* Revision History:
* Tue Oct 19 22:24:47 PDT 1999 Initial creation by David Konerding
+ * <dek@cgl.ucsf.edu>
*
* Notes:
* This screensaver requires the GLE ("OpenGL Tubing and Extrusion Library")
#include <X11/Intrinsic.h>
-
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
#ifdef STANDALONE
# define PROGCLASS "Screensaver"
#include <malloc.h>
#include <GL/gl.h>
#include <GL/glu.h>
+#ifdef HAVE_GLE3
+#include <GL/gle.h>
+#else
#include <GL/tube.h>
+#endif
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
format, GL_UNSIGNED_BYTE, image);
}
else {
+ clear_gl_error();
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, image);
+ check_gl_error("texture");
}
free(image);
}
glEnable (GL_LIGHTING);
glColorMaterial (GL_FRONT, GL_DIFFUSE);
+ glColorMaterial (GL_BACK, GL_DIFFUSE);
glEnable (GL_COLOR_MATERIAL);
}
static void
reshape(int width, int height)
{
+ global_width=width;
+ global_height=height;
glViewport( 0, 0, global_width, global_height );
resetProjection();
}
int style;
int mode;
- global_width=width;
- global_height=height;
-
+ reshape(width, height);
glViewport( 0, 0, width, height );
glEnable(GL_DEPTH_TEST);
glClearColor(0,0,0,0);
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
+/* glCullFace(GL_BACK); */
+/* glEnable(GL_CULL_FACE); */
glShadeModel(GL_SMOOTH);
if (do_light)
SetupLight();
- if (do_wire)
+ if (do_wire) {
glPolygonMode(GL_FRONT,GL_LINE);
+ glPolygonMode(GL_BACK,GL_LINE);
+ }
if (do_texture) {
Create_Texture(which_image, do_mipmap, do_texture_quality);
glEnable(GL_TEXTURE_2D);