"*showFPS: False \n" \
"*wireframe: False \n" \
"*labelFont: " LABEL_FONT "\n"
-# define refresh_planet 0
+# define release_planet 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#ifdef USE_MODULES
ModStruct planet_description =
-{"planet", "init_planet", "draw_planet", "release_planet",
- "draw_planet", "init_planet", NULL, &planet_opts,
+{"planet", "init_planet", "draw_planet", NULL,
+ "draw_planet", "init_planet", "free_planet", &planet_opts,
1000, 1, 2, 1, 4, 1.0, "",
"Buckminster Fuller's unwrapped icosahedral globe", 0, NULL};
#endif
MI_COLORMAP (mi), xpm_data);
char buf[1024];
clear_gl_error();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ /* iOS invalid enum:
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
+ */
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
image->width, image->height, 0,
GL_RGBA,
image->data);
sprintf (buf, "builtin texture (%dx%d)", image->width, image->height);
check_gl_error(buf);
-
- /* setup parameters for texturing */
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
-static void
+static Bool
setup_file_texture (ModeInfo *mi, char *filename)
{
Display *dpy = mi->dpy;
Colormap cmap = mi->xgwa.colormap;
XImage *image = xpm_file_to_ximage (dpy, visual, cmap, filename);
+ if (!image) return False;
+
clear_gl_error();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
image->width, image->height, 0,
GL_RGBA,
sprintf (buf, "texture: %.100s (%dx%d)",
filename, image->width, image->height);
check_gl_error(buf);
-
- /* setup parameters for texturing */
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ return True;
}
{
planetstruct *gp = &planets[MI_SCREEN(mi)];
+ glGenTextures (1, &gp->tex1);
+ glBindTexture (GL_TEXTURE_2D, gp->tex1);
+
+ /* Must be after glBindTexture */
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
if (!which_image ||
!*which_image ||
!strcmp(which_image, "BUILTIN"))
{
- glGenTextures (1, &gp->tex1);
- glBindTexture (GL_TEXTURE_2D, gp->tex1);
+ BUILTIN:
setup_xpm_texture (mi, dymaxionmap_xpm);
}
else
{
- glGenTextures (1, &gp->tex1);
- glBindTexture (GL_TEXTURE_2D, gp->tex1);
- setup_file_texture (mi, which_image);
+ if (! setup_file_texture (mi, which_image))
+ goto BUILTIN;
}
glGenTextures (1, &gp->tex2);
glBindTexture (GL_TEXTURE_2D, gp->tex2);
+
+ /* Must be after glBindTexture */
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
setup_xpm_texture (mi, ground);
check_gl_error("texture initialization");
int screen = MI_SCREEN(mi);
Bool wire = MI_IS_WIREFRAME(mi);
- if (planets == NULL) {
- if ((planets = (planetstruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (planetstruct))) == NULL)
- return;
- }
+ MI_INIT (mi, planets);
gp = &planets[screen];
if ((gp->glx_context = init_GL(mi)) != NULL) {
ENTRYPOINT void
-release_planet (ModeInfo * mi)
+free_planet (ModeInfo * mi)
{
- if (planets != NULL) {
- int screen;
-
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- planetstruct *gp = &planets[screen];
+ planetstruct *gp = &planets[MI_SCREEN(mi)];
- if (gp->glx_context) {
- /* Display lists MUST be freed while their glXContext is current. */
- /* but this gets a BadMatch error. -jwz */
- /*glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(gp->glx_context));*/
+ if (gp->glx_context) {
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(gp->glx_context));
- if (glIsList(gp->starlist))
- glDeleteLists(gp->starlist, 1);
- }
- }
- (void) free((void *) planets);
- planets = NULL;
+ if (glIsList(gp->starlist))
+ glDeleteLists(gp->starlist, 1);
}
- FreeAllGL(mi);
}