; i++)
+ {
+ int ii = topfaces + (topfaces - i - 1);
+ GLdouble *p1 = points + (i*3);
+ GLdouble *p2 = points + (ii*3);
+ glVertex3f (p1[0], p1[1], -thick2);
+ glVertex3f (p2[0], p2[1], -thick2);
+ polys++;
+ }
+ polys++;
+ glEnd();
+
+ /* Draw the bottom of the crust */
+ glFrontFace (GL_CCW);
+ glBegin (wire ? GL_LINES : GL_QUAD_STRIP);
+ glNormal3f (0, 0, 1);
+ for (i = 0; i < topfaces; i++)
+ {
+ int ii = topfaces + (topfaces - i - 1);
+ GLdouble *p1 = points + (i*3);
+ GLdouble *p2 = points + (ii*3);
+ glVertex3f (p1[0], p1[1], thick2);
+ glVertex3f (p2[0], p2[1], thick2);
+ polys++;
+ }
+ polys++;
+ glEnd();
+ }
+
+ gluDeleteTess (tess);
+ free (points);
+ free (holes);
+ free (to->points);
+
+ glPopMatrix();
+
+ return polys;
+}
+
+
\f
/* Window management, etc
dc->frame_thickness = get_float_resource(mi->dpy, "frameThickness", "Float");
dc->triangle_size = get_float_resource(mi->dpy, "triangleSize", "Float");
- dc->speed = get_float_resource(mi->dpy, "speed", "Float");
+ dc->speed = get_float_resource(mi->dpy, "speed", "Float");
+ dc->pizza_p = get_boolean_resource(mi->dpy, "pizza", "Boolean");
{
XColor xcolor;
dc->gasket_spinnerx.probability = 0.1;
dc->gasket_spinnerz.probability = 1.0;
dc->helix_spinnerz.probability = 0.6;
+ dc->helix_spinnery.probability = (dc->pizza_p ? 0.6 : 0);
dc->scene_spinnerx.probability = 0.1;
dc->scene_spinnery.probability = 0.0;
dc->frame_spinner.probability = 5.0;
glPushMatrix();
glRotatef(90, 1, 0, 0);
glRotatef(90, 0, 0, 1);
- glPushMatrix();
- glRotatef(helix_rot, 0, 0, 1);
- make_ladder (dc, 0, 0);
- make_helix (dc, 0, 0);
- glRotatef (180, 0, 0, 1);
- make_helix (dc, 0, 0);
- glPopMatrix();
+ if (dc->pizza_p)
+ make_pizza (dc, 0, 0);
+ else
+ {
+ glPushMatrix();
+ glRotatef(helix_rot, 0, 0, 1);
+ make_ladder (dc, 0, 0);
+ make_helix (dc, 0, 0);
+ glRotatef (180, 0, 0, 1);
+ make_helix (dc, 0, 0);
+ glPopMatrix();
+ }
dxf_layer++;
make_gasket (dc, 0);
dxf_layer++;
glEndList ();
glPopMatrix();
+ dc->pizza_list = glGenLists (1);
+ glNewList (dc->pizza_list, GL_COMPILE);
+ if (do_frame) dc->polys[5] += make_pizza (dc, 0, 0);
+ glEndList ();
+
+ dc->pizza_list_wire = glGenLists (1);
+ glNewList (dc->pizza_list_wire, GL_COMPILE);
+ if (do_frame) dc->polys[6] += make_pizza (dc, 1, 1);
+ glEndList ();
+
+ dc->pizza_list_facetted = glGenLists (1);
+ glNewList (dc->pizza_list_facetted, GL_COMPILE);
+ if (do_frame) dc->polys[6] += make_pizza (dc, 1, 0);
+ glEndList ();
+
dc->gasket_list = glGenLists (1);
glNewList (dc->gasket_list, GL_COMPILE);
if (do_gasket) dc->polys[3] += make_gasket (dc, 0);
tick_spinner (mi, &dc->gasket_spinnerx);
tick_spinner (mi, &dc->gasket_spinnery);
tick_spinner (mi, &dc->gasket_spinnerz);
+ tick_spinner (mi, &dc->helix_spinnery);
tick_spinner (mi, &dc->helix_spinnerz);
tick_spinner (mi, &dc->scene_spinnerx);
tick_spinner (mi, &dc->scene_spinnery);
}
glPopMatrix();
+ glRotatef (360 * sin (M_PI/2 * dc->helix_spinnery.position), 1, 0, 0);
glRotatef (360 * sin (M_PI/2 * dc->helix_spinnerz.position), 0, 0, 1);
if (wire)
{
- glCallList (dc->helix_list_wire);
+ if (dc->pizza_p)
+ glCallList (dc->pizza_list_wire);
+ else
+ glCallList (dc->helix_list_wire);
mi->polygon_count += dc->polys[1];
}
else if (dc->wire_overlay != 0)
{
- glCallList (dc->helix_list_facetted);
+ if (dc->pizza_p)
+ glCallList (dc->pizza_list_facetted);
+ else
+ glCallList (dc->helix_list_facetted);
+
glDisable (GL_LIGHTING);
- glCallList (dc->helix_list_wire);
+
+ if (dc->pizza_p)
+ glCallList (dc->pizza_list_wire);
+ else
+ glCallList (dc->helix_list_wire);
+
mi->polygon_count += dc->polys[2];
if (!wire) glEnable (GL_LIGHTING);
}
else
{
- glCallList (dc->helix_list);
+ if (dc->pizza_p)
+ glCallList (dc->pizza_list);
+ else
+ glCallList (dc->helix_list);
mi->polygon_count += dc->polys[0];
}
}