* Written by Linas Vepstas, March 1995
*/
-/* required include files */
-#include <GL/gl.h>
-#include <GL/glut.h>
-#include <GL/tube.h>
+#include "extrusion.h"
-/* most recent mouse postion */
+/* controls shape of object */
extern float lastx;
extern float lasty;
-extern float rot_x;
-extern float rot_y;
-extern float rot_z;
void InitStuff_helix3 (void)
{
/* set up some matrices so that the object spins with the mouse */
glPushMatrix ();
- glTranslatef (0.0, 0.0, -80.0);
- glRotatef(rot_x, 1, 0, 0);
- glRotatef(rot_y, 0, 1, 0);
- glRotatef(rot_z, 0, 0, 1);
-/* glRotatef (220.0, 0.0, 1.0, 0.0); */
-/* glRotatef (65.0, 1.0, 0.0, 0.0); */
+/* glTranslatef (0.0, 0.0, -80.0); */
+/* glRotatef (220.0, 0.0, 1.0, 0.0); */
+/* glRotatef (65.0, 1.0, 0.0, 0.0); */
/* Phew. FINALLY, Draw the helix -- */
gleSetJoinStyle (TUBE_NORM_EDGE | TUBE_JN_ANGLE | TUBE_JN_CAP);