"*showFPS: False \n" \
"*wireframe: False \n" \
-# define refresh_chess 0
+# define free_chess 0
+# define release_chess 0
# include "xlockmore.h"
#else
#ifdef USE_MODULES
ModStruct chess_description =
-{"chess", "init_chess", "draw_chess", "release_chess",
+{"chess", "init_chess", "draw_chess", NULL,
"draw_chess", "init_chess", NULL, &chess_opts,
1000, 1, 2, 1, 4, 1.0, "",
"Chess", 0, NULL};
{
Chesscreen *cs = &qs[MI_SCREEN(mi)];
- if(event->xany.type == ButtonPress && event->xbutton.button == Button1) {
- cs->button_down_p = True;
- gltrackball_start (cs->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
+ if (gltrackball_event_handler (event, cs->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &cs->button_down_p))
return True;
- }
- else if(event->xany.type == ButtonRelease
- && event->xbutton.button == Button1) {
- cs->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
{
- gltrackball_mousewheel (cs->trackball, event->xbutton.button, 5,
- !event->xbutton.state);
+ cs->done = 1;
return True;
}
- else if(event->xany.type == MotionNotify && cs->button_down_p) {
- gltrackball_track (cs->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
-
+
return False;
}
ENTRYPOINT void reshape_chess(ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
- glViewport(0,0, width, height);
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport(0,y, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, 1/h, 2.0, 30.0);
Chesscreen *cs;
int screen = MI_SCREEN(mi);
- if(!qs &&
- !(qs = (Chesscreen *) calloc(MI_NUM_SCREENS(mi), sizeof(Chesscreen))))
- return;
+ MI_INIT(mi, qs);
cs = &qs[screen];
cs->window = MI_WINDOW(mi);
cs->wire = MI_IS_WIREFRAME(mi);
- cs->trackball = gltrackball_init ();
+ cs->trackball = gltrackball_init (False);
cs->oldwhite = -1;
glXSwapBuffers(disp, w);
}
-/** bust it */
-ENTRYPOINT void release_chess(ModeInfo *mi)
-{
- if(qs)
- free((void *) qs);
- qs = 0;
-
- FreeAllGL(mi);
-}
-
XSCREENSAVER_MODULE_2 ("Endgame", endgame, chess)
#endif