-.TH XScreenSaver 1 "May 2002"
+.TH XScreenSaver 1 "5-May-2004"
.SH NAME
endgame \- endgame chess screensaver
.SH SYNOPSIS
.B endgame
-[\-display \fIhost:display.screen\fP] [\-window] [\-root] [\-install]
-[\-visual \fIvisual\fP] [\-delay \fImicroseconds\fP] [\-fps]
+[\-display \fIhost:display.screen\fP]
+[\-window]
+[\-root]
+[\-install]
+[\-visual \fIvisual\fP]
+[\-delay \fImicroseconds\fP]
+[\-wireframe]
+[\-fps]
.SH DESCRIPTION
endgame replays a brilliant chess ending
.SH OPTIONS
-.I chess
+.I endgame
accepts the following options:
.TP 8
.B \-window
.B \-install
Install a private colormap for the window.
.TP 8
+.B \-shadows
+Project pieces against the board with dark blend.
+.TP 8
+.B \-reflections
+Reflect pieces in light board squares.
+.TP 8
+.B \-classic
+Use the original low-polygon piece models.
+.TP 8
.B \-visual \fIvisual\fP\fP
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
+.TP 8
+.B \-wireframe
+Render in wireframe instead of solid.
.B \-fps
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.
.SH ENVIRONMENT
.PP
.TP 8