--- /dev/null
+
+/*
+ * helicoid (gernalized torus) demo
+ *
+ * FUNCTION:
+ * This code provides a very simple example of the helicoid primitive.
+ * Most of this code is required to set up OpenGL and GLUT, and very
+ * very little to set up the helix drawer. Don't blink!
+ *
+ * =======> MOUSE HOOKED UP TO AFFINE < ========
+ *
+ * HISTORY:
+ * Written by Linas Vepstas, March 1995
+ */
+
+/* required include files */
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/tube.h>
+
+/* most recent mouse postion */
+extern float lastx;
+extern float lasty;
+extern float rot_x;
+extern float rot_y;
+extern float rot_z;
+
+void InitStuff_helix4 (void)
+{
+}
+
+/* draw the helix shape */
+void DrawStuff_helix4 (void)
+{
+ double affine[2][3];
+ double delta_affine[2][3];
+
+ glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glColor3f (0.7, 0.5, 0.3);
+
+ /* set up some matrices so that the object spins with the mouse */
+ glPushMatrix ();
+ glTranslatef (0.0, 0.0, -80.0);
+ glRotatef(rot_x, 1, 0, 0);
+ glRotatef(rot_y, 0, 1, 0);
+ glRotatef(rot_z, 0, 0, 1);
+/* glRotatef (220.0, 0.0, 1.0, 0.0); */
+/* glRotatef (65.0, 1.0, 0.0, 0.0); */
+
+ /* Phew. FINALLY, Draw the helix -- */
+ affine [0][0] = 1.0/ (0.01*lastx);
+ affine [1][0] = 0.0;
+ affine [0][1] = 0.0;
+ affine [1][1] = 0.01*lastx;
+ affine [0][2] = 0.0;
+ affine [1][2] = 0.0;
+
+ delta_affine [0][0] = 0.0;
+ delta_affine [1][0] = 0.03*lasty;
+ delta_affine [0][1] = -0.03*lasty;
+ delta_affine [1][1] = 0.0;
+ delta_affine [0][2] = 0.0;
+ delta_affine [1][2] = 0.0;
+
+ gleSetJoinStyle (TUBE_NORM_EDGE | TUBE_JN_ANGLE | TUBE_JN_CAP);
+ gleHelicoid (1.0, 7.0, -1.0,
+ -4.0, 6.0, affine, delta_affine, 0.0, 980.0);
+
+ glPopMatrix ();
+
+}
+/* ------------------------- end of file ----------------- */