/* int fieldIncoherence = 0; */
/* int ifieldSpeed = 120; */
-static __inline__ float FastDistance2D(float x, float y)
+static inline float FastDistance2D(float x, float y)
{
/* this function computes the distance from 0,0 to x,y with ~3.5% error */
float mn;
/* system values */
GLXContext *glx_context;
Window window;
- rotator *rot;
- trackball_state *trackball;
- Bool button_down_p;
int optMode;
float sys_glWidth;